From 5a454173a875c52a00850b2f1f080c183e5e7936 Mon Sep 17 00:00:00 2001 From: wwylele Date: Sun, 18 Jun 2017 10:17:12 +0300 Subject: [PATCH] gl_rasterizer/lighting: use the formula from the paper for germetic factor --- src/video_core/renderer_opengl/gl_shader_gen.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 04e7cb0c4..540cbb9d0 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -521,6 +521,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { "vec3 light_vector = vec3(0.0);\n" "vec3 refl_value = vec3(0.0);\n" "vec3 spot_dir = vec3(0.0);\n" + "vec3 half_vector = vec3(0.0);\n" "float geo_factor = 1.0;\n"; // Compute fragment normals and tangents @@ -564,15 +565,14 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { // Gets the index into the specified lookup table for specular lighting auto GetLutIndex = [&lighting](unsigned light_num, LightingRegs::LightingLutInput input, bool abs) { - const std::string half_angle = "normalize(normalize(view) + light_vector)"; std::string index; switch (input) { case LightingRegs::LightingLutInput::NH: - index = "dot(normal, " + half_angle + ")"; + index = "dot(normal, normalize(half_vector))"; break; case LightingRegs::LightingLutInput::VH: - index = std::string("dot(normalize(view), " + half_angle + ")"); + index = std::string("dot(normalize(view), normalize(half_vector))"); break; case LightingRegs::LightingLutInput::NV: @@ -593,9 +593,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { // Note: even if the normal vector is modified by normal map, which is not the // normal of the tangent plane anymore, the half angle vector is still projected // using the modified normal vector. - std::string half_angle_proj = half_angle + - " - normal / dot(normal, normal) * dot(normal, " + - half_angle + ")"; + std::string half_angle_proj = "normalize(half_vector) - normal / dot(normal, " + "normal) * dot(normal, normalize(half_vector))"; // Note: the half angle vector projection is confirmed not normalized before the dot // product. The result is in fact not cos(phi) as the name suggested. index = "dot(" + half_angle_proj + ", tangent)"; @@ -641,6 +640,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { out += "light_vector = normalize(" + light_src + ".position + view);\n"; out += "spot_dir = " + light_src + ".spot_direction;\n"; + out += "half_vector = normalize(view) + light_vector;\n"; // Compute dot product of light_vector and normal, adjust if lighting is one-sided or // two-sided @@ -675,8 +675,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { lighting.clamp_highlights ? "(dot(light_vector, normal) <= 0.0 ? 0.0 : 1.0)" : "1.0"; if (light_config.geometric_factor_0 || light_config.geometric_factor_1) { - out += "geo_factor = 1 + dot(light_vector, normalize(view));\n" - "geo_factor = geo_factor == 0.0 ? 0.0 : min(0.5 * " + + out += "geo_factor = dot(half_vector, half_vector);\n" + "geo_factor = geo_factor == 0.0 ? 0.0 : min(" + dot_product + " / geo_factor, 1.0);\n"; }