video_core: fix shader.cpp signed / unsigned warning

This commit is contained in:
Kloen 2017-01-23 16:27:45 +01:00
parent 753fea5d65
commit 5cc94c17f6

View file

@ -118,7 +118,7 @@ void ShaderSetup::Run(UnitState& state, const InputVertex& input, int num_attrib
// Setup input register table
const auto& attribute_register_map = config.input_register_map;
for (unsigned i = 0; i < num_attributes; i++)
for (int i = 0; i < num_attributes; i++)
state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
state.conditional_code[0] = false;
@ -146,7 +146,7 @@ DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_
// Setup input register table
boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
const auto& attribute_register_map = config.input_register_map;
for (unsigned i = 0; i < num_attributes; i++)
for (int i = 0; i < num_attributes; i++)
state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
state.conditional_code[0] = false;