input_common: Migrate logging macros

Follow-up of #3533

Replace logging to use NGLOG instead of LOG
This commit is contained in:
Daniel Lim Wee Soong 2018-03-25 17:46:02 +08:00
parent 9283053701
commit 4617fec970

View file

@ -32,7 +32,7 @@ public:
explicit SDLJoystick(int joystick_index)
: joystick{SDL_JoystickOpen(joystick_index), SDL_JoystickClose} {
if (!joystick) {
LOG_ERROR(Input, "failed to open joystick %d", joystick_index);
NGLOG_ERROR(Input, "failed to open joystick {}", joystick_index);
}
}
@ -204,7 +204,7 @@ public:
trigger_if_greater = false;
} else {
trigger_if_greater = true;
LOG_ERROR(Input, "Unknown direction %s", direction_name.c_str());
NGLOG_ERROR(Input, "Unknown direction {}", direction_name);
}
return std::make_unique<SDLAxisButton>(GetJoystick(joystick_index), axis, threshold,
trigger_if_greater);
@ -235,7 +235,7 @@ public:
void Init() {
if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: %s", SDL_GetError());
NGLOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
} else {
using namespace Input;
RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>());