gl_rasterizer: Amend missing return value in branch in SetupGeometryShader()
Previously undefined behavior was being invoked in the case that geometry shaders weren't supported.
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1 changed files with 6 additions and 4 deletions
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@ -390,12 +390,14 @@ bool RasterizerOpenGL::SetupVertexShader() {
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bool RasterizerOpenGL::SetupGeometryShader() {
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bool RasterizerOpenGL::SetupGeometryShader() {
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MICROPROFILE_SCOPE(OpenGL_GS);
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MICROPROFILE_SCOPE(OpenGL_GS);
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const auto& regs = Pica::g_state.regs;
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const auto& regs = Pica::g_state.regs;
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if (regs.pipeline.use_gs == Pica::PipelineRegs::UseGS::No) {
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if (regs.pipeline.use_gs != Pica::PipelineRegs::UseGS::No) {
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LOG_ERROR(Render_OpenGL, "Accelerate draw doesn't support geometry shader");
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return false;
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}
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shader_program_manager->UseFixedGeometryShader(regs);
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shader_program_manager->UseFixedGeometryShader(regs);
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return true;
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return true;
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} else {
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LOG_ERROR(Render_OpenGL, "Accelerate draw doesn't support geometry shader");
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}
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}
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}
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bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
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bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
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