Merge pull request #5112 from vitor-k/ling-warnings
Qt Linguistic warnings
This commit is contained in:
commit
49a686faee
8 changed files with 93 additions and 84 deletions
|
@ -89,18 +89,18 @@ static QString GetQStringLongTitleFromSMDH(const Loader::SMDH& smdh,
|
|||
static QString GetRegionFromSMDH(const Loader::SMDH& smdh) {
|
||||
using GameRegion = Loader::SMDH::GameRegion;
|
||||
static const std::map<GameRegion, const char*> regions_map = {
|
||||
{GameRegion::Japan, QT_TR_NOOP("Japan")},
|
||||
{GameRegion::NorthAmerica, QT_TR_NOOP("North America")},
|
||||
{GameRegion::Europe, QT_TR_NOOP("Europe")},
|
||||
{GameRegion::Australia, QT_TR_NOOP("Australia")},
|
||||
{GameRegion::China, QT_TR_NOOP("China")},
|
||||
{GameRegion::Korea, QT_TR_NOOP("Korea")},
|
||||
{GameRegion::Taiwan, QT_TR_NOOP("Taiwan")}};
|
||||
{GameRegion::Japan, QT_TRANSLATE_NOOP("GameRegion", "Japan")},
|
||||
{GameRegion::NorthAmerica, QT_TRANSLATE_NOOP("GameRegion", "North America")},
|
||||
{GameRegion::Europe, QT_TRANSLATE_NOOP("GameRegion", "Europe")},
|
||||
{GameRegion::Australia, QT_TRANSLATE_NOOP("GameRegion", "Australia")},
|
||||
{GameRegion::China, QT_TRANSLATE_NOOP("GameRegion", "China")},
|
||||
{GameRegion::Korea, QT_TRANSLATE_NOOP("GameRegion", "Korea")},
|
||||
{GameRegion::Taiwan, QT_TRANSLATE_NOOP("GameRegion", "Taiwan")}};
|
||||
|
||||
std::vector<GameRegion> regions = smdh.GetRegions();
|
||||
|
||||
if (regions.empty()) {
|
||||
return QObject::tr("Invalid region");
|
||||
return QCoreApplication::translate("GameRegion", "Invalid region");
|
||||
}
|
||||
|
||||
const bool region_free =
|
||||
|
@ -108,14 +108,14 @@ static QString GetRegionFromSMDH(const Loader::SMDH& smdh) {
|
|||
return std::find(regions.begin(), regions.end(), it.first) != regions.end();
|
||||
});
|
||||
if (region_free) {
|
||||
return QObject::tr("Region free");
|
||||
return QCoreApplication::translate("GameRegion", "Region free");
|
||||
}
|
||||
|
||||
const QString separator =
|
||||
UISettings::values.game_list_single_line_mode ? QStringLiteral(", ") : QStringLiteral("\n");
|
||||
QString result = QObject::tr(regions_map.at(regions.front()));
|
||||
QString result = QCoreApplication::translate("GameRegion", regions_map.at(regions.front()));
|
||||
for (auto region = ++regions.begin(); region != regions.end(); ++region) {
|
||||
result += separator + QObject::tr(regions_map.at(*region));
|
||||
result += separator + QCoreApplication::translate("GameRegion", regions_map.at(*region));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -226,7 +226,7 @@ void ChatRoom::SendModerationRequest(Network::RoomMessageTypes type, const std::
|
|||
return member.nickname == nickname;
|
||||
});
|
||||
if (it == members.end()) {
|
||||
NetworkMessage::ShowError(NetworkMessage::NO_SUCH_USER);
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::NO_SUCH_USER);
|
||||
return;
|
||||
}
|
||||
room->SendModerationRequest(type, nickname);
|
||||
|
|
|
@ -56,7 +56,7 @@ void DirectConnectWindow::RetranslateUi() {
|
|||
|
||||
void DirectConnectWindow::Connect() {
|
||||
if (!ui->nickname->hasAcceptableInput()) {
|
||||
NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
|
||||
return;
|
||||
}
|
||||
if (const auto member = Network::GetRoomMember().lock()) {
|
||||
|
@ -75,11 +75,12 @@ void DirectConnectWindow::Connect() {
|
|||
break;
|
||||
case ConnectionType::IP:
|
||||
if (!ui->ip->hasAcceptableInput()) {
|
||||
NetworkMessage::ShowError(NetworkMessage::IP_ADDRESS_NOT_VALID);
|
||||
NetworkMessage::ErrorManager::ShowError(
|
||||
NetworkMessage::ErrorManager::IP_ADDRESS_NOT_VALID);
|
||||
return;
|
||||
}
|
||||
if (!ui->port->hasAcceptableInput()) {
|
||||
NetworkMessage::ShowError(NetworkMessage::PORT_NOT_VALID);
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PORT_NOT_VALID);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -104,19 +104,19 @@ std::unique_ptr<Network::VerifyUser::Backend> HostRoomWindow::CreateVerifyBacken
|
|||
|
||||
void HostRoomWindow::Host() {
|
||||
if (!ui->username->hasAcceptableInput()) {
|
||||
NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
|
||||
return;
|
||||
}
|
||||
if (!ui->room_name->hasAcceptableInput()) {
|
||||
NetworkMessage::ShowError(NetworkMessage::ROOMNAME_NOT_VALID);
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOMNAME_NOT_VALID);
|
||||
return;
|
||||
}
|
||||
if (!ui->port->hasAcceptableInput()) {
|
||||
NetworkMessage::ShowError(NetworkMessage::PORT_NOT_VALID);
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PORT_NOT_VALID);
|
||||
return;
|
||||
}
|
||||
if (ui->game_list->currentIndex() == -1) {
|
||||
NetworkMessage::ShowError(NetworkMessage::GAME_NOT_SELECTED);
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED);
|
||||
return;
|
||||
}
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
|
@ -147,7 +147,8 @@ void HostRoomWindow::Host() {
|
|||
Settings::values.citra_username, game_name.toStdString(),
|
||||
game_id, CreateVerifyBackend(is_public), ban_list);
|
||||
if (!created) {
|
||||
NetworkMessage::ShowError(NetworkMessage::COULD_NOT_CREATE_ROOM);
|
||||
NetworkMessage::ErrorManager::ShowError(
|
||||
NetworkMessage::ErrorManager::COULD_NOT_CREATE_ROOM);
|
||||
LOG_ERROR(Network, "Could not create room!");
|
||||
ui->host->setEnabled(true);
|
||||
return;
|
||||
|
|
|
@ -128,7 +128,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
|
|||
index = source.parent();
|
||||
}
|
||||
if (!ui->nickname->hasAcceptableInput()) {
|
||||
NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -8,46 +8,50 @@
|
|||
#include "citra_qt/multiplayer/message.h"
|
||||
|
||||
namespace NetworkMessage {
|
||||
const ConnectionError USERNAME_NOT_VALID(
|
||||
const ConnectionError ErrorManager::USERNAME_NOT_VALID(
|
||||
QT_TR_NOOP("Username is not valid. Must be 4 to 20 alphanumeric characters."));
|
||||
const ConnectionError ROOMNAME_NOT_VALID(
|
||||
const ConnectionError ErrorManager::ROOMNAME_NOT_VALID(
|
||||
QT_TR_NOOP("Room name is not valid. Must be 4 to 20 alphanumeric characters."));
|
||||
const ConnectionError USERNAME_NOT_VALID_SERVER(
|
||||
const ConnectionError ErrorManager::USERNAME_NOT_VALID_SERVER(
|
||||
QT_TR_NOOP("Username is already in use or not valid. Please choose another."));
|
||||
const ConnectionError IP_ADDRESS_NOT_VALID(QT_TR_NOOP("IP is not a valid IPv4 address."));
|
||||
const ConnectionError PORT_NOT_VALID(QT_TR_NOOP("Port must be a number between 0 to 65535."));
|
||||
const ConnectionError GAME_NOT_SELECTED(QT_TR_NOOP(
|
||||
const ConnectionError ErrorManager::IP_ADDRESS_NOT_VALID(
|
||||
QT_TR_NOOP("IP is not a valid IPv4 address."));
|
||||
const ConnectionError ErrorManager::PORT_NOT_VALID(
|
||||
QT_TR_NOOP("Port must be a number between 0 to 65535."));
|
||||
const ConnectionError ErrorManager::GAME_NOT_SELECTED(QT_TR_NOOP(
|
||||
"You must choose a Preferred Game to host a room. If you do not have any games in your game "
|
||||
"list yet, add a game folder by clicking on the plus icon in the game list."));
|
||||
const ConnectionError NO_INTERNET(
|
||||
const ConnectionError ErrorManager::NO_INTERNET(
|
||||
QT_TR_NOOP("Unable to find an internet connection. Check your internet settings."));
|
||||
const ConnectionError UNABLE_TO_CONNECT(
|
||||
const ConnectionError ErrorManager::UNABLE_TO_CONNECT(
|
||||
QT_TR_NOOP("Unable to connect to the host. Verify that the connection settings are correct. If "
|
||||
"you still cannot connect, contact the room host and verify that the host is "
|
||||
"properly configured with the external port forwarded."));
|
||||
const ConnectionError ROOM_IS_FULL(
|
||||
const ConnectionError ErrorManager::ROOM_IS_FULL(
|
||||
QT_TR_NOOP("Unable to connect to the room because it is already full."));
|
||||
const ConnectionError COULD_NOT_CREATE_ROOM(
|
||||
const ConnectionError ErrorManager::COULD_NOT_CREATE_ROOM(
|
||||
QT_TR_NOOP("Creating a room failed. Please retry. Restarting Citra might be necessary."));
|
||||
const ConnectionError HOST_BANNED(
|
||||
const ConnectionError ErrorManager::HOST_BANNED(
|
||||
QT_TR_NOOP("The host of the room has banned you. Speak with the host to unban you "
|
||||
"or try a different room."));
|
||||
const ConnectionError WRONG_VERSION(
|
||||
const ConnectionError ErrorManager::WRONG_VERSION(
|
||||
QT_TR_NOOP("Version mismatch! Please update to the latest version of Citra. If the problem "
|
||||
"persists, contact the room host and ask them to update the server."));
|
||||
const ConnectionError WRONG_PASSWORD(QT_TR_NOOP("Incorrect password."));
|
||||
const ConnectionError GENERIC_ERROR(
|
||||
const ConnectionError ErrorManager::WRONG_PASSWORD(QT_TR_NOOP("Incorrect password."));
|
||||
const ConnectionError ErrorManager::GENERIC_ERROR(
|
||||
QT_TR_NOOP("An unknown error occured. If this error continues to occur, please open an issue"));
|
||||
const ConnectionError LOST_CONNECTION(QT_TR_NOOP("Connection to room lost. Try to reconnect."));
|
||||
const ConnectionError HOST_KICKED(QT_TR_NOOP("You have been kicked by the room host."));
|
||||
const ConnectionError MAC_COLLISION(
|
||||
const ConnectionError ErrorManager::LOST_CONNECTION(
|
||||
QT_TR_NOOP("Connection to room lost. Try to reconnect."));
|
||||
const ConnectionError ErrorManager::HOST_KICKED(
|
||||
QT_TR_NOOP("You have been kicked by the room host."));
|
||||
const ConnectionError ErrorManager::MAC_COLLISION(
|
||||
QT_TR_NOOP("MAC address is already in use. Please choose another."));
|
||||
const ConnectionError CONSOLE_ID_COLLISION(QT_TR_NOOP(
|
||||
const ConnectionError ErrorManager::CONSOLE_ID_COLLISION(QT_TR_NOOP(
|
||||
"Your Console ID conflicted with someone else's in the room.\n\nPlease go to Emulation "
|
||||
"> Configure > System to regenerate your Console ID."));
|
||||
const ConnectionError PERMISSION_DENIED(
|
||||
const ConnectionError ErrorManager::PERMISSION_DENIED(
|
||||
QT_TR_NOOP("You do not have enough permission to perform this action."));
|
||||
const ConnectionError NO_SUCH_USER(QT_TR_NOOP(
|
||||
const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP(
|
||||
"The user you are trying to kick/ban could not be found.\nThey may have left the room."));
|
||||
|
||||
static bool WarnMessage(const std::string& title, const std::string& text) {
|
||||
|
@ -56,8 +60,8 @@ static bool WarnMessage(const std::string& title, const std::string& text) {
|
|||
QMessageBox::Ok | QMessageBox::Cancel);
|
||||
}
|
||||
|
||||
void ShowError(const ConnectionError& e) {
|
||||
QMessageBox::critical(nullptr, QObject::tr("Error"), QObject::tr(e.GetString().c_str()));
|
||||
void ErrorManager::ShowError(const ConnectionError& e) {
|
||||
QMessageBox::critical(nullptr, tr("Error"), tr(e.GetString().c_str()));
|
||||
}
|
||||
|
||||
bool WarnCloseRoom() {
|
||||
|
|
|
@ -20,34 +20,36 @@ private:
|
|||
std::string err;
|
||||
};
|
||||
|
||||
/// When the nickname is considered invalid by the client
|
||||
extern const ConnectionError USERNAME_NOT_VALID;
|
||||
extern const ConnectionError ROOMNAME_NOT_VALID;
|
||||
/// When the nickname is considered invalid by the room server
|
||||
extern const ConnectionError USERNAME_NOT_VALID_SERVER;
|
||||
extern const ConnectionError IP_ADDRESS_NOT_VALID;
|
||||
extern const ConnectionError PORT_NOT_VALID;
|
||||
extern const ConnectionError GAME_NOT_SELECTED;
|
||||
extern const ConnectionError NO_INTERNET;
|
||||
extern const ConnectionError UNABLE_TO_CONNECT;
|
||||
extern const ConnectionError ROOM_IS_FULL;
|
||||
extern const ConnectionError COULD_NOT_CREATE_ROOM;
|
||||
extern const ConnectionError HOST_BANNED;
|
||||
extern const ConnectionError WRONG_VERSION;
|
||||
extern const ConnectionError WRONG_PASSWORD;
|
||||
extern const ConnectionError GENERIC_ERROR;
|
||||
extern const ConnectionError LOST_CONNECTION;
|
||||
extern const ConnectionError HOST_KICKED;
|
||||
extern const ConnectionError MAC_COLLISION;
|
||||
extern const ConnectionError CONSOLE_ID_COLLISION;
|
||||
extern const ConnectionError PERMISSION_DENIED;
|
||||
extern const ConnectionError NO_SUCH_USER;
|
||||
|
||||
/**
|
||||
* Shows a standard QMessageBox with a error message
|
||||
*/
|
||||
void ShowError(const ConnectionError& e);
|
||||
|
||||
class ErrorManager : QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
/// When the nickname is considered invalid by the client
|
||||
static const ConnectionError USERNAME_NOT_VALID;
|
||||
static const ConnectionError ROOMNAME_NOT_VALID;
|
||||
/// When the nickname is considered invalid by the room server
|
||||
static const ConnectionError USERNAME_NOT_VALID_SERVER;
|
||||
static const ConnectionError IP_ADDRESS_NOT_VALID;
|
||||
static const ConnectionError PORT_NOT_VALID;
|
||||
static const ConnectionError GAME_NOT_SELECTED;
|
||||
static const ConnectionError NO_INTERNET;
|
||||
static const ConnectionError UNABLE_TO_CONNECT;
|
||||
static const ConnectionError ROOM_IS_FULL;
|
||||
static const ConnectionError COULD_NOT_CREATE_ROOM;
|
||||
static const ConnectionError HOST_BANNED;
|
||||
static const ConnectionError WRONG_VERSION;
|
||||
static const ConnectionError WRONG_PASSWORD;
|
||||
static const ConnectionError GENERIC_ERROR;
|
||||
static const ConnectionError LOST_CONNECTION;
|
||||
static const ConnectionError HOST_KICKED;
|
||||
static const ConnectionError MAC_COLLISION;
|
||||
static const ConnectionError CONSOLE_ID_COLLISION;
|
||||
static const ConnectionError PERMISSION_DENIED;
|
||||
static const ConnectionError NO_SUCH_USER;
|
||||
/**
|
||||
* Shows a standard QMessageBox with a error message
|
||||
*/
|
||||
static void ShowError(const ConnectionError& e);
|
||||
};
|
||||
/**
|
||||
* Show a standard QMessageBox with a warning message about leaving the room
|
||||
* return true if the user wants to close the network connection
|
||||
|
|
|
@ -131,43 +131,44 @@ void MultiplayerState::OnNetworkError(const Network::RoomMember::Error& error) {
|
|||
LOG_DEBUG(Frontend, "Network Error: {}", Network::GetErrorStr(error));
|
||||
switch (error) {
|
||||
case Network::RoomMember::Error::LostConnection:
|
||||
NetworkMessage::ShowError(NetworkMessage::LOST_CONNECTION);
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::LOST_CONNECTION);
|
||||
break;
|
||||
case Network::RoomMember::Error::HostKicked:
|
||||
NetworkMessage::ShowError(NetworkMessage::HOST_KICKED);
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::HOST_KICKED);
|
||||
break;
|
||||
case Network::RoomMember::Error::CouldNotConnect:
|
||||
NetworkMessage::ShowError(NetworkMessage::UNABLE_TO_CONNECT);
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::UNABLE_TO_CONNECT);
|
||||
break;
|
||||
case Network::RoomMember::Error::NameCollision:
|
||||
NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID_SERVER);
|
||||
NetworkMessage::ErrorManager::ShowError(
|
||||
NetworkMessage::ErrorManager::USERNAME_NOT_VALID_SERVER);
|
||||
break;
|
||||
case Network::RoomMember::Error::MacCollision:
|
||||
NetworkMessage::ShowError(NetworkMessage::MAC_COLLISION);
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::MAC_COLLISION);
|
||||
break;
|
||||
case Network::RoomMember::Error::ConsoleIdCollision:
|
||||
NetworkMessage::ShowError(NetworkMessage::CONSOLE_ID_COLLISION);
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::CONSOLE_ID_COLLISION);
|
||||
break;
|
||||
case Network::RoomMember::Error::RoomIsFull:
|
||||
NetworkMessage::ShowError(NetworkMessage::ROOM_IS_FULL);
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOM_IS_FULL);
|
||||
break;
|
||||
case Network::RoomMember::Error::WrongPassword:
|
||||
NetworkMessage::ShowError(NetworkMessage::WRONG_PASSWORD);
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::WRONG_PASSWORD);
|
||||
break;
|
||||
case Network::RoomMember::Error::WrongVersion:
|
||||
NetworkMessage::ShowError(NetworkMessage::WRONG_VERSION);
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::WRONG_VERSION);
|
||||
break;
|
||||
case Network::RoomMember::Error::HostBanned:
|
||||
NetworkMessage::ShowError(NetworkMessage::HOST_BANNED);
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::HOST_BANNED);
|
||||
break;
|
||||
case Network::RoomMember::Error::UnknownError:
|
||||
NetworkMessage::ShowError(NetworkMessage::UNABLE_TO_CONNECT);
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::UNABLE_TO_CONNECT);
|
||||
break;
|
||||
case Network::RoomMember::Error::PermissionDenied:
|
||||
NetworkMessage::ShowError(NetworkMessage::PERMISSION_DENIED);
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PERMISSION_DENIED);
|
||||
break;
|
||||
case Network::RoomMember::Error::NoSuchUser:
|
||||
NetworkMessage::ShowError(NetworkMessage::NO_SUCH_USER);
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::NO_SUCH_USER);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue