citra: update default ini with new input system

This commit is contained in:
wwylele 2017-01-28 15:30:42 +02:00
parent e02c4b7195
commit 5a692ddaec

View file

@ -8,34 +8,47 @@ namespace DefaultINI {
const char* sdl2_config_file = R"(
[Controls]
pad_start =
pad_select =
pad_home =
pad_dup =
pad_ddown =
pad_dleft =
pad_dright =
pad_a =
pad_b =
pad_x =
pad_y =
pad_l =
pad_r =
pad_zl =
pad_zr =
pad_cup =
pad_cdown =
pad_cleft =
pad_cright =
pad_circle_up =
pad_circle_down =
pad_circle_left =
pad_circle_right =
pad_circle_modifier =
# The input devices and parameters for each 3DS native input
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
# The applied modifier scale to circle pad.
# Must be in range of 0.0-1.0. Defaults to 0.5
pad_circle_modifier_scale =
# for button input, the following devices are avaible:
# - "keyboard" (default) for keyboard input. Required parameters:
# - "code": the code of the key to bind
# - "sdl" for joystick input using SDL. Required parameters:
# - "joystick": the index of the joystick to bind
# - "button"(optional): the index of the button to bind
# - "hat"(optional): the index of the hat to bind as direction buttons
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
button_a=
button_b=
button_x=
button_y=
button_up=
button_down=
button_left=
button_right=
button_l=
button_r=
button_start=
button_select=
button_zl=
button_zr=
button_home=
# for analog input, the following devices are avaible:
# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
# - "up", "down", "left", "right": sub-devices for each direction.
# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
# - "modifier": sub-devices as a modifier.
# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
# Must be in range of 0.0-1.0. Defaults to 0.5
# - "sdl" for joystick input using SDL. Required parameters:
# - "joystick": the index of the joystick to bind
# - "axis_x": the index of the axis to bind as x-axis (default to 0)
# - "axis_y": the index of the axis to bind as y-axis (default to 1)
circle_pad=
c_stick=
[Core]
# Whether to use the Just-In-Time (JIT) compiler for CPU emulation