diff --git a/src/video_core/pica/pica_core.cpp b/src/video_core/pica/pica_core.cpp index 53e273833..1c9304090 100644 --- a/src/video_core/pica/pica_core.cpp +++ b/src/video_core/pica/pica_core.cpp @@ -256,6 +256,10 @@ void PicaCore::WriteInternalReg(u32 id, u32 value, u32 mask) { case PICA_REG_INDEX(vs.bool_uniforms): vs_setup.WriteUniformBoolReg(regs.internal.vs.bool_uniforms.Value()); + if (!regs.internal.pipeline.gs_unit_exclusive_configuration && + regs.internal.pipeline.use_gs == PipelineRegs::UseGS::No) { + gs_setup.WriteUniformBoolReg(regs.internal.vs.bool_uniforms.Value()); + } break; case PICA_REG_INDEX(vs.int_uniforms[0]): @@ -264,6 +268,10 @@ void PicaCore::WriteInternalReg(u32 id, u32 value, u32 mask) { case PICA_REG_INDEX(vs.int_uniforms[3]): { const u32 index = (id - PICA_REG_INDEX(vs.int_uniforms[0])); vs_setup.WriteUniformIntReg(index, regs.internal.vs.GetIntUniform(index)); + if (!regs.internal.pipeline.gs_unit_exclusive_configuration && + regs.internal.pipeline.use_gs == PipelineRegs::UseGS::No) { + gs_setup.WriteUniformIntReg(index, regs.internal.vs.GetIntUniform(index)); + } break; } @@ -275,7 +283,11 @@ void PicaCore::WriteInternalReg(u32 id, u32 value, u32 mask) { case PICA_REG_INDEX(vs.uniform_setup.set_value[5]): case PICA_REG_INDEX(vs.uniform_setup.set_value[6]): case PICA_REG_INDEX(vs.uniform_setup.set_value[7]): { - vs_setup.WriteUniformFloatReg(regs.internal.vs, value); + const auto index = vs_setup.WriteUniformFloatReg(regs.internal.vs, value); + if (!regs.internal.pipeline.gs_unit_exclusive_configuration && + regs.internal.pipeline.use_gs == PipelineRegs::UseGS::No && index) { + gs_setup.uniforms.f[index.value()] = vs_setup.uniforms.f[index.value()]; + } break; } diff --git a/src/video_core/pica/shader_setup.cpp b/src/video_core/pica/shader_setup.cpp index 2b4b62002..9eca8f372 100644 --- a/src/video_core/pica/shader_setup.cpp +++ b/src/video_core/pica/shader_setup.cpp @@ -27,21 +27,23 @@ void ShaderSetup::WriteUniformIntReg(u32 index, const Common::Vec4 values) { uniforms.i[index] = values; } -void ShaderSetup::WriteUniformFloatReg(ShaderRegs& config, u32 value) { +std::optional ShaderSetup::WriteUniformFloatReg(ShaderRegs& config, u32 value) { auto& uniform_setup = config.uniform_setup; const bool is_float32 = uniform_setup.IsFloat32(); if (!uniform_queue.Push(value, is_float32)) { - return; + return std::nullopt; } const auto uniform = uniform_queue.Get(is_float32); if (uniform_setup.index >= uniforms.f.size()) { LOG_ERROR(HW_GPU, "Invalid float uniform index {}", uniform_setup.index.Value()); - return; + return std::nullopt; } - uniforms.f[uniform_setup.index] = uniform; - uniform_setup.index.Assign(uniform_setup.index + 1); + const u32 index = uniform_setup.index.Value(); + uniforms.f[index] = uniform; + uniform_setup.index.Assign(index + 1); + return index; } u64 ShaderSetup::GetProgramCodeHash() { diff --git a/src/video_core/pica/shader_setup.h b/src/video_core/pica/shader_setup.h index 1a240000a..7011559c4 100644 --- a/src/video_core/pica/shader_setup.h +++ b/src/video_core/pica/shader_setup.h @@ -4,6 +4,7 @@ #pragma once +#include #include "common/vector_math.h" #include "video_core/pica/packed_attribute.h" #include "video_core/pica_types.h" @@ -58,7 +59,7 @@ public: void WriteUniformIntReg(u32 index, const Common::Vec4 values); - void WriteUniformFloatReg(ShaderRegs& config, u32 value); + std::optional WriteUniformFloatReg(ShaderRegs& config, u32 value); u64 GetProgramCodeHash();