From 37a4ea046d80973d59ddb7735a0ffbf0bfd93ad0 Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Fri, 27 Jan 2017 18:10:54 -0800 Subject: [PATCH] VideoCore: Make PrimitiveAssembler const-correct --- src/video_core/primitive_assembly.cpp | 2 +- src/video_core/primitive_assembly.h | 5 +++-- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp index be7377290..e71ff5719 100644 --- a/src/video_core/primitive_assembly.cpp +++ b/src/video_core/primitive_assembly.cpp @@ -14,7 +14,7 @@ PrimitiveAssembler::PrimitiveAssembler(Regs::TriangleTopology topolo : topology(topology), buffer_index(0) {} template -void PrimitiveAssembler::SubmitVertex(VertexType& vtx, +void PrimitiveAssembler::SubmitVertex(const VertexType& vtx, TriangleHandler triangle_handler) { switch (topology) { // TODO: Figure out what's different with TriangleTopology::Shader. diff --git a/src/video_core/primitive_assembly.h b/src/video_core/primitive_assembly.h index 0384d5984..24da47382 100644 --- a/src/video_core/primitive_assembly.h +++ b/src/video_core/primitive_assembly.h @@ -15,7 +15,8 @@ namespace Pica { */ template struct PrimitiveAssembler { - using TriangleHandler = std::function; + using TriangleHandler = + std::function; PrimitiveAssembler(Regs::TriangleTopology topology = Regs::TriangleTopology::List); @@ -25,7 +26,7 @@ struct PrimitiveAssembler { * NOTE: We could specify the triangle handler in the constructor, but this way we can * keep event and handler code next to each other. */ - void SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler); + void SubmitVertex(const VertexType& vtx, TriangleHandler triangle_handler); /** * Resets the internal state of the PrimitiveAssembler.