From 462740278dfcf84b712f4cd615dd69cafa4373ee Mon Sep 17 00:00:00 2001 From: Subv Date: Fri, 19 Dec 2014 02:04:54 -0500 Subject: [PATCH] CFG:U: Add some data to the 0x00050005 config block. Seems to allow some games to boot further, thanks @Normmatt for sharing this information --- src/core/hle/service/cfg_u.cpp | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) diff --git a/src/core/hle/service/cfg_u.cpp b/src/core/hle/service/cfg_u.cpp index e6c9ce1fa..771575e29 100644 --- a/src/core/hle/service/cfg_u.cpp +++ b/src/core/hle/service/cfg_u.cpp @@ -16,7 +16,13 @@ namespace CFG_U { static std::unique_ptr cfg_system_save_data; static const u64 CFG_SAVE_ID = 0x00010017; static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE; -static const char CONSOLE_USERNAME[0x1C] = "THIS IS CITRAAAAAAAAAAAAAA"; + +/// TODO(Subv): Find out what this actually is +/// Thanks Normmatt for providing this information +static const u8 STEREO_CAMERA_SETTINGS[32] = { + 0x00, 0x00, 0x78, 0x42, 0x00, 0x80, 0x90, 0x43, 0x9A, 0x99, 0x99, 0x42, 0xEC, 0x51, 0x38, 0x42, + 0x00, 0x00, 0x20, 0x41, 0x00, 0x00, 0xA0, 0x40, 0xEC, 0x51, 0x5E, 0x42, 0x5C, 0x8F, 0xAC, 0x41 +}; enum SystemModel { NINTENDO_3DS, @@ -288,9 +294,9 @@ Interface::Interface() { // Console-unique ID config.block_entries[0] = { 0x00090001, offset, 0x8, 0xE }; offset += 0x8; - // Username - config.block_entries[1] = { 0x000A0000, offset, 0x1C, 0xE }; - offset += 0x1C; + // Stereo Camera Settings? + config.block_entries[1] = { 0x00050005, offset, 0x20, 0xE }; + offset += 0x20; // System Model (Nintendo 3DS XL) config.block_entries[2] = { 0x000F0004, NINTENDO_3DS_XL, 0x4, 0x8 }; @@ -299,8 +305,7 @@ Interface::Interface() { // Write the data itself file->Write(config.block_entries[0].offset_or_data, 0x8, 1, reinterpret_cast(&CONSOLE_UNIQUE_ID)); - file->Write(config.block_entries[1].offset_or_data, 0x1C, 1, - reinterpret_cast(CONSOLE_USERNAME)); + file->Write(config.block_entries[1].offset_or_data, 0x20, 1, STEREO_CAMERA_SETTINGS); } Interface::~Interface() {