From 6cccc36505f65161086a532f66e5bb200f47757a Mon Sep 17 00:00:00 2001 From: Subv Date: Tue, 29 Dec 2015 20:35:25 -0500 Subject: [PATCH] HLE/Timers: Reset OneShot timers when they are acquired instead of when they're triggered. Closes #1139 --- src/core/hle/kernel/timer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/core/hle/kernel/timer.cpp b/src/core/hle/kernel/timer.cpp index 08b3ea8c0..ce6bbd719 100644 --- a/src/core/hle/kernel/timer.cpp +++ b/src/core/hle/kernel/timer.cpp @@ -42,6 +42,9 @@ bool Timer::ShouldWait() { void Timer::Acquire() { ASSERT_MSG( !ShouldWait(), "object unavailable!"); + + if (reset_type == RESETTYPE_ONESHOT) + signaled = false; } void Timer::Set(s64 initial, s64 interval) { @@ -84,9 +87,6 @@ static void TimerCallback(u64 timer_handle, int cycles_late) { // Resume all waiting threads timer->WakeupAllWaitingThreads(); - if (timer->reset_type == RESETTYPE_ONESHOT) - timer->signaled = false; - if (timer->interval_delay != 0) { // Reschedule the timer with the interval delay u64 interval_microseconds = timer->interval_delay / 1000;