diff --git a/src/core/file_sys/archive_ncch.cpp b/src/core/file_sys/archive_ncch.cpp index 19e1eb981..e8c5be983 100644 --- a/src/core/file_sys/archive_ncch.cpp +++ b/src/core/file_sys/archive_ncch.cpp @@ -14,6 +14,7 @@ #include "core/file_sys/errors.h" #include "core/file_sys/ivfc_archive.h" #include "core/file_sys/ncch_container.h" +#include "core/file_sys/title_metadata.h" #include "core/hle/service/fs/archive.h" #include "core/loader/loader.h" @@ -27,8 +28,18 @@ static std::string GetNCCHContainerPath(const std::string& nand_directory) { } static std::string GetNCCHPath(const std::string& mount_point, u32 high, u32 low) { - return Common::StringFromFormat("%s%08x/%08x/content/00000000.app", mount_point.c_str(), high, - low); + u32 content_id = 0; + + // TODO(shinyquagsire23): Title database should be doing this path lookup + std::string content_path = + Common::StringFromFormat("%s%08x/%08x/content/", mount_point.c_str(), high, low); + std::string tmd_path = content_path + "00000000.tmd"; + TitleMetadata tmd(tmd_path); + if (tmd.Load() == Loader::ResultStatus::Success) { + content_id = tmd.GetBootContentID(); + } + + return Common::StringFromFormat("%s%08x.app", content_path.c_str(), content_id); } ArchiveFactory_NCCH::ArchiveFactory_NCCH(const std::string& nand_directory) diff --git a/src/core/loader/ncch.cpp b/src/core/loader/ncch.cpp index 66bc5823d..52686e364 100644 --- a/src/core/loader/ncch.cpp +++ b/src/core/loader/ncch.cpp @@ -14,6 +14,7 @@ #include "core/core.h" #include "core/file_sys/archive_selfncch.h" #include "core/file_sys/ncch_container.h" +#include "core/file_sys/title_metadata.h" #include "core/hle/kernel/process.h" #include "core/hle/kernel/resource_limit.h" #include "core/hle/service/cfg/cfg.h" @@ -49,9 +50,19 @@ static std::string GetUpdateNCCHPath(u64_le program_id) { u32 high = static_cast((program_id | UPDATE_MASK) >> 32); u32 low = static_cast((program_id | UPDATE_MASK) & 0xFFFFFFFF); - return Common::StringFromFormat("%sNintendo 3DS/%s/%s/title/%08x/%08x/content/00000000.app", - FileUtil::GetUserPath(D_SDMC_IDX).c_str(), SYSTEM_ID, SDCARD_ID, - high, low); + // TODO(shinyquagsire23): Title database should be doing this path lookup + std::string content_path = Common::StringFromFormat( + "%sNintendo 3DS/%s/%s/title/%08x/%08x/content/", FileUtil::GetUserPath(D_SDMC_IDX).c_str(), + SYSTEM_ID, SDCARD_ID, high, low); + std::string tmd_path = content_path + "00000000.tmd"; + + u32 content_id = 0; + FileSys::TitleMetadata tmd(tmd_path); + if (tmd.Load() == ResultStatus::Success) { + content_id = tmd.GetBootContentID(); + } + + return Common::StringFromFormat("%s%08x.app", content_path.c_str(), content_id); } std::pair, ResultStatus> AppLoader_NCCH::LoadKernelSystemMode() {