From 3c50da6fc058ff144fb9d7329dd71dbf9b436ae3 Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Wed, 25 Feb 2015 22:16:01 -0300 Subject: [PATCH] Video core: Fix pixelation/blockiness in textures. This was caused during morton decoding by me not masking the bits of each coordinate before merging them, so the bits from x could set bits in y if it was >255. --- src/video_core/debug_utils/debug_utils.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp index 0beb72e6b..795449423 100644 --- a/src/video_core/debug_utils/debug_utils.cpp +++ b/src/video_core/debug_utils/debug_utils.cpp @@ -333,9 +333,9 @@ const Math::Vec4 LookupTexture(const u8* source, int x, int y, const Texture // Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are // arranged in a Z-order curve. More details on the bit manipulation at: // https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/ - unsigned int i = (x | (y << 8)) & 0x0707; // ---- -210 - i = (i ^ (i << 2)) & 0x1313; // ---2 --10 - i = (i ^ (i << 1)) & 0x1515; // ---2 -1-0 + unsigned int i = (x & 7) | ((y & 7) << 8); // ---- -210 + i = (i ^ (i << 2)) & 0x1313; // ---2 --10 + i = (i ^ (i << 1)) & 0x1515; // ---2 -1-0 i = (i | (i >> 7)) & 0x3F; if (info.format != Regs::TextureFormat::ETC1 &&