gl_shader_decompiler: some small fixes

- remove unnecessary ";"
- use std::tie for lexicographical ordering
- simplify loop condition
    The offset always has step +1 on each iteration, so it would just hit one of the two boundary anyway
This commit is contained in:
wwylele 2018-03-25 15:49:46 +03:00
parent f8a292f920
commit 4991b15ee5

View file

@ -42,10 +42,7 @@ struct Subroutine {
std::set<u32> labels; ///< Addresses refereced by JMP instructions.
bool operator<(const Subroutine& rhs) const {
if (begin == rhs.begin) {
return end < rhs.end;
}
return begin < rhs.begin;
return std::tie(begin, end) < std::tie(rhs.begin, rhs.end);
}
};
@ -122,8 +119,7 @@ private:
if (!inserted)
return exit_method;
u32 offset = begin;
for (u32 offset = begin; offset < (begin > end ? PROGRAM_END : end); ++offset) {
for (u32 offset = begin; offset != end && offset != PROGRAM_END; ++offset) {
const Instruction instr = {program_code[offset]};
switch (instr.opcode.Value()) {
case OpCode::Id::END: {
@ -294,7 +290,7 @@ private:
UNREACHABLE();
return "";
}
};
}
/// Generates code representing a source register.
std::string GetSourceRegister(const SourceRegister& source_reg,
@ -317,7 +313,7 @@ private:
UNREACHABLE();
return "";
}
};
}
/// Generates code representing a destination register.
std::string GetDestRegister(const DestRegister& dest_reg) const {
@ -332,7 +328,7 @@ private:
UNREACHABLE();
return "";
}
};
}
/// Generates code representing a bool uniform
std::string GetUniformBool(u32 index) const {
@ -341,7 +337,7 @@ private:
return "((gl_PrimitiveIDIn == 0) || uniforms.b[15])";
}
return "uniforms.b[" + std::to_string(index) + "]";
};
}
/**
* Adds code that calls a subroutine.
@ -356,7 +352,7 @@ private:
} else {
shader.AddLine(subroutine.GetName() + "();");
}
};
}
/**
* Writes code that does an assignment operation.
@ -395,7 +391,7 @@ private:
}
shader.AddLine(dest + " = " + src + ";");
};
}
/**
* Compiles a single instruction from PICA to GLSL.
@ -769,7 +765,7 @@ private:
}
}
return offset + 1;
};
}
/**
* Compiles a range of instructions from PICA to GLSL.
@ -783,7 +779,7 @@ private:
program_counter = CompileInstr(program_counter);
}
return program_counter;
};
}
void Generate() {
if (sanitize_mul) {