Process: Rename StaticAddressMapping => AddressMapping

This commit is contained in:
Yuri Kunde Schlesner 2015-05-08 18:12:25 -03:00
parent 83ccf85bb2
commit 3cb19c9589
6 changed files with 10 additions and 10 deletions

View file

@ -59,16 +59,16 @@ void Process::ParseKernelCaps(const u32* kernel_caps, size_t len) {
u32 end_desc = kernel_caps[i+1];
++i; // Skip over the second descriptor on the next iteration
StaticAddressMapping mapping;
AddressMapping mapping;
mapping.address = descriptor << 12;
mapping.size = (end_desc << 12) - mapping.address;
mapping.writable = descriptor & BIT(20);
mapping.unk_flag = end_desc & BIT(20);
static_address_mappings.push_back(mapping);
address_mappings.push_back(mapping);
} else if ((type & 0xFFF) == 0xFFE) { // 0x000F
// Mapped memory page
StaticAddressMapping mapping;
AddressMapping mapping;
mapping.address = descriptor << 12;
mapping.size = Memory::PAGE_SIZE;
mapping.writable = true; // TODO: Not sure if correct

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@ -16,7 +16,7 @@
namespace Kernel {
struct StaticAddressMapping {
struct AddressMapping {
// Address and size must be page-aligned
VAddr address;
u32 size;
@ -66,7 +66,7 @@ public:
unsigned int handle_table_size = 0x200;
/// Special memory ranges mapped into this processes address space. This is used to give
/// processes access to specific I/O regions and device memory.
boost::container::static_vector<StaticAddressMapping, 8> static_address_mappings;
boost::container::static_vector<AddressMapping, 8> address_mappings;
ProcessFlags flags;
/**

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@ -232,7 +232,7 @@ ResultStatus AppLoader_THREEDSX::Load() {
Kernel::g_current_process = Kernel::Process::Create(filename, 0);
Kernel::g_current_process->svc_access_mask.set();
Kernel::g_current_process->static_address_mappings = default_address_mappings;
Kernel::g_current_process->address_mappings = default_address_mappings;
Load3DSXFile(*file, Memory::EXEFS_CODE_VADDR);

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@ -352,7 +352,7 @@ ResultStatus AppLoader_ELF::Load() {
Kernel::g_current_process = Kernel::Process::Create(filename, 0);
Kernel::g_current_process->svc_access_mask.set();
Kernel::g_current_process->static_address_mappings = default_address_mappings;
Kernel::g_current_process->address_mappings = default_address_mappings;
ElfReader elf_reader(&buffer[0]);
elf_reader.LoadInto(Memory::EXEFS_CODE_VADDR);

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@ -19,7 +19,7 @@
namespace Loader {
const std::initializer_list<Kernel::StaticAddressMapping> default_address_mappings = {
const std::initializer_list<Kernel::AddressMapping> default_address_mappings = {
{ 0x1FF50000, 0x8000, true }, // part of DSP RAM
{ 0x1FF70000, 0x8000, true }, // part of DSP RAM
{ 0x1F000000, 0x600000, false }, // entire VRAM
@ -142,7 +142,7 @@ ResultStatus LoadFile(const std::string& filename) {
{
Kernel::g_current_process = Kernel::Process::Create(filename_filename, 0);
Kernel::g_current_process->svc_access_mask.set();
Kernel::g_current_process->static_address_mappings = default_address_mappings;
Kernel::g_current_process->address_mappings = default_address_mappings;
size_t size = (size_t)file->GetSize();
if (file->ReadBytes(Memory::GetPointer(Memory::EXEFS_CODE_VADDR), size) != size)

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@ -110,7 +110,7 @@ protected:
* Common address mappings found in most games, used for binary formats that don't have this
* information.
*/
extern const std::initializer_list<Kernel::StaticAddressMapping> default_address_mappings;
extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;
/**
* Identifies and loads a bootable file