diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index 34b84b0af..e0c326a4a 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp @@ -148,8 +148,8 @@ std::tuple, Math::Vec4> ComputeFragmentsColors(const Math::Qu Math::Vec3 light_vector = {}; Math::Vec4 diffuse_sum = {0.f, 0.f, 0.f, 1.f}; - // TODO(Subv): Calculate specular Math::Vec4 specular_sum = {0.f, 0.f, 0.f, 1.f}; + Math::Vec3 refl_value = {}; for (unsigned light_index = 0; light_index <= lighting.max_light_index; ++light_index) { unsigned num = lighting.light_enable.GetNum(light_index); @@ -253,8 +253,64 @@ std::tuple, Math::Vec4> ComputeFragmentsColors(const Math::Qu Math::Vec3 specular_0 = d0_lut_value * light_config.specular_0.ToVec3f(); - // TODO(Subv): Specular 1 - Math::Vec3 specular_1 = {}; + // If enabled, lookup ReflectRed value, otherwise, 1.0 is used + if (lighting.config1.disable_lut_rr == 0 && + LightingRegs::IsLightingSamplerSupported(lighting.config0.config, + LightingRegs::LightingSampler::ReflectRed)) { + + float index = GetLutIndex(num, lighting.lut_input.rr, lighting.abs_lut_input.disable_rr == 0); + + float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rr); + + refl_value.x = scale * LookupLightingLut(static_cast(LightingRegs::LightingSampler::ReflectRed), index); + } else { + refl_value.x = 1.0f; + } + + // If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used + if (lighting.config1.disable_lut_rg == 0 && + LightingRegs::IsLightingSamplerSupported(lighting.config0.config, + LightingRegs::LightingSampler::ReflectGreen)) { + + float index = GetLutIndex(num, lighting.lut_input.rg, lighting.abs_lut_input.disable_rg == 0); + + float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rg); + + refl_value.y = scale * LookupLightingLut(static_cast(LightingRegs::LightingSampler::ReflectGreen), index); + } else { + refl_value.y = refl_value.x; + } + + // If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used + if (lighting.config1.disable_lut_rb == 0 && + LightingRegs::IsLightingSamplerSupported(lighting.config0.config, + LightingRegs::LightingSampler::ReflectBlue)) { + + float index = GetLutIndex(num, lighting.lut_input.rb, lighting.abs_lut_input.disable_rb == 0); + + float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rb); + + refl_value.z = scale * LookupLightingLut(static_cast(LightingRegs::LightingSampler::ReflectBlue), index); + } else { + refl_value.z = refl_value.x; + } + + float d1_lut_value = 1.0f; + if (lighting.config1.disable_lut_d1 == 0 && + LightingRegs::IsLightingSamplerSupported( + lighting.config0.config, LightingRegs::LightingSampler::Distribution1)) { + + // Lookup specular "distribution 1" LUT value + float index = GetLutIndex(num, lighting.lut_input.d1.Value(), lighting.abs_lut_input.disable_d1 == 0); + + float scale = lighting.lut_scale.GetScale(lighting.lut_scale.d1); + + d1_lut_value = scale * LookupLightingLut(static_cast(LightingRegs::LightingSampler::Distribution1), index); + } + + Math::Vec3 specular_1 = d1_lut_value * refl_value * light_config.specular_1.ToVec3f(); + + // TODO(Subv): Fresnel auto diffuse = light_config.diffuse.ToVec3f() * dot_product + light_config.ambient.ToVec3f(); diffuse_sum += Math::MakeVec(diffuse * dist_atten, 0.0f);