Thread: Convert thread_ready_queue to pointers
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parent
0b64705384
commit
5619e790b8
1 changed files with 9 additions and 10 deletions
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@ -38,7 +38,7 @@ ResultVal<bool> Thread::WaitSynchronization() {
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static std::vector<Thread*> thread_queue; // TODO(yuriks): Owned
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// Lists only ready thread ids.
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static Common::ThreadQueueList<Handle> thread_ready_queue;
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static Common::ThreadQueueList<Thread*> thread_ready_queue;
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static Thread* current_thread;
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@ -88,16 +88,15 @@ void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
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/// Change a thread to "ready" state
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void ChangeReadyState(Thread* t, bool ready) {
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Handle handle = t->GetHandle();
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if (t->IsReady()) {
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if (!ready) {
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thread_ready_queue.remove(t->current_priority, handle);
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thread_ready_queue.remove(t->current_priority, t);
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}
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} else if (ready) {
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if (t->IsRunning()) {
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thread_ready_queue.push_front(t->current_priority, handle);
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thread_ready_queue.push_front(t->current_priority, t);
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} else {
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thread_ready_queue.push_back(t->current_priority, handle);
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thread_ready_queue.push_back(t->current_priority, t);
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}
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t->status = THREADSTATUS_READY;
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}
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@ -225,7 +224,7 @@ void SwitchContext(Thread* t) {
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/// Gets the next thread that is ready to be run by priority
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Thread* NextThread() {
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Handle next;
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Thread* next;
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Thread* cur = GetCurrentThread();
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if (cur && cur->IsRunning()) {
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@ -236,7 +235,7 @@ Thread* NextThread() {
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if (next == 0) {
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return nullptr;
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}
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return Kernel::g_handle_table.Get<Thread>(next);
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return next;
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}
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void WaitCurrentThread(WaitType wait_type, Object* wait_object) {
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@ -269,7 +268,7 @@ void DebugThreadQueue() {
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}
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LOG_DEBUG(Kernel, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThread()->GetHandle());
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for (Thread* t : thread_queue) {
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s32 priority = thread_ready_queue.contains(t->GetHandle());
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s32 priority = thread_ready_queue.contains(t);
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if (priority != -1) {
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LOG_DEBUG(Kernel, "0x%02X 0x%08X", priority, t->GetHandle());
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}
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@ -346,7 +345,7 @@ void Thread::SetPriority(s32 priority) {
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// Change thread priority
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s32 old = current_priority;
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thread_ready_queue.remove(old, GetHandle());
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thread_ready_queue.remove(old, this);
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current_priority = priority;
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thread_ready_queue.prepare(current_priority);
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@ -355,7 +354,7 @@ void Thread::SetPriority(s32 priority) {
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status = (status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
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}
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if (IsReady()) {
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thread_ready_queue.push_back(current_priority, GetHandle());
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thread_ready_queue.push_back(current_priority, this);
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}
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}
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