qimageinterface fixes, remove old lodepng, address more comments

This commit is contained in:
Khangaroo 2019-08-07 14:21:47 -04:00 committed by James Rowe
parent 93aab2c109
commit 391e552927
10 changed files with 32 additions and 7959 deletions

View file

@ -1,7 +1,7 @@
add_library(lodepng
lodepng.cpp
lodepng.h
lodepng/lodepng.cpp
lodepng/lodepng.h
)
create_target_directory_groups(lodepng)
target_include_directories(lodepng INTERFACE .)
target_include_directories(lodepng INTERFACE lodepng)

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@ -1,21 +0,0 @@
Copyright (c) 2005-2018 Lode Vandevenne
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.

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@ -18,8 +18,19 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
SetConfiguration();
ui->hw_renderer_group->setEnabled(ui->toggle_hw_renderer->isChecked());
connect(ui->toggle_hw_renderer, &QCheckBox::toggled, ui->hw_renderer_group,
&QWidget::setEnabled);
connect(ui->toggle_hw_renderer, &QCheckBox::toggled, this, [this] {
auto checked = ui->toggle_hw_renderer->isChecked();
ui->hw_renderer_group->setEnabled(checked);
ui->toggle_custom_textures->setEnabled(checked);
ui->toggle_dump_textures->setEnabled(checked);
ui->toggle_preload_textures->setEnabled(checked);
if (!checked) {
ui->toggle_custom_textures->setChecked(false);
ui->toggle_dump_textures->setChecked(false);
ui->toggle_preload_textures->setChecked(false);
}
});
ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked());
connect(ui->toggle_hw_shader, &QCheckBox::toggled, ui->hw_shader_group, &QWidget::setEnabled);
#ifdef __APPLE__

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@ -340,7 +340,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Replace textures with PNG files.&lt;/p&gt;&lt;p&gt;Textures are loaded from load/textures/[Title ID]/.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Use Custom Textures (Hardware Renderer only)</string>
<string>Use Custom Textures</string>
</property>
</widget>
</item>
@ -350,7 +350,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dump textures to PNG files.&lt;/p&gt;&lt;p&gt;Textures are dumped to dump/textures/[Title ID]/.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Dump Textures (Hardware Renderer only)</string>
<string>Dump Textures</string>
</property>
</widget>
</item>

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@ -21,9 +21,9 @@ bool QtImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
height = image.height();
// Write RGBA8 to vector
for (u32 y = 1; y < image.height() + 1; y++) {
for (u32 x = 1; x < image.width() + 1; x++) {
const QColor pixel(image.pixel(y, x));
for (int y = 0; y < image.height(); y++) {
for (int x = 0; x < image.width(); x++) {
const QColor pixel(image.pixelColor(x, y));
dst.push_back(pixel.red());
dst.push_back(pixel.green());
dst.push_back(pixel.blue());
@ -38,7 +38,7 @@ bool QtImageInterface::EncodePNG(const std::string& path, const std::vector<u8>&
u32 height) {
QImage image(src.data(), width, height, QImage::Format_RGBA8888);
if (!image.save(QString::fromStdString(path))) {
if (!image.save(QString::fromStdString(path), "PNG")) {
LOG_ERROR(Frontend, "Failed to save {}", path);
return false;
}

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@ -24,11 +24,11 @@ bool CustomTexCache::IsTextureCached(u64 hash) const {
return custom_textures.find(hash) != custom_textures.end();
}
const CustomTexInfo& CustomTexCache::LookupTexture(const u64 hash) {
const CustomTexInfo& CustomTexCache::LookupTexture(u64 hash) {
return custom_textures.at(hash);
}
void CustomTexCache::CacheTexture(const u64 hash, const std::vector<u8>& tex, u32 width,
void CustomTexCache::CacheTexture(u64 hash, const std::vector<u8>& tex, u32 width,
u32 height) {
custom_textures[hash] = {width, height, tex};
}

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@ -13,6 +13,9 @@ namespace Frontend {
class ImageInterface {
public:
ImageInterface() = default;
~ImageInterface() = default;
// Error logging should be handled by the frontend
virtual bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, const std::string& path) {
LOG_CRITICAL(Frontend, "Attempted to decode PNG without an image interface!");

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@ -955,11 +955,13 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
if (Settings::values.custom_textures)
use_custom_tex = LoadCustomTexture(tex_hash, custom_tex_info, custom_rect);
if (Settings::values.dump_textures && !use_custom_tex)
if (auto temp_dump_path = GetDumpPath(tex_hash)) {
dump_path = temp_dump_path.value();
if (Settings::values.dump_textures && !use_custom_tex) {
auto temp_dump_path = GetDumpPath(tex_hash);
if (temp_dump_path.has_value()) {
dump_path = *temp_dump_path;
dump_tex = true;
}
}
// Load data from memory to the surface
GLint x0 = static_cast<GLint>(custom_rect.left);