gl_state: reset 1d textures

This commit is contained in:
wwylele 2017-06-16 22:22:24 +03:00
parent 42f7ca7412
commit 457659fe01

View file

@ -270,6 +270,20 @@ void OpenGLState::ResetTexture(GLuint handle) {
unit.texture_2d = 0;
}
}
if (cur_state.lighting_lut.texture_buffer == handle)
cur_state.lighting_lut.texture_buffer = 0;
if (cur_state.fog_lut.texture_1d == handle)
cur_state.fog_lut.texture_1d = 0;
if (cur_state.proctex_noise_lut.texture_1d == handle)
cur_state.proctex_noise_lut.texture_1d = 0;
if (cur_state.proctex_color_map.texture_1d == handle)
cur_state.proctex_color_map.texture_1d = 0;
if (cur_state.proctex_alpha_map.texture_1d == handle)
cur_state.proctex_alpha_map.texture_1d = 0;
if (cur_state.proctex_lut.texture_1d == handle)
cur_state.proctex_lut.texture_1d = 0;
if (cur_state.proctex_diff_lut.texture_1d == handle)
cur_state.proctex_diff_lut.texture_1d = 0;
}
void OpenGLState::ResetSampler(GLuint handle) {