primitive_assembly: Take triangle_handler by reference
Avoids copying the std::function when we don't need to. Particularly given the std::function isn't actually stored anywhere, so there's no need to move it.
This commit is contained in:
parent
e38e79e27e
commit
59bb84b86c
2 changed files with 2 additions and 2 deletions
|
@ -15,7 +15,7 @@ PrimitiveAssembler<VertexType>::PrimitiveAssembler(PipelineRegs::TriangleTopolog
|
||||||
|
|
||||||
template <typename VertexType>
|
template <typename VertexType>
|
||||||
void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
|
void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
|
||||||
TriangleHandler triangle_handler) {
|
const TriangleHandler& triangle_handler) {
|
||||||
switch (topology) {
|
switch (topology) {
|
||||||
case PipelineRegs::TriangleTopology::List:
|
case PipelineRegs::TriangleTopology::List:
|
||||||
case PipelineRegs::TriangleTopology::Shader:
|
case PipelineRegs::TriangleTopology::Shader:
|
||||||
|
|
|
@ -29,7 +29,7 @@ struct PrimitiveAssembler {
|
||||||
* NOTE: We could specify the triangle handler in the constructor, but this way we can
|
* NOTE: We could specify the triangle handler in the constructor, but this way we can
|
||||||
* keep event and handler code next to each other.
|
* keep event and handler code next to each other.
|
||||||
*/
|
*/
|
||||||
void SubmitVertex(const VertexType& vtx, TriangleHandler triangle_handler);
|
void SubmitVertex(const VertexType& vtx, const TriangleHandler& triangle_handler);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Invert the vertex order of the next triangle. Called by geometry shader emitter.
|
* Invert the vertex order of the next triangle. Called by geometry shader emitter.
|
||||||
|
|
Loading…
Reference in a new issue