video_core: Initialize unrefered attributes to 1.f (#6966)

This commit is contained in:
GPUCode 2023-09-17 00:46:44 +03:00 committed by GitHub
parent 8aee625a14
commit 542209c993
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 7 additions and 3 deletions

View file

@ -1841,7 +1841,7 @@ struct Vertex {
if (attrib < config.gs_output_attributes) {
return fmt::format("vtx.attributes[{}].{}", attrib, "xyzw"[comp]);
}
return "0.0";
return "1.0";
};
out += "const float EPSILON_Z = 0.00000001f;\n\n";

View file

@ -1810,7 +1810,7 @@ layout (set = 0, binding = 0, std140) uniform vs_config {
if (attrib < config.gs_output_attributes) {
return fmt::format("vs_out_attr{}.{}", attrib, "xyzw"[comp]);
}
return "0.0";
return "1.0";
};
out += "const float EPSILON_Z = 0.00000001f;\n\n";
@ -1900,7 +1900,7 @@ struct Vertex {
if (attrib < config.gs_output_attributes) {
return fmt::format("vtx.attributes[{}].{}", attrib, "xyzw"[comp]);
}
return "0.0";
return "1.0";
};
out += "const float EPSILON_Z = 0.00000001f;\n\n";

View file

@ -44,6 +44,10 @@ OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs,
std::array<f24, 32> vertex_slots_overflow;
};
// Some games use attributes without setting them in GPUREG_SH_OUTMAP_Oi
// Hardware tests have shown that they are initialized to 1.f in this case.
vertex_slots_overflow.fill(f24::One());
// Assert that OutputVertex has enough space for 24 semantic registers
static_assert(sizeof(std::array<f24, 24>) == sizeof(ret),
"Struct and array have different sizes.");