diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp index acd2ac5e2..9c3dd4cab 100644 --- a/src/video_core/primitive_assembly.cpp +++ b/src/video_core/primitive_assembly.cpp @@ -17,15 +17,18 @@ template void PrimitiveAssembler::SubmitVertex(const VertexType& vtx, TriangleHandler triangle_handler) { switch (topology) { - // TODO: Figure out what's different with TriangleTopology::Shader. case PipelineRegs::TriangleTopology::List: case PipelineRegs::TriangleTopology::Shader: if (buffer_index < 2) { buffer[buffer_index++] = vtx; } else { buffer_index = 0; - - triangle_handler(buffer[0], buffer[1], vtx); + if (topology == PipelineRegs::TriangleTopology::Shader && winding) { + triangle_handler(buffer[1], buffer[0], vtx); + winding = false; + } else { + triangle_handler(buffer[0], buffer[1], vtx); + } } break; @@ -50,10 +53,16 @@ void PrimitiveAssembler::SubmitVertex(const VertexType& vtx, } } +template +void PrimitiveAssembler::SetWinding() { + winding = true; +} + template void PrimitiveAssembler::Reset() { buffer_index = 0; strip_ready = false; + winding = false; } template diff --git a/src/video_core/primitive_assembly.h b/src/video_core/primitive_assembly.h index e8eccdf27..12de8e3b9 100644 --- a/src/video_core/primitive_assembly.h +++ b/src/video_core/primitive_assembly.h @@ -29,6 +29,12 @@ struct PrimitiveAssembler { */ void SubmitVertex(const VertexType& vtx, TriangleHandler triangle_handler); + /** + * Invert the vertex order of the next triangle. Called by geometry shader emitter. + * This only takes effect for TriangleTopology::Shader. + */ + void SetWinding(); + /** * Resets the internal state of the PrimitiveAssembler. */ @@ -45,6 +51,7 @@ private: int buffer_index; VertexType buffer[2]; bool strip_ready = false; + bool winding = false; }; } // namespace