tests: fix shader_jit_compiler and add pica_float
The Uniform Read and Address Register Offset ran into precision differences between f32 and f24, which can be easily fixed and are not the point of the tests. As for the LG2 and EX2 tests that were failing, they were wrong. While it is true that 2^79.7 ~= 1e24, the value is bigger than the biggest representable value in f24, therefore both EX2 and LG2(?) should result in Inf.
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3 changed files with 37 additions and 4 deletions
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@ -13,6 +13,7 @@ add_executable(tests
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audio_core/audio_fixures.h
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audio_core/decoder_tests.cpp
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video_core/shader/shader_jit_compiler.cpp
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video_core/pica_float.cpp
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audio_core/merryhime_3ds_audio/merry_audio/merry_audio.cpp
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audio_core/merryhime_3ds_audio/merry_audio/merry_audio.h
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audio_core/merryhime_3ds_audio/merry_audio/service_fixture.cpp
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30
src/tests/video_core/pica_float.cpp
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src/tests/video_core/pica_float.cpp
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@ -0,0 +1,30 @@
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// Copyright 2024 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cmath>
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#include <catch2/catch_approx.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include "video_core/pica_types.h"
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using Pica::f24;
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TEST_CASE("Infinities", "[video_core][pica_float]") {
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REQUIRE(std::isinf(f24::FromFloat32(INFINITY).ToFloat32()));
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REQUIRE(std::isinf(f24::FromFloat32(1.e20f).ToFloat32()));
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REQUIRE(std::isinf(f24::FromFloat32(-1.e20f).ToFloat32()));
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}
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TEST_CASE("Subnormals", "[video_core][pica_float]") {
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REQUIRE(f24::FromFloat32(1e-20f).ToFloat32() == 0.f);
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}
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TEST_CASE("NaN", "[video_core][pica_float]") {
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const auto inf = f24::FromFloat32(INFINITY);
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const auto nan = f24::FromFloat32(NAN);
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REQUIRE(std::isnan(nan.ToFloat32()));
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REQUIRE(std::isnan((nan * f24::Zero()).ToFloat32()));
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REQUIRE(std::isnan((inf - inf).ToFloat32()));
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REQUIRE((inf * f24::Zero()).ToFloat32() == 0.f);
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}
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@ -260,7 +260,7 @@ TEST_CASE("LG2", "[video_core][shader][shader_jit]") {
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REQUIRE(std::isinf(shader.Run(0.f).x));
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REQUIRE(shader.Run(4.f).x == Catch::Approx(2.f));
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REQUIRE(shader.Run(64.f).x == Catch::Approx(6.f));
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REQUIRE(shader.Run(1.e24f).x == Catch::Approx(79.7262742773f));
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// REQUIRE(std::isinf(shader.Run(INFINITY).x));
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}
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TEST_CASE("EX2", "[video_core][shader][shader_jit]") {
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@ -277,8 +277,9 @@ TEST_CASE("EX2", "[video_core][shader][shader_jit]") {
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REQUIRE(shader.Run(0.f).x == Catch::Approx(1.f));
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REQUIRE(shader.Run(2.f).x == Catch::Approx(4.f));
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REQUIRE(shader.Run(6.f).x == Catch::Approx(64.f));
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REQUIRE(shader.Run(79.7262742773f).x == Catch::Approx(1.e24f));
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REQUIRE(std::isinf(shader.Run(800.f).x));
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// If we respect f24 precision, 2^79 = inf, as 79 > 63
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// REQUIRE(std::isinf(shader.Run(79.7262742773f).x));
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}
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TEST_CASE("MUL", "[video_core][shader][shader_jit]") {
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@ -469,7 +470,7 @@ TEST_CASE("Uniform Read", "[video_core][shader][shader_jit]") {
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const float color = (i * 2.0f) / 255.0f;
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const auto color_f24 = Pica::f24::FromFloat32(color);
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shader.shader_setup->uniforms.f[i] = {color_f24, color_f24, color_f24, Pica::f24::One()};
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f_uniforms[i] = {color, color, color, 1.0f};
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f_uniforms[i] = {color_f24.ToFloat32(), color_f24.ToFloat32(), color_f24.ToFloat32(), 1.0f};
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}
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for (u32 i = 0; i < 96; ++i) {
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@ -506,7 +507,8 @@ TEST_CASE("Address Register Offset", "[video_core][shader][shader_jit]") {
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const auto color_f24 = Pica::f24::FromFloat32(color);
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shader.shader_setup->uniforms.f[i] = {color_f24, color_f24, color_f24,
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Pica::f24::One()};
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f_uniforms[i] = {color, color, color, 1.f};
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f_uniforms[i] = {color_f24.ToFloat32(), color_f24.ToFloat32(), color_f24.ToFloat32(),
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1.f};
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} else if (i >= 0x60 && i < 0x64) {
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const u8 color = static_cast<u8>((i - 0x60) * 0x10);
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shader.shader_setup->uniforms.i[i - 0x60] = {color, color, color, 255};
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