renderer_vulkan: Rename renderpass cache to render manager
* It is no longer just a cache
This commit is contained in:
parent
9f5c8d0e2f
commit
4a63fc2ca2
18 changed files with 107 additions and 89 deletions
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@ -183,8 +183,8 @@ if (ENABLE_VULKAN)
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renderer_vulkan/vk_platform.h
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renderer_vulkan/vk_present_window.cpp
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renderer_vulkan/vk_present_window.h
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renderer_vulkan/vk_renderpass_cache.cpp
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renderer_vulkan/vk_renderpass_cache.h
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renderer_vulkan/vk_render_manager.cpp
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renderer_vulkan/vk_render_manager.h
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renderer_vulkan/vk_shader_util.cpp
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renderer_vulkan/vk_shader_util.h
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renderer_vulkan/vk_stream_buffer.cpp
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@ -54,7 +54,7 @@ RendererVulkan::RendererVulkan(Core::System& system, Pica::PicaCore& pica_,
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Frontend::EmuWindow& window, Frontend::EmuWindow* secondary_window)
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: RendererBase{system, window, secondary_window}, memory{system.Memory()}, pica{pica_},
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instance{system.TelemetrySession(), window, Settings::values.physical_device.GetValue()},
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scheduler{instance}, renderpass_cache{instance, scheduler}, pool{instance},
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scheduler{instance}, render_manager{instance, scheduler}, pool{instance},
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main_window{window, instance, scheduler},
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vertex_buffer{instance, scheduler, vk::BufferUsageFlagBits::eVertexBuffer,
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VERTEX_BUFFER_SIZE},
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@ -66,7 +66,7 @@ RendererVulkan::RendererVulkan(Core::System& system, Pica::PicaCore& pica_,
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instance,
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scheduler,
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pool,
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renderpass_cache,
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render_manager,
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main_window.ImageCount()},
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present_set_provider{instance, pool, PRESENT_BINDINGS} {
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CompileShaders();
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@ -135,7 +135,7 @@ void RendererVulkan::PrepareDraw(Frame* frame, const Layout::FramebufferLayout&
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const auto descriptor_set = present_set_provider.Acquire(present_textures);
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renderpass_cache.EndRendering();
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render_manager.EndRendering();
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scheduler.Record([this, layout, frame, descriptor_set, renderpass = main_window.Renderpass(),
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index = current_pipeline](vk::CommandBuffer cmdbuf) {
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const vk::Viewport viewport = {
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@ -466,7 +466,7 @@ void RendererVulkan::FillScreen(Common::Vec3<u8> color, const TextureInfo& textu
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},
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};
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renderpass_cache.EndRendering();
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render_manager.EndRendering();
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scheduler.Record([image = texture.image, clear_color](vk::CommandBuffer cmdbuf) {
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const vk::ImageSubresourceRange range = {
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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@ -11,7 +11,7 @@
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#include "video_core/renderer_vulkan/vk_instance.h"
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#include "video_core/renderer_vulkan/vk_present_window.h"
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#include "video_core/renderer_vulkan/vk_rasterizer.h"
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#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
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#include "video_core/renderer_vulkan/vk_render_manager.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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namespace Core {
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@ -118,7 +118,7 @@ private:
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Instance instance;
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Scheduler scheduler;
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RenderpassCache renderpass_cache;
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RenderManager render_manager;
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DescriptorPool pool;
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PresentWindow main_window;
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StreamBuffer vertex_buffer;
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@ -5,7 +5,7 @@
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#include "common/vector_math.h"
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#include "video_core/renderer_vulkan/vk_blit_helper.h"
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#include "video_core/renderer_vulkan/vk_instance.h"
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#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
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#include "video_core/renderer_vulkan/vk_render_manager.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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#include "video_core/renderer_vulkan/vk_texture_runtime.h"
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@ -178,8 +178,8 @@ constexpr vk::PipelineShaderStageCreateInfo MakeStages(vk::ShaderModule compute_
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} // Anonymous namespace
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BlitHelper::BlitHelper(const Instance& instance_, Scheduler& scheduler_, DescriptorPool& pool,
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RenderpassCache& renderpass_cache_)
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: instance{instance_}, scheduler{scheduler_}, renderpass_cache{renderpass_cache_},
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RenderManager& render_manager_)
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: instance{instance_}, scheduler{scheduler_}, render_manager{render_manager_},
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device{instance.GetDevice()}, compute_provider{instance, pool, COMPUTE_BINDINGS},
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compute_buffer_provider{instance, pool, COMPUTE_BUFFER_BINDINGS},
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two_textures_provider{instance, pool, TWO_TEXTURES_BINDINGS},
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@ -299,10 +299,10 @@ bool BlitHelper::BlitDepthStencil(Surface& source, Surface& dest,
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const RenderPass depth_pass = {
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.framebuffer = dest.Framebuffer(),
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.render_pass =
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renderpass_cache.GetRenderpass(PixelFormat::Invalid, dest.pixel_format, false),
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render_manager.GetRenderpass(PixelFormat::Invalid, dest.pixel_format, false),
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.render_area = dst_render_area,
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};
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renderpass_cache.BeginRendering(depth_pass);
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render_manager.BeginRendering(depth_pass);
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scheduler.Record([blit, descriptor_set, this](vk::CommandBuffer cmdbuf) {
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const vk::PipelineLayout layout = two_textures_pipeline_layout;
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@ -334,7 +334,7 @@ bool BlitHelper::ConvertDS24S8ToRGBA8(Surface& source, Surface& dest,
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const auto descriptor_set = compute_provider.Acquire(textures);
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renderpass_cache.EndRendering();
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render_manager.EndRendering();
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scheduler.Record([this, descriptor_set, copy, src_image = source.Image(),
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dst_image = dest.Image()](vk::CommandBuffer cmdbuf) {
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const std::array pre_barriers = {
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@ -457,7 +457,7 @@ bool BlitHelper::DepthToBuffer(Surface& source, vk::Buffer buffer,
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const auto descriptor_set = compute_buffer_provider.Acquire(textures);
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renderpass_cache.EndRendering();
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render_manager.EndRendering();
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scheduler.Record([this, descriptor_set, copy, src_image = source.Image(),
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extent = source.RealExtent(false)](vk::CommandBuffer cmdbuf) {
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const vk::ImageMemoryBarrier pre_barrier = {
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@ -543,7 +543,7 @@ vk::Pipeline BlitHelper::MakeDepthStencilBlitPipeline() {
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}
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const std::array stages = MakeStages(full_screen_vert, blit_depth_stencil_frag);
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const auto renderpass = renderpass_cache.GetRenderpass(VideoCore::PixelFormat::Invalid,
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const auto renderpass = render_manager.GetRenderpass(VideoCore::PixelFormat::Invalid,
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VideoCore::PixelFormat::D24S8, false);
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vk::GraphicsPipelineCreateInfo depth_stencil_info = {
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.stageCount = static_cast<u32>(stages.size()),
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@ -15,7 +15,7 @@ struct BufferTextureCopy;
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namespace Vulkan {
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class Instance;
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class RenderpassCache;
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class RenderManager;
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class Scheduler;
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class Surface;
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@ -24,7 +24,7 @@ class BlitHelper {
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public:
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BlitHelper(const Instance& instance, Scheduler& scheduler, DescriptorPool& pool,
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RenderpassCache& renderpass_cache);
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RenderManager& render_manager);
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~BlitHelper();
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bool BlitDepthStencil(Surface& source, Surface& dest, const VideoCore::TextureBlit& blit);
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@ -41,7 +41,7 @@ private:
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private:
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const Instance& instance;
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Scheduler& scheduler;
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RenderpassCache& renderpass_cache;
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RenderManager& render_manager;
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vk::Device device;
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vk::RenderPass r32_renderpass;
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@ -9,7 +9,7 @@
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#include "video_core/renderer_vulkan/pica_to_vk.h"
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#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
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#include "video_core/renderer_vulkan/vk_instance.h"
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#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
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#include "video_core/renderer_vulkan/vk_render_manager.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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namespace Vulkan {
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@ -64,11 +64,11 @@ Shader::~Shader() {
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}
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}
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GraphicsPipeline::GraphicsPipeline(const Instance& instance_, RenderpassCache& renderpass_cache_,
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GraphicsPipeline::GraphicsPipeline(const Instance& instance_, RenderManager& render_manager_,
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const PipelineInfo& info_, vk::PipelineCache pipeline_cache_,
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vk::PipelineLayout layout_, std::array<Shader*, 3> stages_,
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Common::ThreadWorker* worker_)
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: instance{instance_}, renderpass_cache{renderpass_cache_}, worker{worker_},
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: instance{instance_}, render_manager{render_manager_}, worker{worker_},
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pipeline_layout{layout_}, pipeline_cache{pipeline_cache_}, info{info_}, stages{stages_} {}
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GraphicsPipeline::~GraphicsPipeline() = default;
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@ -265,7 +265,7 @@ bool GraphicsPipeline::Build(bool fail_on_compile_required) {
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.pDynamicState = &dynamic_info,
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.layout = pipeline_layout,
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.renderPass =
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renderpass_cache.GetRenderpass(info.attachments.color, info.attachments.depth, false),
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render_manager.GetRenderpass(info.attachments.color, info.attachments.depth, false),
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};
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if (fail_on_compile_required) {
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@ -40,7 +40,7 @@ private:
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namespace Vulkan {
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class Instance;
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class RenderpassCache;
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class RenderManager;
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constexpr u32 MAX_SHADER_STAGES = 3;
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constexpr u32 MAX_VERTEX_ATTRIBUTES = 16;
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@ -165,7 +165,7 @@ struct Shader : public Common::AsyncHandle {
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class GraphicsPipeline : public Common::AsyncHandle {
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public:
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explicit GraphicsPipeline(const Instance& instance, RenderpassCache& renderpass_cache,
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explicit GraphicsPipeline(const Instance& instance, RenderManager& render_manager,
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const PipelineInfo& info, vk::PipelineCache pipeline_cache,
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vk::PipelineLayout layout, std::array<Shader*, 3> stages,
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Common::ThreadWorker* worker);
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@ -181,7 +181,7 @@ public:
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private:
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const Instance& instance;
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RenderpassCache& renderpass_cache;
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RenderManager& render_manager;
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Common::ThreadWorker* worker;
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vk::UniquePipeline pipeline;
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@ -13,7 +13,7 @@
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#include "video_core/renderer_vulkan/pica_to_vk.h"
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#include "video_core/renderer_vulkan/vk_instance.h"
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#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
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#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
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#include "video_core/renderer_vulkan/vk_render_manager.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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#include "video_core/shader/generator/glsl_fs_shader_gen.h"
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@ -80,8 +80,8 @@ constexpr std::array<vk::DescriptorSetLayoutBinding, 7> SHADOW_BINDINGS = {{
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}};
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PipelineCache::PipelineCache(const Instance& instance_, Scheduler& scheduler_,
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RenderpassCache& renderpass_cache_, DescriptorPool& pool_)
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: instance{instance_}, scheduler{scheduler_}, renderpass_cache{renderpass_cache_}, pool{pool_},
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RenderManager& render_manager_, DescriptorPool& pool_)
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: instance{instance_}, scheduler{scheduler_}, render_manager{render_manager_}, pool{pool_},
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num_worker_threads{std::max(std::thread::hardware_concurrency(), 2U)},
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workers{num_worker_threads, "Pipeline workers"},
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descriptor_set_providers{DescriptorSetProvider{instance, pool, BUFFER_BINDINGS},
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@ -205,7 +205,7 @@ bool PipelineCache::BindPipeline(const PipelineInfo& info, bool wait_built) {
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auto [it, new_pipeline] = graphics_pipelines.try_emplace(pipeline_hash);
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if (new_pipeline) {
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it.value() =
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std::make_unique<GraphicsPipeline>(instance, renderpass_cache, info, *pipeline_cache,
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std::make_unique<GraphicsPipeline>(instance, render_manager, info, *pipeline_cache,
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*pipeline_layout, current_shaders, &workers);
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}
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@ -22,7 +22,7 @@ namespace Vulkan {
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class Instance;
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class Scheduler;
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class RenderpassCache;
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class RenderManager;
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class DescriptorPool;
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constexpr u32 NUM_RASTERIZER_SETS = 3;
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@ -34,7 +34,7 @@ constexpr u32 NUM_DYNAMIC_OFFSETS = 3;
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class PipelineCache {
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public:
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explicit PipelineCache(const Instance& instance, Scheduler& scheduler,
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RenderpassCache& renderpass_cache, DescriptorPool& pool);
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RenderManager& render_manager, DescriptorPool& pool);
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~PipelineCache();
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[[nodiscard]] DescriptorSetProvider& TextureProvider() noexcept {
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@ -97,7 +97,7 @@ private:
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private:
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const Instance& instance;
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Scheduler& scheduler;
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RenderpassCache& renderpass_cache;
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RenderManager& render_manager;
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DescriptorPool& pool;
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Pica::Shader::Profile profile{};
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@ -20,7 +20,7 @@ namespace Vulkan {
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class Instance;
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class Swapchain;
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class Scheduler;
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class RenderpassCache;
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class RenderManager;
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struct Frame {
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u32 width;
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@ -59,11 +59,11 @@ RasterizerVulkan::RasterizerVulkan(Memory::MemorySystem& memory, Pica::PicaCore&
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VideoCore::RendererBase& renderer,
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Frontend::EmuWindow& emu_window, const Instance& instance,
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Scheduler& scheduler, DescriptorPool& pool,
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RenderpassCache& renderpass_cache, u32 image_count)
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RenderManager& render_manager, u32 image_count)
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: RasterizerAccelerated{memory, pica}, instance{instance}, scheduler{scheduler},
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renderpass_cache{renderpass_cache}, pipeline_cache{instance, scheduler, renderpass_cache,
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render_manager{render_manager}, pipeline_cache{instance, scheduler, render_manager,
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pool},
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runtime{instance, scheduler, renderpass_cache, pool, pipeline_cache.TextureProvider(),
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runtime{instance, scheduler, render_manager, pool, pipeline_cache.TextureProvider(),
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image_count},
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res_cache{memory, custom_tex_manager, runtime, regs, renderer},
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stream_buffer{instance, scheduler, BUFFER_USAGE, STREAM_BUFFER_SIZE},
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@ -77,6 +77,7 @@ RasterizerVulkan::RasterizerVulkan(Memory::MemorySystem& memory, Pica::PicaCore&
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vertex_buffers.fill(stream_buffer.Handle());
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// Query uniform buffer alignment.
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uniform_buffer_alignment = instance.UniformMinAlignment();
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uniform_size_aligned_vs_pica =
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Common::AlignUp(sizeof(VSPicaUniformData), uniform_buffer_alignment);
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@ -107,6 +108,10 @@ RasterizerVulkan::RasterizerVulkan(Memory::MemorySystem& memory, Pica::PicaCore&
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.range = VK_WHOLE_SIZE,
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});
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scheduler.RegisterOnSubmit([&render_manager] {
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render_manager.EndRendering();
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});
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// Since we don't have access to VK_EXT_descriptor_indexing we need to intiallize
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// all descriptor sets even the ones we don't use.
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pipeline_cache.BindBuffer(0, uniform_buffer.Handle(), 0, sizeof(VSPicaUniformData));
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@ -514,7 +519,7 @@ bool RasterizerVulkan::Draw(bool accelerate, bool is_indexed) {
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// Begin rendering
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const auto draw_rect = fb_helper.DrawRect();
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renderpass_cache.BeginRendering(framebuffer, draw_rect);
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render_manager.BeginRendering(framebuffer, draw_rect);
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// Configure viewport and scissor
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const auto viewport = fb_helper.Viewport();
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@ -6,7 +6,7 @@
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#include "video_core/rasterizer_accelerated.h"
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#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
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#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
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#include "video_core/renderer_vulkan/vk_render_manager.h"
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#include "video_core/renderer_vulkan/vk_stream_buffer.h"
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#include "video_core/renderer_vulkan/vk_texture_runtime.h"
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@ -31,7 +31,7 @@ struct ScreenInfo;
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class Instance;
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class Scheduler;
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class RenderpassCache;
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class RenderManager;
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class DescriptorPool;
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class RasterizerVulkan : public VideoCore::RasterizerAccelerated {
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VideoCore::CustomTexManager& custom_tex_manager,
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VideoCore::RendererBase& renderer, Frontend::EmuWindow& emu_window,
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const Instance& instance, Scheduler& scheduler, DescriptorPool& pool,
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RenderpassCache& renderpass_cache, u32 image_count);
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RenderManager& render_manager, u32 image_count);
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~RasterizerVulkan() override;
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void TickFrame();
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@ -145,7 +145,7 @@ private:
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private:
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const Instance& instance;
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Scheduler& scheduler;
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RenderpassCache& renderpass_cache;
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RenderManager& render_manager;
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PipelineCache pipeline_cache;
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TextureRuntime runtime;
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RasterizerCache res_cache;
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@ -6,7 +6,7 @@
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#include "common/assert.h"
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#include "video_core/rasterizer_cache/pixel_format.h"
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#include "video_core/renderer_vulkan/vk_instance.h"
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#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
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#include "video_core/renderer_vulkan/vk_render_manager.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_texture_runtime.h"
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@ -17,12 +17,12 @@ constexpr u32 MIN_DRAWS_TO_FLUSH = 20;
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using VideoCore::PixelFormat;
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using VideoCore::SurfaceType;
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RenderpassCache::RenderpassCache(const Instance& instance, Scheduler& scheduler)
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RenderManager::RenderManager(const Instance& instance, Scheduler& scheduler)
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: instance{instance}, scheduler{scheduler} {}
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RenderpassCache::~RenderpassCache() = default;
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RenderManager::~RenderManager() = default;
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void RenderpassCache::BeginRendering(const Framebuffer* framebuffer,
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void RenderManager::BeginRendering(const Framebuffer* framebuffer,
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Common::Rectangle<u32> draw_rect) {
|
||||
const vk::Rect2D render_area = {
|
||||
.offset{
|
||||
|
@ -46,7 +46,7 @@ void RenderpassCache::BeginRendering(const Framebuffer* framebuffer,
|
|||
BeginRendering(new_pass);
|
||||
}
|
||||
|
||||
void RenderpassCache::BeginRendering(const RenderPass& new_pass) {
|
||||
void RenderManager::BeginRendering(const RenderPass& new_pass) {
|
||||
if (pass == new_pass) [[likely]] {
|
||||
num_draws++;
|
||||
return;
|
||||
|
@ -67,12 +67,11 @@ void RenderpassCache::BeginRendering(const RenderPass& new_pass) {
|
|||
pass = new_pass;
|
||||
}
|
||||
|
||||
void RenderpassCache::EndRendering() {
|
||||
void RenderManager::EndRendering() {
|
||||
if (!pass.render_pass) {
|
||||
return;
|
||||
}
|
||||
|
||||
pass.render_pass = vk::RenderPass{};
|
||||
scheduler.Record([images = images, aspects = aspects](vk::CommandBuffer cmdbuf) {
|
||||
u32 num_barriers = 0;
|
||||
vk::PipelineStageFlags pipeline_flags{};
|
||||
|
@ -115,6 +114,11 @@ void RenderpassCache::EndRendering() {
|
|||
num_barriers, barriers.data());
|
||||
});
|
||||
|
||||
// Reset state.
|
||||
pass.render_pass = vk::RenderPass{};
|
||||
images = {};
|
||||
aspects = {};
|
||||
|
||||
// The Mali guide recommends flushing at the end of each major renderpass
|
||||
// Testing has shown this has a significant effect on rendering performance
|
||||
if (num_draws > MIN_DRAWS_TO_FLUSH && instance.ShouldFlush()) {
|
||||
|
@ -123,7 +127,7 @@ void RenderpassCache::EndRendering() {
|
|||
}
|
||||
}
|
||||
|
||||
vk::RenderPass RenderpassCache::GetRenderpass(VideoCore::PixelFormat color,
|
||||
vk::RenderPass RenderManager::GetRenderpass(VideoCore::PixelFormat color,
|
||||
VideoCore::PixelFormat depth, bool is_clear) {
|
||||
std::scoped_lock lock{cache_mutex};
|
||||
|
||||
|
@ -148,7 +152,7 @@ vk::RenderPass RenderpassCache::GetRenderpass(VideoCore::PixelFormat color,
|
|||
return *renderpass;
|
||||
}
|
||||
|
||||
vk::UniqueRenderPass RenderpassCache::CreateRenderPass(vk::Format color, vk::Format depth,
|
||||
vk::UniqueRenderPass RenderManager::CreateRenderPass(vk::Format color, vk::Format depth,
|
||||
vk::AttachmentLoadOp load_op) const {
|
||||
u32 attachment_count = 0;
|
||||
std::array<vk::AttachmentDescription, 2> attachments;
|
|
@ -24,23 +24,20 @@ struct RenderPass {
|
|||
vk::RenderPass render_pass;
|
||||
vk::Rect2D render_area;
|
||||
vk::ClearValue clear;
|
||||
bool do_clear;
|
||||
u32 do_clear;
|
||||
|
||||
bool operator==(const RenderPass& other) const noexcept {
|
||||
return std::tie(framebuffer, render_pass, render_area, do_clear) ==
|
||||
std::tie(other.framebuffer, other.render_pass, other.render_area,
|
||||
other.do_clear) &&
|
||||
std::memcmp(&clear, &other.clear, sizeof(vk::ClearValue)) == 0;
|
||||
return std::memcmp(this, &other, sizeof(RenderPass)) == 0;
|
||||
}
|
||||
};
|
||||
|
||||
class RenderpassCache {
|
||||
class RenderManager {
|
||||
static constexpr std::size_t MAX_COLOR_FORMATS = 13;
|
||||
static constexpr std::size_t MAX_DEPTH_FORMATS = 4;
|
||||
|
||||
public:
|
||||
explicit RenderpassCache(const Instance& instance, Scheduler& scheduler);
|
||||
~RenderpassCache();
|
||||
explicit RenderManager(const Instance& instance, Scheduler& scheduler);
|
||||
~RenderManager();
|
||||
|
||||
/// Begins a new renderpass with the provided framebuffer as render target.
|
||||
void BeginRendering(const Framebuffer* framebuffer, Common::Rectangle<u32> draw_rect);
|
|
@ -8,7 +8,7 @@
|
|||
#include "common/settings.h"
|
||||
#include "common/thread.h"
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_render_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
|
||||
MICROPROFILE_DEFINE(Vulkan_WaitForWorker, "Vulkan", "Wait for worker", MP_RGB(255, 192, 192));
|
||||
|
@ -98,6 +98,8 @@ void Scheduler::DispatchWork() {
|
|||
return;
|
||||
}
|
||||
|
||||
//on_dispatch();
|
||||
|
||||
{
|
||||
std::scoped_lock ql{queue_mutex};
|
||||
work_queue.push(std::move(chunk));
|
||||
|
@ -173,6 +175,8 @@ void Scheduler::SubmitExecution(vk::Semaphore signal_semaphore, vk::Semaphore wa
|
|||
state = StateFlags::AllDirty;
|
||||
const u64 signal_value = master_semaphore->NextTick();
|
||||
|
||||
on_submit();
|
||||
|
||||
Record([signal_semaphore, wait_semaphore, signal_value, this](vk::CommandBuffer cmdbuf) {
|
||||
MICROPROFILE_SCOPE(Vulkan_Submit);
|
||||
std::scoped_lock lock{submit_mutex};
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
#include <functional>
|
||||
#include "common/alignment.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/polyfill_thread.h"
|
||||
|
@ -49,11 +50,6 @@ public:
|
|||
/// Records the command to the current chunk.
|
||||
template <typename T>
|
||||
void Record(T&& command) {
|
||||
if (!use_worker_thread) {
|
||||
command(current_cmdbuf);
|
||||
return;
|
||||
}
|
||||
|
||||
if (chunk->Record(command)) {
|
||||
return;
|
||||
}
|
||||
|
@ -76,6 +72,16 @@ public:
|
|||
return False(state & flag);
|
||||
}
|
||||
|
||||
/// Registers a callback to perform on queue submission.
|
||||
void RegisterOnSubmit(std::function<void()>&& func) {
|
||||
on_submit = std::move(func);
|
||||
}
|
||||
|
||||
/// Registers a callback to perform on queue submission.
|
||||
void RegisterOnDispatch(std::function<void()>&& func) {
|
||||
on_dispatch = std::move(func);
|
||||
}
|
||||
|
||||
/// Returns the current command buffer tick.
|
||||
[[nodiscard]] u64 CurrentTick() const noexcept {
|
||||
return master_semaphore->CurrentTick();
|
||||
|
@ -194,6 +200,8 @@ private:
|
|||
std::vector<std::unique_ptr<CommandChunk>> chunk_reserve;
|
||||
vk::CommandBuffer current_cmdbuf;
|
||||
StateFlags state{};
|
||||
std::function<void()> on_submit;
|
||||
std::function<void()> on_dispatch;
|
||||
std::mutex execution_mutex;
|
||||
std::mutex reserve_mutex;
|
||||
std::mutex queue_mutex;
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include "video_core/renderer_vulkan/pica_to_vk.h"
|
||||
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_render_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_texture_runtime.h"
|
||||
|
||||
|
@ -249,10 +249,10 @@ constexpr u64 DOWNLOAD_BUFFER_SIZE = 16_MiB;
|
|||
} // Anonymous namespace
|
||||
|
||||
TextureRuntime::TextureRuntime(const Instance& instance, Scheduler& scheduler,
|
||||
RenderpassCache& renderpass_cache, DescriptorPool& pool,
|
||||
RenderManager& render_manager, DescriptorPool& pool,
|
||||
DescriptorSetProvider& texture_provider_, u32 num_swapchain_images_)
|
||||
: instance{instance}, scheduler{scheduler}, renderpass_cache{renderpass_cache},
|
||||
texture_provider{texture_provider_}, blit_helper{instance, scheduler, pool, renderpass_cache},
|
||||
: instance{instance}, scheduler{scheduler}, render_manager{render_manager},
|
||||
texture_provider{texture_provider_}, blit_helper{instance, scheduler, pool, render_manager},
|
||||
upload_buffer{instance, scheduler, vk::BufferUsageFlagBits::eTransferSrc, UPLOAD_BUFFER_SIZE,
|
||||
BufferType::Upload},
|
||||
download_buffer{instance, scheduler,
|
||||
|
@ -305,7 +305,7 @@ bool TextureRuntime::Reinterpret(Surface& source, Surface& dest,
|
|||
}
|
||||
|
||||
bool TextureRuntime::ClearTexture(Surface& surface, const VideoCore::TextureClear& clear) {
|
||||
renderpass_cache.EndRendering();
|
||||
render_manager.EndRendering();
|
||||
|
||||
const RecordParams params = {
|
||||
.aspect = surface.Aspect(),
|
||||
|
@ -377,7 +377,7 @@ void TextureRuntime::ClearTextureWithRenderpass(Surface& surface,
|
|||
|
||||
const auto color_format = is_color ? surface.pixel_format : PixelFormat::Invalid;
|
||||
const auto depth_format = is_color ? PixelFormat::Invalid : surface.pixel_format;
|
||||
const auto render_pass = renderpass_cache.GetRenderpass(color_format, depth_format, true);
|
||||
const auto render_pass = render_manager.GetRenderpass(color_format, depth_format, true);
|
||||
|
||||
const RecordParams params = {
|
||||
.aspect = surface.Aspect(),
|
||||
|
@ -454,7 +454,7 @@ void TextureRuntime::ClearTextureWithRenderpass(Surface& surface,
|
|||
|
||||
bool TextureRuntime::CopyTextures(Surface& source, Surface& dest,
|
||||
const VideoCore::TextureCopy& copy) {
|
||||
renderpass_cache.EndRendering();
|
||||
render_manager.EndRendering();
|
||||
|
||||
const RecordParams params = {
|
||||
.aspect = source.Aspect(),
|
||||
|
@ -559,7 +559,7 @@ bool TextureRuntime::BlitTextures(Surface& source, Surface& dest,
|
|||
return blit_helper.BlitDepthStencil(source, dest, blit);
|
||||
}
|
||||
|
||||
renderpass_cache.EndRendering();
|
||||
render_manager.EndRendering();
|
||||
|
||||
const RecordParams params = {
|
||||
.aspect = source.Aspect(),
|
||||
|
@ -667,7 +667,7 @@ void TextureRuntime::GenerateMipmaps(Surface& surface) {
|
|||
return;
|
||||
}
|
||||
|
||||
renderpass_cache.EndRendering();
|
||||
render_manager.EndRendering();
|
||||
|
||||
auto [width, height] = surface.RealExtent();
|
||||
const u32 levels = surface.levels;
|
||||
|
@ -738,7 +738,7 @@ Surface::Surface(TextureRuntime& runtime_, const VideoCore::SurfaceParams& param
|
|||
raw_images[num_images++] = handles[1].image;
|
||||
}
|
||||
|
||||
runtime->renderpass_cache.EndRendering();
|
||||
runtime->render_manager.EndRendering();
|
||||
scheduler->Record([raw_images, num_images, aspect = traits.aspect](vk::CommandBuffer cmdbuf) {
|
||||
const auto barriers = MakeInitBarriers(aspect, raw_images, num_images);
|
||||
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe,
|
||||
|
@ -783,7 +783,7 @@ Surface::Surface(TextureRuntime& runtime_, const VideoCore::SurfaceBase& surface
|
|||
raw_images[num_images++] = handles[2].image;
|
||||
}
|
||||
|
||||
runtime->renderpass_cache.EndRendering();
|
||||
runtime->render_manager.EndRendering();
|
||||
scheduler->Record([raw_images, num_images, aspect = traits.aspect](vk::CommandBuffer cmdbuf) {
|
||||
const auto barriers = MakeInitBarriers(aspect, raw_images, num_images);
|
||||
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe,
|
||||
|
@ -814,7 +814,7 @@ Surface::~Surface() {
|
|||
|
||||
void Surface::Upload(const VideoCore::BufferTextureCopy& upload,
|
||||
const VideoCore::StagingData& staging) {
|
||||
runtime->renderpass_cache.EndRendering();
|
||||
runtime->render_manager.EndRendering();
|
||||
|
||||
const RecordParams params = {
|
||||
.aspect = Aspect(),
|
||||
|
@ -982,7 +982,7 @@ void Surface::Download(const VideoCore::BufferTextureCopy& download,
|
|||
runtime->download_buffer.Commit(staging.size);
|
||||
});
|
||||
|
||||
runtime->renderpass_cache.EndRendering();
|
||||
runtime->render_manager.EndRendering();
|
||||
|
||||
if (pixel_format == PixelFormat::D24S8) {
|
||||
runtime->blit_helper.DepthToBuffer(*this, runtime->download_buffer.Handle(), download);
|
||||
|
@ -1082,7 +1082,7 @@ void Surface::ScaleUp(u32 new_scale) {
|
|||
MakeHandle(instance, GetScaledWidth(), GetScaledHeight(), levels, texture_type,
|
||||
traits.native, traits.usage, flags, traits.aspect, false, DebugName(true));
|
||||
|
||||
runtime->renderpass_cache.EndRendering();
|
||||
runtime->render_manager.EndRendering();
|
||||
scheduler->Record(
|
||||
[raw_images = std::array{Image()}, aspect = traits.aspect](vk::CommandBuffer cmdbuf) {
|
||||
const auto barriers = MakeInitBarriers(aspect, raw_images, raw_images.size());
|
||||
|
@ -1160,7 +1160,7 @@ vk::ImageView Surface::CopyImageView() noexcept {
|
|||
copy_layout = vk::ImageLayout::eUndefined;
|
||||
}
|
||||
|
||||
runtime->renderpass_cache.EndRendering();
|
||||
runtime->render_manager.EndRendering();
|
||||
|
||||
const RecordParams params = {
|
||||
.aspect = Aspect(),
|
||||
|
@ -1348,7 +1348,7 @@ vk::Framebuffer Surface::Framebuffer() noexcept {
|
|||
const auto color_format = is_depth ? PixelFormat::Invalid : pixel_format;
|
||||
const auto depth_format = is_depth ? pixel_format : PixelFormat::Invalid;
|
||||
const auto render_pass =
|
||||
runtime->renderpass_cache.GetRenderpass(color_format, depth_format, false);
|
||||
runtime->render_manager.GetRenderpass(color_format, depth_format, false);
|
||||
const auto attachments = std::array{ImageView()};
|
||||
framebuffers[index] = MakeFramebuffer(instance->GetDevice(), render_pass, GetScaledWidth(),
|
||||
GetScaledHeight(), attachments, 1);
|
||||
|
@ -1462,7 +1462,7 @@ Framebuffer::Framebuffer(TextureRuntime& runtime, const VideoCore::FramebufferPa
|
|||
Surface* color, Surface* depth)
|
||||
: VideoCore::FramebufferParams{params}, res_scale{color ? color->res_scale
|
||||
: (depth ? depth->res_scale : 1u)} {
|
||||
auto& renderpass_cache = runtime.GetRenderpassCache();
|
||||
auto& render_manager = runtime.GetRenderpassCache();
|
||||
if (shadow_rendering && !color) {
|
||||
return;
|
||||
}
|
||||
|
@ -1497,11 +1497,11 @@ Framebuffer::Framebuffer(TextureRuntime& runtime, const VideoCore::FramebufferPa
|
|||
const vk::Device device = runtime.GetInstance().GetDevice();
|
||||
if (shadow_rendering) {
|
||||
render_pass =
|
||||
renderpass_cache.GetRenderpass(PixelFormat::Invalid, PixelFormat::Invalid, false);
|
||||
render_manager.GetRenderpass(PixelFormat::Invalid, PixelFormat::Invalid, false);
|
||||
framebuffer = MakeFramebuffer(device, render_pass, color->GetScaledWidth(),
|
||||
color->GetScaledHeight(), {}, 0);
|
||||
} else {
|
||||
render_pass = renderpass_cache.GetRenderpass(formats[0], formats[1], false);
|
||||
render_pass = render_manager.GetRenderpass(formats[0], formats[1], false);
|
||||
framebuffer =
|
||||
MakeFramebuffer(device, render_pass, width, height, attachments, num_attachments);
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@ struct Material;
|
|||
namespace Vulkan {
|
||||
|
||||
class Instance;
|
||||
class RenderpassCache;
|
||||
class RenderManager;
|
||||
class DescriptorPool;
|
||||
class DescriptorSetProvider;
|
||||
class Surface;
|
||||
|
@ -42,7 +42,7 @@ class TextureRuntime {
|
|||
|
||||
public:
|
||||
explicit TextureRuntime(const Instance& instance, Scheduler& scheduler,
|
||||
RenderpassCache& renderpass_cache, DescriptorPool& pool,
|
||||
RenderManager& render_manager, DescriptorPool& pool,
|
||||
DescriptorSetProvider& texture_provider, u32 num_swapchain_images);
|
||||
~TextureRuntime();
|
||||
|
||||
|
@ -54,8 +54,8 @@ public:
|
|||
return scheduler;
|
||||
}
|
||||
|
||||
RenderpassCache& GetRenderpassCache() {
|
||||
return renderpass_cache;
|
||||
RenderManager& GetRenderpassCache() {
|
||||
return render_manager;
|
||||
}
|
||||
|
||||
/// Returns the removal threshold ticks for the garbage collector
|
||||
|
@ -95,7 +95,7 @@ private:
|
|||
private:
|
||||
const Instance& instance;
|
||||
Scheduler& scheduler;
|
||||
RenderpassCache& renderpass_cache;
|
||||
RenderManager& render_manager;
|
||||
DescriptorSetProvider& texture_provider;
|
||||
BlitHelper blit_helper;
|
||||
StreamBuffer upload_buffer;
|
||||
|
|
Loading…
Reference in a new issue