DSP/Interrupts: Keep track of the registered interrupts and signal them all at the same time.
This is still a hack, but it's a bit better than just ignoring the previous interrupt events. It should allow some games to not freeze randomly.
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parent
031443199b
commit
36a0d5c66c
1 changed files with 33 additions and 17 deletions
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@ -8,14 +8,24 @@
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#include "core/hle/kernel/event.h"
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#include "core/hle/service/dsp_dsp.h"
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#include <unordered_map>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Namespace DSP_DSP
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namespace DSP_DSP {
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struct PairHash {
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public:
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template <typename T, typename U>
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std::size_t operator()(const std::pair<T, U> &x) const {
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return std::hash<T>()(x.first) ^ std::hash<U>()(x.second);
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}
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};
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static u32 read_pipe_count;
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static Kernel::SharedPtr<Kernel::Event> semaphore_event;
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static Kernel::SharedPtr<Kernel::Event> interrupt_event;
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static std::unordered_map<std::pair<u32, u32>, Kernel::SharedPtr<Kernel::Event>, PairHash> interrupt_events;
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void SignalInterrupt() {
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// TODO(bunnei): This is just a stub, it does not do anything other than signal to the emulated
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@ -24,8 +34,8 @@ void SignalInterrupt() {
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// that check the DSP interrupt signal event to run. We should figure out the different types of
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// DSP interrupts, and trigger them at the appropriate times.
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if (interrupt_event != 0)
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interrupt_event->Signal();
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for (auto interrupt_event : interrupt_events)
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interrupt_event.second->Signal();
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}
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/**
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@ -122,8 +132,8 @@ static void FlushDataCache(Service::Interface* self) {
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/**
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* DSP_DSP::RegisterInterruptEvents service function
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* Inputs:
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* 1 : Parameter 0 (purpose unknown)
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* 2 : Parameter 1 (purpose unknown)
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* 1 : Interrupt
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* 2 : Channel
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* 4 : Interrupt event handle
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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@ -131,22 +141,28 @@ static void FlushDataCache(Service::Interface* self) {
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static void RegisterInterruptEvents(Service::Interface* self) {
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u32* cmd_buff = Kernel::GetCommandBuffer();
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u32 param0 = cmd_buff[1];
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u32 param1 = cmd_buff[2];
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u32 interrupt = cmd_buff[1];
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u32 channel = cmd_buff[2];
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u32 event_handle = cmd_buff[4];
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auto evt = Kernel::g_handle_table.Get<Kernel::Event>(cmd_buff[4]);
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if (evt != nullptr) {
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interrupt_event = evt;
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cmd_buff[1] = 0; // No error
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if (!event_handle) {
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// Unregister the event for this interrupt and channel
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interrupt_events.erase(std::make_pair(interrupt, channel));
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cmd_buff[1] = RESULT_SUCCESS.raw;
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} else {
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LOG_ERROR(Service_DSP, "called with invalid handle=%08X", cmd_buff[4]);
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auto evt = Kernel::g_handle_table.Get<Kernel::Event>(event_handle);
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if (evt != nullptr) {
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interrupt_events[std::make_pair(interrupt, channel)] = evt;
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cmd_buff[1] = RESULT_SUCCESS.raw; // No error
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} else {
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LOG_ERROR(Service_DSP, "called with invalid handle=%08X", event_handle);
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// TODO(yuriks): An error should be returned from SendSyncRequest, not in the cmdbuf
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cmd_buff[1] = -1;
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// TODO(yuriks): An error should be returned from SendSyncRequest, not in the cmdbuf
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cmd_buff[1] = -1;
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}
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}
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LOG_WARNING(Service_DSP, "(STUBBED) called param0=%u, param1=%u, event_handle=0x%08X", param0, param1, event_handle);
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LOG_WARNING(Service_DSP, "(STUBBED) called interrupt=%u, channel=%u, event_handle=0x%08X", interrupt, channel, event_handle);
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}
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/**
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@ -304,7 +320,7 @@ const Interface::FunctionInfo FunctionTable[] = {
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Interface::Interface() {
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semaphore_event = Kernel::Event::Create(RESETTYPE_ONESHOT, "DSP_DSP::semaphore_event");
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interrupt_event = nullptr;
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interrupt_events.clear();
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read_pipe_count = 0;
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Register(FunctionTable);
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@ -312,7 +328,7 @@ Interface::Interface() {
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Interface::~Interface() {
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semaphore_event = nullptr;
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interrupt_event = nullptr;
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interrupt_events.clear();
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}
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} // namespace
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