Merge pull request #5112 from vitor-k/ling-warnings
Qt Linguistic warnings
This commit is contained in:
commit
49a686faee
8 changed files with 93 additions and 84 deletions
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@ -89,18 +89,18 @@ static QString GetQStringLongTitleFromSMDH(const Loader::SMDH& smdh,
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static QString GetRegionFromSMDH(const Loader::SMDH& smdh) {
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using GameRegion = Loader::SMDH::GameRegion;
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static const std::map<GameRegion, const char*> regions_map = {
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{GameRegion::Japan, QT_TR_NOOP("Japan")},
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{GameRegion::NorthAmerica, QT_TR_NOOP("North America")},
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{GameRegion::Europe, QT_TR_NOOP("Europe")},
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{GameRegion::Australia, QT_TR_NOOP("Australia")},
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{GameRegion::China, QT_TR_NOOP("China")},
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{GameRegion::Korea, QT_TR_NOOP("Korea")},
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{GameRegion::Taiwan, QT_TR_NOOP("Taiwan")}};
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{GameRegion::Japan, QT_TRANSLATE_NOOP("GameRegion", "Japan")},
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{GameRegion::NorthAmerica, QT_TRANSLATE_NOOP("GameRegion", "North America")},
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{GameRegion::Europe, QT_TRANSLATE_NOOP("GameRegion", "Europe")},
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{GameRegion::Australia, QT_TRANSLATE_NOOP("GameRegion", "Australia")},
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{GameRegion::China, QT_TRANSLATE_NOOP("GameRegion", "China")},
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{GameRegion::Korea, QT_TRANSLATE_NOOP("GameRegion", "Korea")},
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{GameRegion::Taiwan, QT_TRANSLATE_NOOP("GameRegion", "Taiwan")}};
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std::vector<GameRegion> regions = smdh.GetRegions();
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if (regions.empty()) {
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return QObject::tr("Invalid region");
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return QCoreApplication::translate("GameRegion", "Invalid region");
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}
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const bool region_free =
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@ -108,14 +108,14 @@ static QString GetRegionFromSMDH(const Loader::SMDH& smdh) {
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return std::find(regions.begin(), regions.end(), it.first) != regions.end();
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});
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if (region_free) {
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return QObject::tr("Region free");
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return QCoreApplication::translate("GameRegion", "Region free");
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}
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const QString separator =
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UISettings::values.game_list_single_line_mode ? QStringLiteral(", ") : QStringLiteral("\n");
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QString result = QObject::tr(regions_map.at(regions.front()));
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QString result = QCoreApplication::translate("GameRegion", regions_map.at(regions.front()));
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for (auto region = ++regions.begin(); region != regions.end(); ++region) {
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result += separator + QObject::tr(regions_map.at(*region));
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result += separator + QCoreApplication::translate("GameRegion", regions_map.at(*region));
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}
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return result;
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}
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@ -226,7 +226,7 @@ void ChatRoom::SendModerationRequest(Network::RoomMessageTypes type, const std::
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return member.nickname == nickname;
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});
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if (it == members.end()) {
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NetworkMessage::ShowError(NetworkMessage::NO_SUCH_USER);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::NO_SUCH_USER);
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return;
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}
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room->SendModerationRequest(type, nickname);
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@ -56,7 +56,7 @@ void DirectConnectWindow::RetranslateUi() {
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void DirectConnectWindow::Connect() {
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if (!ui->nickname->hasAcceptableInput()) {
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NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
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return;
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}
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if (const auto member = Network::GetRoomMember().lock()) {
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@ -75,11 +75,12 @@ void DirectConnectWindow::Connect() {
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break;
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case ConnectionType::IP:
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if (!ui->ip->hasAcceptableInput()) {
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NetworkMessage::ShowError(NetworkMessage::IP_ADDRESS_NOT_VALID);
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NetworkMessage::ErrorManager::ShowError(
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NetworkMessage::ErrorManager::IP_ADDRESS_NOT_VALID);
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return;
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}
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if (!ui->port->hasAcceptableInput()) {
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NetworkMessage::ShowError(NetworkMessage::PORT_NOT_VALID);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PORT_NOT_VALID);
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return;
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}
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break;
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@ -104,19 +104,19 @@ std::unique_ptr<Network::VerifyUser::Backend> HostRoomWindow::CreateVerifyBacken
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void HostRoomWindow::Host() {
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if (!ui->username->hasAcceptableInput()) {
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NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
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return;
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}
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if (!ui->room_name->hasAcceptableInput()) {
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NetworkMessage::ShowError(NetworkMessage::ROOMNAME_NOT_VALID);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOMNAME_NOT_VALID);
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return;
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}
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if (!ui->port->hasAcceptableInput()) {
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NetworkMessage::ShowError(NetworkMessage::PORT_NOT_VALID);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PORT_NOT_VALID);
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return;
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}
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if (ui->game_list->currentIndex() == -1) {
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NetworkMessage::ShowError(NetworkMessage::GAME_NOT_SELECTED);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED);
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return;
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}
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if (auto member = Network::GetRoomMember().lock()) {
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@ -147,7 +147,8 @@ void HostRoomWindow::Host() {
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Settings::values.citra_username, game_name.toStdString(),
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game_id, CreateVerifyBackend(is_public), ban_list);
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if (!created) {
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NetworkMessage::ShowError(NetworkMessage::COULD_NOT_CREATE_ROOM);
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NetworkMessage::ErrorManager::ShowError(
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NetworkMessage::ErrorManager::COULD_NOT_CREATE_ROOM);
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LOG_ERROR(Network, "Could not create room!");
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ui->host->setEnabled(true);
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return;
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@ -128,7 +128,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
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index = source.parent();
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}
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if (!ui->nickname->hasAcceptableInput()) {
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NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
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return;
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}
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@ -8,46 +8,50 @@
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#include "citra_qt/multiplayer/message.h"
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namespace NetworkMessage {
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const ConnectionError USERNAME_NOT_VALID(
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const ConnectionError ErrorManager::USERNAME_NOT_VALID(
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QT_TR_NOOP("Username is not valid. Must be 4 to 20 alphanumeric characters."));
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const ConnectionError ROOMNAME_NOT_VALID(
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const ConnectionError ErrorManager::ROOMNAME_NOT_VALID(
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QT_TR_NOOP("Room name is not valid. Must be 4 to 20 alphanumeric characters."));
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const ConnectionError USERNAME_NOT_VALID_SERVER(
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const ConnectionError ErrorManager::USERNAME_NOT_VALID_SERVER(
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QT_TR_NOOP("Username is already in use or not valid. Please choose another."));
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const ConnectionError IP_ADDRESS_NOT_VALID(QT_TR_NOOP("IP is not a valid IPv4 address."));
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const ConnectionError PORT_NOT_VALID(QT_TR_NOOP("Port must be a number between 0 to 65535."));
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const ConnectionError GAME_NOT_SELECTED(QT_TR_NOOP(
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const ConnectionError ErrorManager::IP_ADDRESS_NOT_VALID(
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QT_TR_NOOP("IP is not a valid IPv4 address."));
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const ConnectionError ErrorManager::PORT_NOT_VALID(
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QT_TR_NOOP("Port must be a number between 0 to 65535."));
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const ConnectionError ErrorManager::GAME_NOT_SELECTED(QT_TR_NOOP(
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"You must choose a Preferred Game to host a room. If you do not have any games in your game "
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"list yet, add a game folder by clicking on the plus icon in the game list."));
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const ConnectionError NO_INTERNET(
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const ConnectionError ErrorManager::NO_INTERNET(
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QT_TR_NOOP("Unable to find an internet connection. Check your internet settings."));
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const ConnectionError UNABLE_TO_CONNECT(
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const ConnectionError ErrorManager::UNABLE_TO_CONNECT(
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QT_TR_NOOP("Unable to connect to the host. Verify that the connection settings are correct. If "
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"you still cannot connect, contact the room host and verify that the host is "
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"properly configured with the external port forwarded."));
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const ConnectionError ROOM_IS_FULL(
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const ConnectionError ErrorManager::ROOM_IS_FULL(
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QT_TR_NOOP("Unable to connect to the room because it is already full."));
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const ConnectionError COULD_NOT_CREATE_ROOM(
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const ConnectionError ErrorManager::COULD_NOT_CREATE_ROOM(
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QT_TR_NOOP("Creating a room failed. Please retry. Restarting Citra might be necessary."));
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const ConnectionError HOST_BANNED(
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const ConnectionError ErrorManager::HOST_BANNED(
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QT_TR_NOOP("The host of the room has banned you. Speak with the host to unban you "
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"or try a different room."));
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const ConnectionError WRONG_VERSION(
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const ConnectionError ErrorManager::WRONG_VERSION(
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QT_TR_NOOP("Version mismatch! Please update to the latest version of Citra. If the problem "
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"persists, contact the room host and ask them to update the server."));
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const ConnectionError WRONG_PASSWORD(QT_TR_NOOP("Incorrect password."));
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const ConnectionError GENERIC_ERROR(
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const ConnectionError ErrorManager::WRONG_PASSWORD(QT_TR_NOOP("Incorrect password."));
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const ConnectionError ErrorManager::GENERIC_ERROR(
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QT_TR_NOOP("An unknown error occured. If this error continues to occur, please open an issue"));
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const ConnectionError LOST_CONNECTION(QT_TR_NOOP("Connection to room lost. Try to reconnect."));
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const ConnectionError HOST_KICKED(QT_TR_NOOP("You have been kicked by the room host."));
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const ConnectionError MAC_COLLISION(
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const ConnectionError ErrorManager::LOST_CONNECTION(
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QT_TR_NOOP("Connection to room lost. Try to reconnect."));
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const ConnectionError ErrorManager::HOST_KICKED(
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QT_TR_NOOP("You have been kicked by the room host."));
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const ConnectionError ErrorManager::MAC_COLLISION(
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QT_TR_NOOP("MAC address is already in use. Please choose another."));
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const ConnectionError CONSOLE_ID_COLLISION(QT_TR_NOOP(
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const ConnectionError ErrorManager::CONSOLE_ID_COLLISION(QT_TR_NOOP(
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"Your Console ID conflicted with someone else's in the room.\n\nPlease go to Emulation "
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"> Configure > System to regenerate your Console ID."));
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const ConnectionError PERMISSION_DENIED(
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const ConnectionError ErrorManager::PERMISSION_DENIED(
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QT_TR_NOOP("You do not have enough permission to perform this action."));
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const ConnectionError NO_SUCH_USER(QT_TR_NOOP(
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const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP(
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"The user you are trying to kick/ban could not be found.\nThey may have left the room."));
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static bool WarnMessage(const std::string& title, const std::string& text) {
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@ -56,8 +60,8 @@ static bool WarnMessage(const std::string& title, const std::string& text) {
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QMessageBox::Ok | QMessageBox::Cancel);
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}
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void ShowError(const ConnectionError& e) {
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QMessageBox::critical(nullptr, QObject::tr("Error"), QObject::tr(e.GetString().c_str()));
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void ErrorManager::ShowError(const ConnectionError& e) {
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QMessageBox::critical(nullptr, tr("Error"), tr(e.GetString().c_str()));
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}
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bool WarnCloseRoom() {
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@ -20,34 +20,36 @@ private:
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std::string err;
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};
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/// When the nickname is considered invalid by the client
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extern const ConnectionError USERNAME_NOT_VALID;
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extern const ConnectionError ROOMNAME_NOT_VALID;
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/// When the nickname is considered invalid by the room server
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extern const ConnectionError USERNAME_NOT_VALID_SERVER;
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extern const ConnectionError IP_ADDRESS_NOT_VALID;
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extern const ConnectionError PORT_NOT_VALID;
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extern const ConnectionError GAME_NOT_SELECTED;
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extern const ConnectionError NO_INTERNET;
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extern const ConnectionError UNABLE_TO_CONNECT;
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extern const ConnectionError ROOM_IS_FULL;
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extern const ConnectionError COULD_NOT_CREATE_ROOM;
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extern const ConnectionError HOST_BANNED;
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extern const ConnectionError WRONG_VERSION;
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extern const ConnectionError WRONG_PASSWORD;
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extern const ConnectionError GENERIC_ERROR;
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extern const ConnectionError LOST_CONNECTION;
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extern const ConnectionError HOST_KICKED;
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extern const ConnectionError MAC_COLLISION;
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extern const ConnectionError CONSOLE_ID_COLLISION;
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extern const ConnectionError PERMISSION_DENIED;
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extern const ConnectionError NO_SUCH_USER;
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/**
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class ErrorManager : QObject {
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Q_OBJECT
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public:
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/// When the nickname is considered invalid by the client
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static const ConnectionError USERNAME_NOT_VALID;
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static const ConnectionError ROOMNAME_NOT_VALID;
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/// When the nickname is considered invalid by the room server
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static const ConnectionError USERNAME_NOT_VALID_SERVER;
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static const ConnectionError IP_ADDRESS_NOT_VALID;
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static const ConnectionError PORT_NOT_VALID;
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static const ConnectionError GAME_NOT_SELECTED;
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static const ConnectionError NO_INTERNET;
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static const ConnectionError UNABLE_TO_CONNECT;
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static const ConnectionError ROOM_IS_FULL;
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static const ConnectionError COULD_NOT_CREATE_ROOM;
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static const ConnectionError HOST_BANNED;
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static const ConnectionError WRONG_VERSION;
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static const ConnectionError WRONG_PASSWORD;
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static const ConnectionError GENERIC_ERROR;
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static const ConnectionError LOST_CONNECTION;
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static const ConnectionError HOST_KICKED;
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static const ConnectionError MAC_COLLISION;
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static const ConnectionError CONSOLE_ID_COLLISION;
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static const ConnectionError PERMISSION_DENIED;
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static const ConnectionError NO_SUCH_USER;
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/**
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* Shows a standard QMessageBox with a error message
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*/
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void ShowError(const ConnectionError& e);
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static void ShowError(const ConnectionError& e);
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};
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/**
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* Show a standard QMessageBox with a warning message about leaving the room
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* return true if the user wants to close the network connection
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@ -131,43 +131,44 @@ void MultiplayerState::OnNetworkError(const Network::RoomMember::Error& error) {
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LOG_DEBUG(Frontend, "Network Error: {}", Network::GetErrorStr(error));
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switch (error) {
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case Network::RoomMember::Error::LostConnection:
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NetworkMessage::ShowError(NetworkMessage::LOST_CONNECTION);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::LOST_CONNECTION);
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break;
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case Network::RoomMember::Error::HostKicked:
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NetworkMessage::ShowError(NetworkMessage::HOST_KICKED);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::HOST_KICKED);
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break;
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case Network::RoomMember::Error::CouldNotConnect:
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NetworkMessage::ShowError(NetworkMessage::UNABLE_TO_CONNECT);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::UNABLE_TO_CONNECT);
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break;
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case Network::RoomMember::Error::NameCollision:
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NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID_SERVER);
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NetworkMessage::ErrorManager::ShowError(
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NetworkMessage::ErrorManager::USERNAME_NOT_VALID_SERVER);
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break;
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case Network::RoomMember::Error::MacCollision:
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NetworkMessage::ShowError(NetworkMessage::MAC_COLLISION);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::MAC_COLLISION);
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break;
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case Network::RoomMember::Error::ConsoleIdCollision:
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NetworkMessage::ShowError(NetworkMessage::CONSOLE_ID_COLLISION);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::CONSOLE_ID_COLLISION);
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break;
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case Network::RoomMember::Error::RoomIsFull:
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NetworkMessage::ShowError(NetworkMessage::ROOM_IS_FULL);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOM_IS_FULL);
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break;
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case Network::RoomMember::Error::WrongPassword:
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NetworkMessage::ShowError(NetworkMessage::WRONG_PASSWORD);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::WRONG_PASSWORD);
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break;
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case Network::RoomMember::Error::WrongVersion:
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NetworkMessage::ShowError(NetworkMessage::WRONG_VERSION);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::WRONG_VERSION);
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break;
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case Network::RoomMember::Error::HostBanned:
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NetworkMessage::ShowError(NetworkMessage::HOST_BANNED);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::HOST_BANNED);
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break;
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case Network::RoomMember::Error::UnknownError:
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NetworkMessage::ShowError(NetworkMessage::UNABLE_TO_CONNECT);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::UNABLE_TO_CONNECT);
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break;
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case Network::RoomMember::Error::PermissionDenied:
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NetworkMessage::ShowError(NetworkMessage::PERMISSION_DENIED);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PERMISSION_DENIED);
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break;
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case Network::RoomMember::Error::NoSuchUser:
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NetworkMessage::ShowError(NetworkMessage::NO_SUCH_USER);
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::NO_SUCH_USER);
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break;
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}
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}
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