Merge pull request #1 from neobrain/master
Cleanup GPU headers and add a GPU debugger with command list parsing capability.
This commit is contained in:
commit
4a0430d5eb
28 changed files with 1001 additions and 85 deletions
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@ -2,6 +2,8 @@ set(SRCS
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bootmanager.cpp
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debugger/callstack.cpp
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debugger/disassembler.cpp
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debugger/graphics.cpp
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debugger/graphics_cmdlists.cpp
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debugger/ramview.cpp
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debugger/registers.cpp
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hotkeys.cpp
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@ -38,6 +40,8 @@ qt4_wrap_cpp(MOC_SRCS
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bootmanager.hxx
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debugger/callstack.hxx
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debugger/disassembler.hxx
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debugger/graphics.hxx
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debugger/graphics_cmdlists.hxx
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debugger/registers.hxx
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debugger/ramview.hxx
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hotkeys.hxx
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@ -130,6 +130,8 @@
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<ClCompile Include="config\controller_config.cpp" />
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<ClCompile Include="config\controller_config_util.cpp" />
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<ClCompile Include="debugger\callstack.cpp" />
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<ClCompile Include="debugger\graphics.cpp" />
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<ClCompile Include="debugger\graphics_cmdlists.cpp" />
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<ClCompile Include="debugger\registers.cpp" />
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<ClCompile Include="debugger\disassembler.cpp" />
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<ClCompile Include="debugger\ramview.cpp" />
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@ -143,9 +145,11 @@
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<MOC Include="..\..\externals\qhexedit\qhexedit_p.h" />
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<MOC Include="..\..\externals\qhexedit\xbytearray.h" />
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<MOC Include="debugger\callstack.hxx" />
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<MOC Include="debugger\registers.hxx" />
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<MOC Include="debugger\disassembler.hxx" />
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<MOC Include="debugger\graphics.hxx" />
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<MOC Include="debugger\graphics_cmdlists.hxx" />
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<MOC Include="debugger\ramview.hxx" />
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<MOC Include="debugger\registers.hxx" />
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<MOC Include="bootmanager.hxx" />
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<MOC Include="hotkeys.hxx" />
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<MOC Include="main.hxx" />
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@ -182,4 +186,4 @@
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<ImportGroup Label="ExtensionTargets">
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<Import Project="qt-build.targets" />
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</ImportGroup>
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</Project>
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</Project>
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@ -36,10 +36,16 @@
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<ClCompile Include="debugger\callstack.cpp">
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<Filter>debugger</Filter>
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</ClCompile>
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<ClCompile Include="debugger\ramview.cpp">
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<ClCompile Include="debugger\disassembler.cpp">
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<Filter>debugger</Filter>
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</ClCompile>
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<ClCompile Include="debugger\disassembler.cpp">
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<ClCompile Include="debugger\graphics.cpp">
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<Filter>debugger</Filter>
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</ClCompile>
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<ClCompile Include="debugger\graphics_cmdlists.cpp">
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<Filter>debugger</Filter>
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</ClCompile>
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<ClCompile Include="debugger\ramview.cpp">
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<Filter>debugger</Filter>
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</ClCompile>
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<ClCompile Include="debugger\registers.cpp">
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@ -65,10 +71,16 @@
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<MOC Include="debugger\callstack.hxx">
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<Filter>debugger</Filter>
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</MOC>
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<MOC Include="debugger\ramview.hxx">
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<MOC Include="debugger\disassembler.hxx">
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<Filter>debugger</Filter>
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</MOC>
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<MOC Include="debugger\disassembler.hxx">
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<MOC Include="debugger\graphics.hxx">
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<Filter>debugger</Filter>
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</MOC>
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<MOC Include="debugger\graphics_cmdlists.hxx">
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<Filter>debugger</Filter>
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</MOC>
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<MOC Include="debugger\ramview.hxx">
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<Filter>debugger</Filter>
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</MOC>
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<MOC Include="debugger\registers.hxx">
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@ -106,4 +118,4 @@
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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</Project>
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</Project>
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83
src/citra_qt/debugger/graphics.cpp
Normal file
83
src/citra_qt/debugger/graphics.cpp
Normal file
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@ -0,0 +1,83 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "graphics.hxx"
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#include <QListView>
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#include <QVBoxLayout>
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#include <QDebug>
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extern GraphicsDebugger g_debugger;
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GPUCommandStreamItemModel::GPUCommandStreamItemModel(QObject* parent) : QAbstractListModel(parent), command_count(0)
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{
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connect(this, SIGNAL(GXCommandFinished(int)), this, SLOT(OnGXCommandFinishedInternal(int)));
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}
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int GPUCommandStreamItemModel::rowCount(const QModelIndex& parent) const
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{
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return command_count;
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}
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QVariant GPUCommandStreamItemModel::data(const QModelIndex& index, int role) const
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{
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if (!index.isValid())
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return QVariant();
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int command_index = index.row();
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const GSP_GPU::GXCommand& command = GetDebugger()->ReadGXCommandHistory(command_index);
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if (role == Qt::DisplayRole)
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{
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std::map<GSP_GPU::GXCommandId, const char*> command_names;
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command_names[GSP_GPU::GXCommandId::REQUEST_DMA] = "REQUEST_DMA";
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command_names[GSP_GPU::GXCommandId::SET_COMMAND_LIST_FIRST] = "SET_COMMAND_LIST_FIRST";
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command_names[GSP_GPU::GXCommandId::SET_MEMORY_FILL] = "SET_MEMORY_FILL";
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command_names[GSP_GPU::GXCommandId::SET_DISPLAY_TRANSFER] = "SET_DISPLAY_TRANSFER";
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command_names[GSP_GPU::GXCommandId::SET_TEXTURE_COPY] = "SET_TEXTURE_COPY";
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command_names[GSP_GPU::GXCommandId::SET_COMMAND_LIST_LAST] = "SET_COMMAND_LIST_LAST";
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QString str = QString("%1 %2 %3 %4 %5 %6 %7 %8 %9").arg(command_names[static_cast<GSP_GPU::GXCommandId>(command.id)])
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.arg(command.data[0], 8, 16, QLatin1Char('0'))
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.arg(command.data[1], 8, 16, QLatin1Char('0'))
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.arg(command.data[2], 8, 16, QLatin1Char('0'))
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.arg(command.data[3], 8, 16, QLatin1Char('0'))
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.arg(command.data[4], 8, 16, QLatin1Char('0'))
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.arg(command.data[5], 8, 16, QLatin1Char('0'))
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.arg(command.data[6], 8, 16, QLatin1Char('0'))
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.arg(command.data[7], 8, 16, QLatin1Char('0'));
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return QVariant(str);
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}
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else
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{
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return QVariant();
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}
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}
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void GPUCommandStreamItemModel::GXCommandProcessed(int total_command_count)
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{
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emit GXCommandFinished(total_command_count);
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}
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void GPUCommandStreamItemModel::OnGXCommandFinishedInternal(int total_command_count)
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{
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if (total_command_count == 0)
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return;
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int prev_command_count = command_count;
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command_count = total_command_count;
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emit dataChanged(index(prev_command_count,0), index(total_command_count-1,0));
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}
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GPUCommandStreamWidget::GPUCommandStreamWidget(QWidget* parent) : QDockWidget(tr("Graphics Debugger"), parent)
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{
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// TODO: set objectName!
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GPUCommandStreamItemModel* command_model = new GPUCommandStreamItemModel(this);
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g_debugger.RegisterObserver(command_model);
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QListView* command_list = new QListView;
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command_list->setModel(command_model);
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command_list->setFont(QFont("monospace"));
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setWidget(command_list);
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}
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43
src/citra_qt/debugger/graphics.hxx
Normal file
43
src/citra_qt/debugger/graphics.hxx
Normal file
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@ -0,0 +1,43 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <QAbstractListModel>
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#include <QDockWidget>
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#include "video_core/gpu_debugger.h"
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class GPUCommandStreamItemModel : public QAbstractListModel, public GraphicsDebugger::DebuggerObserver
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{
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Q_OBJECT
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public:
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GPUCommandStreamItemModel(QObject* parent);
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int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
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public:
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void GXCommandProcessed(int total_command_count) override;
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public slots:
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void OnGXCommandFinishedInternal(int total_command_count);
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signals:
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void GXCommandFinished(int total_command_count);
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private:
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int command_count;
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};
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class GPUCommandStreamWidget : public QDockWidget
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{
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Q_OBJECT
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public:
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GPUCommandStreamWidget(QWidget* parent = 0);
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private:
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};
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139
src/citra_qt/debugger/graphics_cmdlists.cpp
Normal file
139
src/citra_qt/debugger/graphics_cmdlists.cpp
Normal file
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@ -0,0 +1,139 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "graphics_cmdlists.hxx"
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#include <QTreeView>
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extern GraphicsDebugger g_debugger;
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GPUCommandListModel::GPUCommandListModel(QObject* parent) : QAbstractItemModel(parent)
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{
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root_item = new TreeItem(TreeItem::ROOT, 0, NULL, this);
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connect(this, SIGNAL(CommandListCalled()), this, SLOT(OnCommandListCalledInternal()), Qt::UniqueConnection);
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}
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QModelIndex GPUCommandListModel::index(int row, int column, const QModelIndex& parent) const
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{
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TreeItem* item;
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if (!parent.isValid()) {
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item = root_item;
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} else {
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item = (TreeItem*)parent.internalPointer();
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}
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return createIndex(row, column, item->children[row]);
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}
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QModelIndex GPUCommandListModel::parent(const QModelIndex& child) const
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{
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if (!child.isValid())
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return QModelIndex();
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TreeItem* item = (TreeItem*)child.internalPointer();
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if (item->parent == NULL)
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return QModelIndex();
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return createIndex(item->parent->index, 0, item->parent);
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}
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int GPUCommandListModel::rowCount(const QModelIndex& parent) const
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{
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TreeItem* item;
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if (!parent.isValid()) {
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item = root_item;
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} else {
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item = (TreeItem*)parent.internalPointer();
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}
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return item->children.size();
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}
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int GPUCommandListModel::columnCount(const QModelIndex& parent) const
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{
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return 2;
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}
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QVariant GPUCommandListModel::data(const QModelIndex& index, int role) const
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{
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if (!index.isValid())
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return QVariant();
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const TreeItem* item = (const TreeItem*)index.internalPointer();
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if (item->type == TreeItem::COMMAND_LIST)
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{
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const GraphicsDebugger::PicaCommandList& cmdlist = command_lists[item->index].second;
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u32 address = command_lists[item->index].first;
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if (role == Qt::DisplayRole && index.column() == 0)
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{
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return QVariant(QString("0x%1 bytes at 0x%2").arg(cmdlist.size(), 0, 16).arg(address, 8, 16, QLatin1Char('0')));
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}
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}
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else
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{
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// index refers to a specific command
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const GraphicsDebugger::PicaCommandList& cmdlist = command_lists[item->parent->index].second;
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const GraphicsDebugger::PicaCommand& cmd = cmdlist[item->index];
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const Pica::CommandHeader& header = cmd.GetHeader();
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if (role == Qt::DisplayRole) {
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QString content;
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if (index.column() == 0) {
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content = Pica::command_names[header.cmd_id];
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content.append(" ");
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} else if (index.column() == 1) {
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for (int j = 0; j < cmd.size(); ++j)
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content.append(QString("%1 ").arg(cmd[j], 8, 16, QLatin1Char('0')));
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}
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return QVariant(content);
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}
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}
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return QVariant();
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}
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void GPUCommandListModel::OnCommandListCalled(const GraphicsDebugger::PicaCommandList& lst, bool is_new)
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{
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emit CommandListCalled();
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}
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void GPUCommandListModel::OnCommandListCalledInternal()
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{
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beginResetModel();
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command_lists = GetDebugger()->GetCommandLists();
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// delete root item and rebuild tree
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delete root_item;
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root_item = new TreeItem(TreeItem::ROOT, 0, NULL, this);
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for (int command_list_idx = 0; command_list_idx < command_lists.size(); ++command_list_idx) {
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TreeItem* command_list_item = new TreeItem(TreeItem::COMMAND_LIST, command_list_idx, root_item, root_item);
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root_item->children.push_back(command_list_item);
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const GraphicsDebugger::PicaCommandList& command_list = command_lists[command_list_idx].second;
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for (int command_idx = 0; command_idx < command_list.size(); ++command_idx) {
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TreeItem* command_item = new TreeItem(TreeItem::COMMAND, command_idx, command_list_item, command_list_item);
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command_list_item->children.push_back(command_item);
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}
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}
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endResetModel();
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}
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GPUCommandListWidget::GPUCommandListWidget(QWidget* parent) : QDockWidget(tr("Pica Command List"), parent)
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{
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GPUCommandListModel* model = new GPUCommandListModel(this);
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g_debugger.RegisterObserver(model);
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QTreeView* tree_widget = new QTreeView;
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tree_widget->setModel(model);
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tree_widget->setFont(QFont("monospace"));
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setWidget(tree_widget);
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}
|
64
src/citra_qt/debugger/graphics_cmdlists.hxx
Normal file
64
src/citra_qt/debugger/graphics_cmdlists.hxx
Normal file
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@ -0,0 +1,64 @@
|
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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|
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#pragma once
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#include <QAbstractItemModel>
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#include <QDockWidget>
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#include "video_core/gpu_debugger.h"
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// TODO: Rename class, since it's not actually a list model anymore...
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class GPUCommandListModel : public QAbstractItemModel, public GraphicsDebugger::DebuggerObserver
|
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{
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Q_OBJECT
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|
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public:
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GPUCommandListModel(QObject* parent);
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QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const;
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QModelIndex parent(const QModelIndex& child) const;
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int columnCount(const QModelIndex& parent = QModelIndex()) const;
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int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
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|
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public:
|
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void OnCommandListCalled(const GraphicsDebugger::PicaCommandList& lst, bool is_new) override;
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public slots:
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void OnCommandListCalledInternal();
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|
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signals:
|
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void CommandListCalled();
|
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|
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private:
|
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struct TreeItem : public QObject
|
||||
{
|
||||
enum Type {
|
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ROOT,
|
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COMMAND_LIST,
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COMMAND
|
||||
};
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TreeItem(Type type, int index, TreeItem* item_parent, QObject* parent) : QObject(parent), type(type), index(index), parent(item_parent) {}
|
||||
|
||||
Type type;
|
||||
int index;
|
||||
std::vector<TreeItem*> children;
|
||||
TreeItem* parent;
|
||||
};
|
||||
|
||||
std::vector<std::pair<u32,GraphicsDebugger::PicaCommandList>> command_lists;
|
||||
TreeItem* root_item;
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||||
};
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||||
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||||
class GPUCommandListWidget : public QDockWidget
|
||||
{
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||||
Q_OBJECT
|
||||
|
||||
public:
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||||
GPUCommandListWidget(QWidget* parent = 0);
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||||
|
||||
private:
|
||||
};
|
|
@ -19,6 +19,8 @@
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|||
#include "debugger/registers.hxx"
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#include "debugger/callstack.hxx"
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||||
#include "debugger/ramview.hxx"
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||||
#include "debugger/graphics.hxx"
|
||||
#include "debugger/graphics_cmdlists.hxx"
|
||||
|
||||
#include "core/system.h"
|
||||
#include "core/loader.h"
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||||
|
@ -47,10 +49,20 @@ GMainWindow::GMainWindow()
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|||
addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
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||||
callstackWidget->hide();
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||||
|
||||
graphicsWidget = new GPUCommandStreamWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
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callstackWidget->hide();
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||||
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||||
graphicsCommandsWidget = new GPUCommandListWidget(this);
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||||
addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
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callstackWidget->hide();
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||||
|
||||
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
|
||||
debug_menu->addAction(disasmWidget->toggleViewAction());
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||||
debug_menu->addAction(registersWidget->toggleViewAction());
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debug_menu->addAction(callstackWidget->toggleViewAction());
|
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debug_menu->addAction(graphicsWidget->toggleViewAction());
|
||||
debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
|
||||
|
||||
// Set default UI state
|
||||
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
|
||||
|
|
|
@ -10,6 +10,8 @@ class GRenderWindow;
|
|||
class DisassemblerWidget;
|
||||
class RegistersWidget;
|
||||
class CallstackWidget;
|
||||
class GPUCommandStreamWidget;
|
||||
class GPUCommandListWidget;
|
||||
|
||||
class GMainWindow : public QMainWindow
|
||||
{
|
||||
|
@ -50,6 +52,8 @@ private:
|
|||
DisassemblerWidget* disasmWidget;
|
||||
RegistersWidget* registersWidget;
|
||||
CallstackWidget* callstackWidget;
|
||||
GPUCommandStreamWidget* graphicsWidget;
|
||||
GPUCommandListWidget* graphicsCommandsWidget;
|
||||
};
|
||||
|
||||
#endif // _CITRA_QT_MAIN_HXX_
|
||||
|
|
|
@ -182,6 +182,7 @@
|
|||
<ClInclude Include="mem_arena.h" />
|
||||
<ClInclude Include="msg_handler.h" />
|
||||
<ClInclude Include="platform.h" />
|
||||
<ClInclude Include="register_set.h" />
|
||||
<ClInclude Include="scm_rev.h" />
|
||||
<ClInclude Include="std_condition_variable.h" />
|
||||
<ClInclude Include="std_mutex.h" />
|
||||
|
@ -221,4 +222,4 @@
|
|||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
<ClInclude Include="atomic.h" />
|
||||
<ClInclude Include="atomic_gcc.h" />
|
||||
<ClInclude Include="atomic_win32.h" />
|
||||
<ClInclude Include="bit_field.h" />
|
||||
<ClInclude Include="break_points.h" />
|
||||
<ClInclude Include="chunk_file.h" />
|
||||
<ClInclude Include="common.h" />
|
||||
|
@ -28,6 +29,7 @@
|
|||
<ClInclude Include="memory_util.h" />
|
||||
<ClInclude Include="msg_handler.h" />
|
||||
<ClInclude Include="platform.h" />
|
||||
<ClInclude Include="register_set.h" />
|
||||
<ClInclude Include="std_condition_variable.h" />
|
||||
<ClInclude Include="std_mutex.h" />
|
||||
<ClInclude Include="std_thread.h" />
|
||||
|
@ -39,7 +41,6 @@
|
|||
<ClInclude Include="utf8.h" />
|
||||
<ClInclude Include="symbols.h" />
|
||||
<ClInclude Include="scm_rev.h" />
|
||||
<ClInclude Include="bit_field.h" />
|
||||
<ClInclude Include="thread_queue_list.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -65,4 +66,4 @@
|
|||
<ItemGroup>
|
||||
<Text Include="CMakeLists.txt" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
|
@ -60,7 +60,7 @@ enum LOG_TYPE {
|
|||
NDMA,
|
||||
HLE,
|
||||
RENDER,
|
||||
LCD,
|
||||
GPU,
|
||||
HW,
|
||||
TIME,
|
||||
NETPLAY,
|
||||
|
|
|
@ -65,7 +65,7 @@ LogManager::LogManager()
|
|||
m_Log[LogTypes::WII_IPC_ES] = new LogContainer("WII_IPC_ES", "WII IPC ES");
|
||||
m_Log[LogTypes::WII_IPC_FILEIO] = new LogContainer("WII_IPC_FILEIO", "WII IPC FILEIO");
|
||||
m_Log[LogTypes::RENDER] = new LogContainer("RENDER", "RENDER");
|
||||
m_Log[LogTypes::LCD] = new LogContainer("LCD", "LCD");
|
||||
m_Log[LogTypes::GPU] = new LogContainer("GPU", "GPU");
|
||||
m_Log[LogTypes::SVC] = new LogContainer("SVC", "Supervisor Call HLE");
|
||||
m_Log[LogTypes::NDMA] = new LogContainer("NDMA", "NDMA");
|
||||
m_Log[LogTypes::HLE] = new LogContainer("HLE", "High Level Emulation");
|
||||
|
|
161
src/common/register_set.h
Normal file
161
src/common/register_set.h
Normal file
|
@ -0,0 +1,161 @@
|
|||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
// Copyright 2014 Tony Wasserka
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of the owner nor the names of its contributors may
|
||||
// be used to endorse or promote products derived from this software
|
||||
// without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
/*
|
||||
* Standardized way to define a group of registers and corresponding data structures. To define
|
||||
* a new register set, first define struct containing an enumeration called "Id" containing
|
||||
* all register IDs and a template union called "Struct". Specialize the Struct union for any
|
||||
* register ID which needs to be accessed in a specialized way. You can then declare the object
|
||||
* containing all register values using the RegisterSet<BaseType, DefiningStruct> type, where
|
||||
* BaseType is the underlying type of each register (e.g. u32).
|
||||
* Of course, you'll usually want to implement the Struct template such that they are of the same
|
||||
* size as BaseType. However, it's also possible to make it larger, e.g. when you want to describe
|
||||
* multiple registers with the same structure.
|
||||
*
|
||||
* Example:
|
||||
*
|
||||
* struct Regs {
|
||||
* enum Id : u32 {
|
||||
* Value1 = 0,
|
||||
* Value2 = 1,
|
||||
* Value3 = 2,
|
||||
* NumIds = 3
|
||||
* };
|
||||
*
|
||||
* // declare register definition structures
|
||||
* template<Id id>
|
||||
* union Struct;
|
||||
* };
|
||||
*
|
||||
* // Define register set object
|
||||
* RegisterSet<u32, CommandIds> registers;
|
||||
*
|
||||
* // define register definition structures
|
||||
* template<>
|
||||
* union Regs::Struct<Regs::Value1> {
|
||||
* BitField<0, 4, u32> some_field;
|
||||
* BitField<4, 3, u32> some_other_field;
|
||||
* };
|
||||
*
|
||||
* Usage in external code (within SomeNamespace scope):
|
||||
*
|
||||
* For a register which maps to a single index:
|
||||
* registers.Get<Regs::Value1>().some_field = some_value;
|
||||
*
|
||||
* For a register which maps to different indices, e.g. a group of similar registers
|
||||
* registers.Get<Regs::Value1>(index).some_field = some_value;
|
||||
*
|
||||
*
|
||||
* @tparam BaseType Base type used for storing individual registers, e.g. u32
|
||||
* @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> union, as described above.
|
||||
* @note RegDefinition::Id needs to have an enum value called NumIds defining the number of registers to be allocated.
|
||||
*/
|
||||
template<typename BaseType, typename RegDefinition>
|
||||
struct RegisterSet {
|
||||
// Register IDs
|
||||
using Id = typename RegDefinition::Id;
|
||||
|
||||
// type used for *this
|
||||
using ThisType = RegisterSet<BaseType, RegDefinition>;
|
||||
|
||||
// Register definition structs, defined in RegDefinition
|
||||
template<Id id>
|
||||
using Struct = typename RegDefinition::template Struct<id>;
|
||||
|
||||
|
||||
/*
|
||||
* Lookup register with the given id and return it as the corresponding structure type.
|
||||
* @note This just forwards the arguments to Get(Id).
|
||||
*/
|
||||
template<Id id>
|
||||
const Struct<id>& Get() const {
|
||||
return Get<id>(id);
|
||||
}
|
||||
|
||||
/*
|
||||
* Lookup register with the given id and return it as the corresponding structure type.
|
||||
* @note This just forwards the arguments to Get(Id).
|
||||
*/
|
||||
template<Id id>
|
||||
Struct<id>& Get() {
|
||||
return Get<id>(id);
|
||||
}
|
||||
|
||||
/*
|
||||
* Lookup register with the given index and return it as the corresponding structure type.
|
||||
* @todo Is this portable with regards to structures larger than BaseType?
|
||||
* @note if index==id, you don't need to specify the function parameter.
|
||||
*/
|
||||
template<Id id>
|
||||
const Struct<id>& Get(const Id& index) const {
|
||||
const int idx = static_cast<size_t>(index);
|
||||
return *reinterpret_cast<const Struct<id>*>(&raw[idx]);
|
||||
}
|
||||
|
||||
/*
|
||||
* Lookup register with the given index and return it as the corresponding structure type.
|
||||
* @note This just forwards the arguments to the const version of Get(Id).
|
||||
* @note if index==id, you don't need to specify the function parameter.
|
||||
*/
|
||||
template<Id id>
|
||||
Struct<id>& Get(const Id& index) {
|
||||
return const_cast<Struct<id>&>(GetThis().Get<id>(index));
|
||||
}
|
||||
|
||||
/*
|
||||
* Plain array access.
|
||||
* @note If you want to have this casted to a register defininition struct, use Get() instead.
|
||||
*/
|
||||
const BaseType& operator[] (const Id& id) const {
|
||||
return raw[static_cast<size_t>(id)];
|
||||
}
|
||||
|
||||
/*
|
||||
* Plain array access.
|
||||
* @note If you want to have this casted to a register defininition struct, use Get() instead.
|
||||
* @note This operator just forwards its argument to the const version.
|
||||
*/
|
||||
BaseType& operator[] (const Id& id) {
|
||||
return const_cast<BaseType&>(GetThis()[id]);
|
||||
}
|
||||
|
||||
private:
|
||||
/*
|
||||
* Returns a const reference to "this".
|
||||
*/
|
||||
const ThisType& GetThis() const {
|
||||
return static_cast<const ThisType&>(*this);
|
||||
}
|
||||
|
||||
BaseType raw[Id::NumIds];
|
||||
};
|
|
@ -42,8 +42,8 @@ set(SRCS core.cpp
|
|||
hle/service/hid.cpp
|
||||
hle/service/service.cpp
|
||||
hle/service/srv.cpp
|
||||
hw/gpu.cpp
|
||||
hw/hw.cpp
|
||||
hw/lcd.cpp
|
||||
hw/ndma.cpp)
|
||||
|
||||
set(HEADERS core.h
|
||||
|
@ -88,8 +88,8 @@ set(HEADERS core.h
|
|||
hle/service/hid.h
|
||||
hle/service/service.h
|
||||
hle/service/srv.h
|
||||
hw/gpu.h
|
||||
hw/hw.h
|
||||
hw/lcd.h
|
||||
hw/ndma.h)
|
||||
|
||||
add_library(core STATIC ${SRCS} ${HEADERS})
|
||||
|
|
|
@ -177,8 +177,8 @@
|
|||
<ClCompile Include="hle\service\service.cpp" />
|
||||
<ClCompile Include="hle\service\srv.cpp" />
|
||||
<ClCompile Include="hle\svc.cpp" />
|
||||
<ClCompile Include="hw\gpu.cpp" />
|
||||
<ClCompile Include="hw\hw.cpp" />
|
||||
<ClCompile Include="hw\lcd.cpp" />
|
||||
<ClCompile Include="hw\ndma.cpp" />
|
||||
<ClCompile Include="loader.cpp" />
|
||||
<ClCompile Include="mem_map.cpp" />
|
||||
|
@ -226,8 +226,8 @@
|
|||
<ClInclude Include="hle\service\service.h" />
|
||||
<ClInclude Include="hle\service\srv.h" />
|
||||
<ClInclude Include="hle\svc.h" />
|
||||
<ClInclude Include="hw\gpu.h" />
|
||||
<ClInclude Include="hw\hw.h" />
|
||||
<ClInclude Include="hw\lcd.h" />
|
||||
<ClInclude Include="hw\ndma.h" />
|
||||
<ClInclude Include="loader.h" />
|
||||
<ClInclude Include="mem_map.h" />
|
||||
|
@ -239,4 +239,4 @@
|
|||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
|
@ -102,7 +102,7 @@
|
|||
<ClCompile Include="hw\ndma.cpp">
|
||||
<Filter>hw</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="hw\lcd.cpp">
|
||||
<ClCompile Include="hw\gpu.cpp">
|
||||
<Filter>hw</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="arm\disassembler\load_symbol_map.cpp">
|
||||
|
@ -244,7 +244,7 @@
|
|||
<ClInclude Include="hw\ndma.h">
|
||||
<Filter>hw</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="hw\lcd.h">
|
||||
<ClInclude Include="hw\gpu.h">
|
||||
<Filter>hw</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="arm\disassembler\load_symbol_map.h">
|
||||
|
@ -299,4 +299,4 @@
|
|||
<ItemGroup>
|
||||
<Text Include="CMakeLists.txt" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
|
@ -10,25 +10,29 @@
|
|||
#include "core/hle/hle.h"
|
||||
#include "core/hle/service/gsp.h"
|
||||
|
||||
#include "core/hw/lcd.h"
|
||||
#include "core/hw/gpu.h"
|
||||
|
||||
#include "video_core/gpu_debugger.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Main graphics debugger object - TODO: Here is probably not the best place for this
|
||||
GraphicsDebugger g_debugger;
|
||||
|
||||
/// GSP shared memory GX command buffer header
|
||||
union GX_CmdBufferHeader {
|
||||
u32 hex;
|
||||
|
||||
// Current command index. This index is updated by GSP module after loading the command data,
|
||||
// right before the command is processed. When this index is updated by GSP module, the total
|
||||
// Current command index. This index is updated by GSP module after loading the command data,
|
||||
// right before the command is processed. When this index is updated by GSP module, the total
|
||||
// commands field is decreased by one as well.
|
||||
BitField<0,8,u32> index;
|
||||
|
||||
|
||||
// Total commands to process, must not be value 0 when GSP module handles commands. This must be
|
||||
// <=15 when writing a command to shared memory. This is incremented by the application when
|
||||
// writing a command to shared memory, after increasing this value TriggerCmdReqQueue is only
|
||||
// <=15 when writing a command to shared memory. This is incremented by the application when
|
||||
// writing a command to shared memory, after increasing this value TriggerCmdReqQueue is only
|
||||
// used if this field is value 1.
|
||||
BitField<8,8,u32> number_commands;
|
||||
|
||||
};
|
||||
|
||||
/// Gets the address of the start (header) of a command buffer in GSP shared memory
|
||||
|
@ -44,7 +48,11 @@ static inline u8* GX_GetCmdBufferPointer(u32 thread_id, u32 offset=0) {
|
|||
/// Finishes execution of a GSP command
|
||||
void GX_FinishCommand(u32 thread_id) {
|
||||
GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id);
|
||||
|
||||
g_debugger.GXCommandProcessed(GX_GetCmdBufferPointer(thread_id, 0x20 + (header->index * 0x20)));
|
||||
|
||||
header->number_commands = header->number_commands - 1;
|
||||
// TODO: Increment header->index?
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -54,10 +62,6 @@ namespace GSP_GPU {
|
|||
|
||||
u32 g_thread_id = 0;
|
||||
|
||||
enum {
|
||||
CMD_GX_REQUEST_DMA = 0x00000000,
|
||||
};
|
||||
|
||||
enum {
|
||||
REG_FRAMEBUFFER_1 = 0x00400468,
|
||||
REG_FRAMEBUFFER_2 = 0x00400494,
|
||||
|
@ -65,14 +69,14 @@ enum {
|
|||
|
||||
/// Read a GSP GPU hardware register
|
||||
void ReadHWRegs(Service::Interface* self) {
|
||||
static const u32 framebuffer_1[] = {LCD::PADDR_VRAM_TOP_LEFT_FRAME1, LCD::PADDR_VRAM_TOP_RIGHT_FRAME1};
|
||||
static const u32 framebuffer_2[] = {LCD::PADDR_VRAM_TOP_LEFT_FRAME2, LCD::PADDR_VRAM_TOP_RIGHT_FRAME2};
|
||||
static const u32 framebuffer_1[] = {GPU::PADDR_VRAM_TOP_LEFT_FRAME1, GPU::PADDR_VRAM_TOP_RIGHT_FRAME1};
|
||||
static const u32 framebuffer_2[] = {GPU::PADDR_VRAM_TOP_LEFT_FRAME2, GPU::PADDR_VRAM_TOP_RIGHT_FRAME2};
|
||||
|
||||
u32* cmd_buff = Service::GetCommandBuffer();
|
||||
u32 reg_addr = cmd_buff[1];
|
||||
u32 size = cmd_buff[2];
|
||||
u32* dst = (u32*)Memory::GetPointer(cmd_buff[0x41]);
|
||||
|
||||
|
||||
switch (reg_addr) {
|
||||
|
||||
// NOTE: Calling SetFramebufferLocation here is a hack... Not sure the correct way yet to set
|
||||
|
@ -81,13 +85,13 @@ void ReadHWRegs(Service::Interface* self) {
|
|||
|
||||
// Top framebuffer 1 addresses
|
||||
case REG_FRAMEBUFFER_1:
|
||||
LCD::SetFramebufferLocation(LCD::FRAMEBUFFER_LOCATION_VRAM);
|
||||
GPU::SetFramebufferLocation(GPU::FRAMEBUFFER_LOCATION_VRAM);
|
||||
memcpy(dst, framebuffer_1, size);
|
||||
break;
|
||||
|
||||
// Top framebuffer 2 addresses
|
||||
case REG_FRAMEBUFFER_2:
|
||||
LCD::SetFramebufferLocation(LCD::FRAMEBUFFER_LOCATION_VRAM);
|
||||
GPU::SetFramebufferLocation(GPU::FRAMEBUFFER_LOCATION_VRAM);
|
||||
memcpy(dst, framebuffer_2, size);
|
||||
break;
|
||||
|
||||
|
@ -101,25 +105,54 @@ void RegisterInterruptRelayQueue(Service::Interface* self) {
|
|||
u32* cmd_buff = Service::GetCommandBuffer();
|
||||
u32 flags = cmd_buff[1];
|
||||
u32 event_handle = cmd_buff[3]; // TODO(bunnei): Implement event handling
|
||||
|
||||
cmd_buff[2] = g_thread_id; // ThreadID
|
||||
}
|
||||
|
||||
|
||||
/// This triggers handling of the GX command written to the command buffer in shared memory.
|
||||
void TriggerCmdReqQueue(Service::Interface* self) {
|
||||
GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(g_thread_id);
|
||||
u32* cmd_buff = (u32*)GX_GetCmdBufferPointer(g_thread_id, 0x20 + (header->index * 0x20));
|
||||
|
||||
switch (cmd_buff[0]) {
|
||||
switch (static_cast<GXCommandId>(cmd_buff[0])) {
|
||||
|
||||
// GX request DMA - typically used for copying memory from GSP heap to VRAM
|
||||
case CMD_GX_REQUEST_DMA:
|
||||
case GXCommandId::REQUEST_DMA:
|
||||
memcpy(Memory::GetPointer(cmd_buff[2]), Memory::GetPointer(cmd_buff[1]), cmd_buff[3]);
|
||||
break;
|
||||
|
||||
case GXCommandId::SET_COMMAND_LIST_LAST:
|
||||
GPU::Write<u32>(GPU::Registers::CommandListAddress, cmd_buff[1] >> 3);
|
||||
GPU::Write<u32>(GPU::Registers::CommandListSize, cmd_buff[2] >> 3);
|
||||
GPU::Write<u32>(GPU::Registers::ProcessCommandList, 1); // TODO: Not sure if we are supposed to always write this
|
||||
|
||||
// TODO: Move this to GPU
|
||||
// TODO: Not sure what units the size is measured in
|
||||
g_debugger.CommandListCalled(cmd_buff[1], (u32*)Memory::GetPointer(cmd_buff[1]), cmd_buff[2]);
|
||||
break;
|
||||
|
||||
case GXCommandId::SET_MEMORY_FILL:
|
||||
break;
|
||||
|
||||
case GXCommandId::SET_DISPLAY_TRANSFER:
|
||||
break;
|
||||
|
||||
case GXCommandId::SET_TEXTURE_COPY:
|
||||
break;
|
||||
|
||||
case GXCommandId::SET_COMMAND_LIST_FIRST:
|
||||
{
|
||||
//u32* buf0_data = (u32*)Memory::GetPointer(cmd_buff[1]);
|
||||
//u32* buf1_data = (u32*)Memory::GetPointer(cmd_buff[3]);
|
||||
//u32* buf2_data = (u32*)Memory::GetPointer(cmd_buff[5]);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
ERROR_LOG(GSP, "TriggerCmdReqQueue unknown command 0x%08X", cmd_buff[0]);
|
||||
}
|
||||
|
||||
|
||||
GX_FinishCommand(g_thread_id);
|
||||
}
|
||||
|
||||
|
|
|
@ -11,6 +11,23 @@
|
|||
|
||||
namespace GSP_GPU {
|
||||
|
||||
enum class GXCommandId : u32 {
|
||||
REQUEST_DMA = 0x00000000,
|
||||
SET_COMMAND_LIST_LAST = 0x00000001,
|
||||
SET_MEMORY_FILL = 0x00000002, // TODO: Confirm? (lictru uses 0x01000102)
|
||||
SET_DISPLAY_TRANSFER = 0x00000003,
|
||||
SET_TEXTURE_COPY = 0x00000004,
|
||||
SET_COMMAND_LIST_FIRST = 0x00000005,
|
||||
};
|
||||
|
||||
union GXCommand {
|
||||
struct {
|
||||
GXCommandId id;
|
||||
};
|
||||
|
||||
u32 data[0x20];
|
||||
};
|
||||
|
||||
/// Interface to "srv:" service
|
||||
class Interface : public Service::Interface {
|
||||
public:
|
||||
|
|
|
@ -7,13 +7,13 @@
|
|||
|
||||
#include "core/core.h"
|
||||
#include "core/mem_map.h"
|
||||
#include "core/hw/lcd.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hw/gpu.h"
|
||||
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
#include "core/hle/kernel/thread.h"
|
||||
|
||||
namespace LCD {
|
||||
namespace GPU {
|
||||
|
||||
Registers g_regs;
|
||||
|
||||
|
@ -61,7 +61,7 @@ const FramebufferLocation GetFramebufferLocation() {
|
|||
} else if ((g_regs.framebuffer_top_right_1 & ~Memory::FCRAM_MASK) == Memory::FCRAM_PADDR) {
|
||||
return FRAMEBUFFER_LOCATION_FCRAM;
|
||||
} else {
|
||||
ERROR_LOG(LCD, "unknown framebuffer location!");
|
||||
ERROR_LOG(GPU, "unknown framebuffer location!");
|
||||
}
|
||||
return FRAMEBUFFER_LOCATION_UNKNOWN;
|
||||
}
|
||||
|
@ -78,7 +78,7 @@ const u8* GetFramebufferPointer(const u32 address) {
|
|||
case FRAMEBUFFER_LOCATION_VRAM:
|
||||
return (const u8*)Memory::GetPointer(Memory::VirtualAddressFromPhysical_VRAM(address));
|
||||
default:
|
||||
ERROR_LOG(LCD, "unknown framebuffer location");
|
||||
ERROR_LOG(GPU, "unknown framebuffer location");
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
@ -86,34 +86,73 @@ const u8* GetFramebufferPointer(const u32 address) {
|
|||
template <typename T>
|
||||
inline void Read(T &var, const u32 addr) {
|
||||
switch (addr) {
|
||||
case REG_FRAMEBUFFER_TOP_LEFT_1:
|
||||
case Registers::FramebufferTopLeft1:
|
||||
var = g_regs.framebuffer_top_left_1;
|
||||
break;
|
||||
case REG_FRAMEBUFFER_TOP_LEFT_2:
|
||||
|
||||
case Registers::FramebufferTopLeft2:
|
||||
var = g_regs.framebuffer_top_left_2;
|
||||
break;
|
||||
case REG_FRAMEBUFFER_TOP_RIGHT_1:
|
||||
|
||||
case Registers::FramebufferTopRight1:
|
||||
var = g_regs.framebuffer_top_right_1;
|
||||
break;
|
||||
case REG_FRAMEBUFFER_TOP_RIGHT_2:
|
||||
|
||||
case Registers::FramebufferTopRight2:
|
||||
var = g_regs.framebuffer_top_right_2;
|
||||
break;
|
||||
case REG_FRAMEBUFFER_SUB_LEFT_1:
|
||||
|
||||
case Registers::FramebufferSubLeft1:
|
||||
var = g_regs.framebuffer_sub_left_1;
|
||||
break;
|
||||
case REG_FRAMEBUFFER_SUB_RIGHT_1:
|
||||
|
||||
case Registers::FramebufferSubRight1:
|
||||
var = g_regs.framebuffer_sub_right_1;
|
||||
break;
|
||||
|
||||
case Registers::CommandListSize:
|
||||
var = g_regs.command_list_size;
|
||||
break;
|
||||
|
||||
case Registers::CommandListAddress:
|
||||
var = g_regs.command_list_address;
|
||||
break;
|
||||
|
||||
case Registers::ProcessCommandList:
|
||||
var = g_regs.command_processing_enabled;
|
||||
break;
|
||||
|
||||
default:
|
||||
ERROR_LOG(LCD, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
|
||||
ERROR_LOG(GPU, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline void Write(u32 addr, const T data) {
|
||||
ERROR_LOG(LCD, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
|
||||
switch (static_cast<Registers::Id>(addr)) {
|
||||
case Registers::CommandListSize:
|
||||
g_regs.command_list_size = data;
|
||||
break;
|
||||
|
||||
case Registers::CommandListAddress:
|
||||
g_regs.command_list_address = data;
|
||||
break;
|
||||
|
||||
case Registers::ProcessCommandList:
|
||||
g_regs.command_processing_enabled = data;
|
||||
if (g_regs.command_processing_enabled & 1)
|
||||
{
|
||||
// u32* buffer = (u32*)Memory::GetPointer(g_regs.command_list_address << 3);
|
||||
ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", g_regs.command_list_size, g_regs.command_list_address << 3);
|
||||
// TODO: Process command list!
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Explicitly instantiate template functions because we aren't defining this in the header:
|
||||
|
@ -144,12 +183,12 @@ void Update() {
|
|||
void Init() {
|
||||
g_last_ticks = Core::g_app_core->GetTicks();
|
||||
SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
|
||||
NOTICE_LOG(LCD, "initialized OK");
|
||||
NOTICE_LOG(GPU, "initialized OK");
|
||||
}
|
||||
|
||||
/// Shutdown hardware
|
||||
void Shutdown() {
|
||||
NOTICE_LOG(LCD, "shutdown OK");
|
||||
NOTICE_LOG(GPU, "shutdown OK");
|
||||
}
|
||||
|
||||
} // namespace
|
|
@ -6,9 +6,24 @@
|
|||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace LCD {
|
||||
namespace GPU {
|
||||
|
||||
struct Registers {
|
||||
enum Id : u32 {
|
||||
FramebufferTopLeft1 = 0x1EF00468, // Main LCD, first framebuffer for 3D left
|
||||
FramebufferTopLeft2 = 0x1EF0046C, // Main LCD, second framebuffer for 3D left
|
||||
FramebufferTopRight1 = 0x1EF00494, // Main LCD, first framebuffer for 3D right
|
||||
FramebufferTopRight2 = 0x1EF00498, // Main LCD, second framebuffer for 3D right
|
||||
FramebufferSubLeft1 = 0x1EF00568, // Sub LCD, first framebuffer
|
||||
FramebufferSubLeft2 = 0x1EF0056C, // Sub LCD, second framebuffer
|
||||
FramebufferSubRight1 = 0x1EF00594, // Sub LCD, unused first framebuffer
|
||||
FramebufferSubRight2 = 0x1EF00598, // Sub LCD, unused second framebuffer
|
||||
|
||||
CommandListSize = 0x1EF018E0,
|
||||
CommandListAddress = 0x1EF018E8,
|
||||
ProcessCommandList = 0x1EF018F0,
|
||||
};
|
||||
|
||||
u32 framebuffer_top_left_1;
|
||||
u32 framebuffer_top_left_2;
|
||||
u32 framebuffer_top_right_1;
|
||||
|
@ -17,6 +32,10 @@ struct Registers {
|
|||
u32 framebuffer_sub_left_2;
|
||||
u32 framebuffer_sub_right_1;
|
||||
u32 framebuffer_sub_right_2;
|
||||
|
||||
u32 command_list_size;
|
||||
u32 command_list_address;
|
||||
u32 command_processing_enabled;
|
||||
};
|
||||
|
||||
extern Registers g_regs;
|
||||
|
@ -24,7 +43,7 @@ extern Registers g_regs;
|
|||
enum {
|
||||
TOP_ASPECT_X = 0x5,
|
||||
TOP_ASPECT_Y = 0x3,
|
||||
|
||||
|
||||
TOP_HEIGHT = 240,
|
||||
TOP_WIDTH = 400,
|
||||
BOTTOM_WIDTH = 320,
|
||||
|
@ -48,21 +67,10 @@ enum {
|
|||
PADDR_VRAM_SUB_FRAME2 = 0x18249CF0,
|
||||
};
|
||||
|
||||
enum {
|
||||
REG_FRAMEBUFFER_TOP_LEFT_1 = 0x1EF00468, // Main LCD, first framebuffer for 3D left
|
||||
REG_FRAMEBUFFER_TOP_LEFT_2 = 0x1EF0046C, // Main LCD, second framebuffer for 3D left
|
||||
REG_FRAMEBUFFER_TOP_RIGHT_1 = 0x1EF00494, // Main LCD, first framebuffer for 3D right
|
||||
REG_FRAMEBUFFER_TOP_RIGHT_2 = 0x1EF00498, // Main LCD, second framebuffer for 3D right
|
||||
REG_FRAMEBUFFER_SUB_LEFT_1 = 0x1EF00568, // Sub LCD, first framebuffer
|
||||
REG_FRAMEBUFFER_SUB_LEFT_2 = 0x1EF0056C, // Sub LCD, second framebuffer
|
||||
REG_FRAMEBUFFER_SUB_RIGHT_1 = 0x1EF00594, // Sub LCD, unused first framebuffer
|
||||
REG_FRAMEBUFFER_SUB_RIGHT_2 = 0x1EF00598, // Sub LCD, unused second framebuffer
|
||||
};
|
||||
|
||||
/// Framebuffer location
|
||||
enum FramebufferLocation {
|
||||
FRAMEBUFFER_LOCATION_UNKNOWN, ///< Framebuffer location is unknown
|
||||
FRAMEBUFFER_LOCATION_FCRAM, ///< Framebuffer is in the GSP heap
|
||||
FRAMEBUFFER_LOCATION_FCRAM, ///< Framebuffer is in the GSP heap
|
||||
FRAMEBUFFER_LOCATION_VRAM, ///< Framebuffer is in VRAM
|
||||
};
|
||||
|
|
@ -6,7 +6,7 @@
|
|||
#include "common/log.h"
|
||||
|
||||
#include "core/hw/hw.h"
|
||||
#include "core/hw/lcd.h"
|
||||
#include "core/hw/gpu.h"
|
||||
#include "core/hw/ndma.h"
|
||||
|
||||
namespace HW {
|
||||
|
@ -34,7 +34,7 @@ enum {
|
|||
VADDR_CDMA = 0xFFFDA000, // CoreLink DMA-330? Info
|
||||
VADDR_DSP_2 = 0x1ED03000,
|
||||
VADDR_HASH_2 = 0x1EE01000,
|
||||
VADDR_LCD = 0x1EF00000,
|
||||
VADDR_GPU = 0x1EF00000,
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
|
@ -46,8 +46,8 @@ inline void Read(T &var, const u32 addr) {
|
|||
// NDMA::Read(var, addr);
|
||||
// break;
|
||||
|
||||
case VADDR_LCD:
|
||||
LCD::Read(var, addr);
|
||||
case VADDR_GPU:
|
||||
GPU::Read(var, addr);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -64,8 +64,8 @@ inline void Write(u32 addr, const T data) {
|
|||
// NDMA::Write(addr, data);
|
||||
// break;
|
||||
|
||||
case VADDR_LCD:
|
||||
LCD::Write(addr, data);
|
||||
case VADDR_GPU:
|
||||
GPU::Write(addr, data);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -87,13 +87,13 @@ template void Write<u8>(u32 addr, const u8 data);
|
|||
|
||||
/// Update hardware
|
||||
void Update() {
|
||||
LCD::Update();
|
||||
GPU::Update();
|
||||
NDMA::Update();
|
||||
}
|
||||
|
||||
/// Initialize hardware
|
||||
void Init() {
|
||||
LCD::Init();
|
||||
GPU::Init();
|
||||
NDMA::Init();
|
||||
NOTICE_LOG(HW, "initialized OK");
|
||||
}
|
||||
|
|
|
@ -37,12 +37,12 @@ void Update() {
|
|||
|
||||
/// Initialize hardware
|
||||
void Init() {
|
||||
NOTICE_LOG(LCD, "initialized OK");
|
||||
NOTICE_LOG(GPU, "initialized OK");
|
||||
}
|
||||
|
||||
/// Shutdown hardware
|
||||
void Shutdown() {
|
||||
NOTICE_LOG(LCD, "shutdown OK");
|
||||
NOTICE_LOG(GPU, "shutdown OK");
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
157
src/video_core/gpu_debugger.h
Normal file
157
src/video_core/gpu_debugger.h
Normal file
|
@ -0,0 +1,157 @@
|
|||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
|
||||
#include "common/log.h"
|
||||
|
||||
#include "core/hle/service/gsp.h"
|
||||
#include "pica.h"
|
||||
|
||||
class GraphicsDebugger
|
||||
{
|
||||
public:
|
||||
// A few utility structs used to expose data
|
||||
// A vector of commands represented by their raw byte sequence
|
||||
struct PicaCommand : public std::vector<u32>
|
||||
{
|
||||
Pica::CommandHeader& GetHeader()
|
||||
{
|
||||
u32& val = at(1);
|
||||
return *(Pica::CommandHeader*)&val;
|
||||
}
|
||||
};
|
||||
|
||||
typedef std::vector<PicaCommand> PicaCommandList;
|
||||
|
||||
// Base class for all objects which need to be notified about GPU events
|
||||
class DebuggerObserver
|
||||
{
|
||||
public:
|
||||
DebuggerObserver() : observed(nullptr) { }
|
||||
|
||||
virtual ~DebuggerObserver()
|
||||
{
|
||||
if (observed)
|
||||
observed->UnregisterObserver(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a GX command has been processed and is ready for being
|
||||
* read via GraphicsDebugger::ReadGXCommandHistory.
|
||||
* @param total_command_count Total number of commands in the GX history
|
||||
* @note All methods in this class are called from the GSP thread
|
||||
*/
|
||||
virtual void GXCommandProcessed(int total_command_count)
|
||||
{
|
||||
const GSP_GPU::GXCommand& cmd = observed->ReadGXCommandHistory(total_command_count-1);
|
||||
ERROR_LOG(GSP, "Received command: id=%x", cmd.id);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param lst command list which triggered this call
|
||||
* @param is_new true if the command list was called for the first time
|
||||
* @todo figure out how to make sure called functions don't keep references around beyond their life time
|
||||
*/
|
||||
virtual void OnCommandListCalled(const PicaCommandList& lst, bool is_new)
|
||||
{
|
||||
ERROR_LOG(GSP, "Command list called: %d", (int)is_new);
|
||||
}
|
||||
|
||||
protected:
|
||||
GraphicsDebugger* GetDebugger()
|
||||
{
|
||||
return observed;
|
||||
}
|
||||
|
||||
private:
|
||||
GraphicsDebugger* observed;
|
||||
bool in_destruction;
|
||||
|
||||
friend class GraphicsDebugger;
|
||||
};
|
||||
|
||||
void GXCommandProcessed(u8* command_data)
|
||||
{
|
||||
gx_command_history.push_back(GSP_GPU::GXCommand());
|
||||
GSP_GPU::GXCommand& cmd = gx_command_history[gx_command_history.size()-1];
|
||||
|
||||
const int cmd_length = sizeof(GSP_GPU::GXCommand);
|
||||
memcpy(cmd.data, command_data, cmd_length);
|
||||
|
||||
ForEachObserver([this](DebuggerObserver* observer) {
|
||||
observer->GXCommandProcessed(this->gx_command_history.size());
|
||||
} );
|
||||
}
|
||||
|
||||
void CommandListCalled(u32 address, u32* command_list, u32 size_in_words)
|
||||
{
|
||||
PicaCommandList cmdlist;
|
||||
for (u32* parse_pointer = command_list; parse_pointer < command_list + size_in_words;)
|
||||
{
|
||||
const Pica::CommandHeader header = static_cast<Pica::CommandHeader>(parse_pointer[1]);
|
||||
|
||||
cmdlist.push_back(PicaCommand());
|
||||
auto& cmd = cmdlist.back();
|
||||
|
||||
size_t size = 2 + header.extra_data_length;
|
||||
size = (size + 1) / 2 * 2; // align to 8 bytes
|
||||
cmd.reserve(size);
|
||||
std::copy(parse_pointer, parse_pointer + size, std::back_inserter(cmd));
|
||||
|
||||
parse_pointer += size;
|
||||
}
|
||||
|
||||
auto obj = std::pair<u32,PicaCommandList>(address, cmdlist);
|
||||
auto it = std::find(command_lists.begin(), command_lists.end(), obj);
|
||||
bool is_new = (it == command_lists.end());
|
||||
if (is_new)
|
||||
command_lists.push_back(obj);
|
||||
|
||||
ForEachObserver([&](DebuggerObserver* observer) {
|
||||
observer->OnCommandListCalled(obj.second, is_new);
|
||||
} );
|
||||
}
|
||||
|
||||
const GSP_GPU::GXCommand& ReadGXCommandHistory(int index) const
|
||||
{
|
||||
// TODO: Is this thread-safe?
|
||||
return gx_command_history[index];
|
||||
}
|
||||
|
||||
const std::vector<std::pair<u32,PicaCommandList>>& GetCommandLists() const
|
||||
{
|
||||
return command_lists;
|
||||
}
|
||||
|
||||
void RegisterObserver(DebuggerObserver* observer)
|
||||
{
|
||||
// TODO: Check for duplicates
|
||||
observers.push_back(observer);
|
||||
observer->observed = this;
|
||||
}
|
||||
|
||||
void UnregisterObserver(DebuggerObserver* observer)
|
||||
{
|
||||
std::remove(observers.begin(), observers.end(), observer);
|
||||
observer->observed = nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
void ForEachObserver(std::function<void (DebuggerObserver*)> func)
|
||||
{
|
||||
std::for_each(observers.begin(),observers.end(), func);
|
||||
}
|
||||
|
||||
std::vector<DebuggerObserver*> observers;
|
||||
|
||||
std::vector<GSP_GPU::GXCommand> gx_command_history;
|
||||
|
||||
// vector of pairs of command lists and their storage address
|
||||
std::vector<std::pair<u32,PicaCommandList>> command_lists;
|
||||
};
|
130
src/video_core/pica.h
Normal file
130
src/video_core/pica.h
Normal file
|
@ -0,0 +1,130 @@
|
|||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <initializer_list>
|
||||
#include <map>
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/register_set.h"
|
||||
|
||||
namespace Pica {
|
||||
|
||||
struct Regs {
|
||||
enum Id : u32 {
|
||||
ViewportSizeX = 0x41,
|
||||
ViewportInvSizeX = 0x42,
|
||||
ViewportSizeY = 0x43,
|
||||
ViewportInvSizeY = 0x44,
|
||||
ViewportCorner = 0x68,
|
||||
DepthBufferFormat = 0x116,
|
||||
ColorBufferFormat = 0x117,
|
||||
DepthBufferAddress = 0x11C,
|
||||
ColorBufferAddress = 0x11D,
|
||||
ColorBufferSize = 0x11E,
|
||||
|
||||
VertexArrayBaseAddr = 0x200,
|
||||
VertexDescriptor = 0x201, // 0x202
|
||||
VertexAttributeOffset = 0x203, // 0x206,0x209,0x20C,0x20F,0x212,0x215,0x218,0x21B,0x21E,0x221,0x224
|
||||
VertexAttributeInfo0 = 0x204, // 0x207,0x20A,0x20D,0x210,0x213,0x216,0x219,0x21C,0x21F,0x222,0x225
|
||||
VertexAttributeInfo1 = 0x205, // 0x208,0x20B,0x20E,0x211,0x214,0x217,0x21A,0x21D,0x220,0x223,0x226
|
||||
|
||||
NumIds = 0x300,
|
||||
};
|
||||
|
||||
template<Id id>
|
||||
union Struct;
|
||||
};
|
||||
|
||||
static inline Regs::Id VertexAttributeOffset(int n)
|
||||
{
|
||||
return static_cast<Regs::Id>(0x203 + 3*n);
|
||||
}
|
||||
|
||||
static inline Regs::Id VertexAttributeInfo0(int n)
|
||||
{
|
||||
return static_cast<Regs::Id>(0x204 + 3*n);
|
||||
}
|
||||
|
||||
static inline Regs::Id VertexAttributeInfo1(int n)
|
||||
{
|
||||
return static_cast<Regs::Id>(0x205 + 3*n);
|
||||
}
|
||||
|
||||
union CommandHeader {
|
||||
CommandHeader(u32 h) : hex(h) {}
|
||||
|
||||
u32 hex;
|
||||
|
||||
BitField< 0, 16, Regs::Id> cmd_id;
|
||||
BitField<16, 4, u32> parameter_mask;
|
||||
BitField<20, 11, u32> extra_data_length;
|
||||
BitField<31, 1, u32> group_commands;
|
||||
};
|
||||
|
||||
static std::map<Regs::Id, const char*> command_names = {
|
||||
{Regs::ViewportSizeX, "ViewportSizeX" },
|
||||
{Regs::ViewportInvSizeX, "ViewportInvSizeX" },
|
||||
{Regs::ViewportSizeY, "ViewportSizeY" },
|
||||
{Regs::ViewportInvSizeY, "ViewportInvSizeY" },
|
||||
{Regs::ViewportCorner, "ViewportCorner" },
|
||||
{Regs::DepthBufferFormat, "DepthBufferFormat" },
|
||||
{Regs::ColorBufferFormat, "ColorBufferFormat" },
|
||||
{Regs::DepthBufferAddress, "DepthBufferAddress" },
|
||||
{Regs::ColorBufferAddress, "ColorBufferAddress" },
|
||||
{Regs::ColorBufferSize, "ColorBufferSize" },
|
||||
};
|
||||
|
||||
template<>
|
||||
union Regs::Struct<Regs::ViewportSizeX> {
|
||||
BitField<0, 24, u32> value;
|
||||
};
|
||||
|
||||
template<>
|
||||
union Regs::Struct<Regs::ViewportSizeY> {
|
||||
BitField<0, 24, u32> value;
|
||||
};
|
||||
|
||||
template<>
|
||||
union Regs::Struct<Regs::VertexDescriptor> {
|
||||
enum class Format : u64 {
|
||||
BYTE = 0,
|
||||
UBYTE = 1,
|
||||
SHORT = 2,
|
||||
FLOAT = 3,
|
||||
};
|
||||
|
||||
BitField< 0, 2, Format> format0;
|
||||
BitField< 2, 2, u64> size0; // number of elements minus 1
|
||||
BitField< 4, 2, Format> format1;
|
||||
BitField< 6, 2, u64> size1;
|
||||
BitField< 8, 2, Format> format2;
|
||||
BitField<10, 2, u64> size2;
|
||||
BitField<12, 2, Format> format3;
|
||||
BitField<14, 2, u64> size3;
|
||||
BitField<16, 2, Format> format4;
|
||||
BitField<18, 2, u64> size4;
|
||||
BitField<20, 2, Format> format5;
|
||||
BitField<22, 2, u64> size5;
|
||||
BitField<24, 2, Format> format6;
|
||||
BitField<26, 2, u64> size6;
|
||||
BitField<28, 2, Format> format7;
|
||||
BitField<30, 2, u64> size7;
|
||||
BitField<32, 2, Format> format8;
|
||||
BitField<34, 2, u64> size8;
|
||||
BitField<36, 2, Format> format9;
|
||||
BitField<38, 2, u64> size9;
|
||||
BitField<40, 2, Format> format10;
|
||||
BitField<42, 2, u64> size10;
|
||||
BitField<44, 2, Format> format11;
|
||||
BitField<46, 2, u64> size11;
|
||||
|
||||
BitField<48, 12, u64> attribute_mask;
|
||||
BitField<60, 4, u64> num_attributes; // number of total attributes minus 1
|
||||
};
|
||||
|
||||
|
||||
} // namespace
|
|
@ -2,7 +2,7 @@
|
|||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "core/hw/lcd.h"
|
||||
#include "core/hw/gpu.h"
|
||||
|
||||
#include "video_core/video_core.h"
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
|
@ -77,8 +77,8 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
|
|||
*/
|
||||
void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) {
|
||||
|
||||
FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_top_left_1), m_xfb_top_flipped);
|
||||
FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped);
|
||||
FlipFramebuffer(GPU::GetFramebufferPointer(GPU::g_regs.framebuffer_top_left_1), m_xfb_top_flipped);
|
||||
FlipFramebuffer(GPU::GetFramebufferPointer(GPU::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped);
|
||||
|
||||
// Blit the top framebuffer
|
||||
// ------------------------
|
||||
|
|
|
@ -24,10 +24,12 @@
|
|||
<ClCompile Include="video_core.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="gpu_debugger.h" />
|
||||
<ClInclude Include="pica.h" />
|
||||
<ClInclude Include="renderer_base.h" />
|
||||
<ClInclude Include="renderer_opengl\renderer_opengl.h" />
|
||||
<ClInclude Include="utils.h" />
|
||||
<ClInclude Include="video_core.h" />
|
||||
<ClInclude Include="renderer_opengl\renderer_opengl.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="CMakeLists.txt" />
|
||||
|
@ -128,4 +130,4 @@
|
|||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
|
@ -16,6 +16,8 @@
|
|||
<ClInclude Include="renderer_opengl\renderer_opengl.h">
|
||||
<Filter>renderer_opengl</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="gpu_debugger.h" />
|
||||
<ClInclude Include="pica.h" />
|
||||
<ClInclude Include="renderer_base.h" />
|
||||
<ClInclude Include="utils.h" />
|
||||
<ClInclude Include="video_core.h" />
|
||||
|
@ -23,4 +25,4 @@
|
|||
<ItemGroup>
|
||||
<Text Include="CMakeLists.txt" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
Loading…
Reference in a new issue