GL: Fix HW depth-buffering
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parent
81f0cf1019
commit
5df381870d
3 changed files with 22 additions and 3 deletions
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@ -254,6 +254,11 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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SyncDepthModifiers();
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break;
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// Depth buffering
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case PICA_REG_INDEX(depthmap_enable):
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state.draw.shader_dirty = true;
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break;
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// Blending
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case PICA_REG_INDEX(output_merger.alphablend_enable):
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SyncBlendEnabled();
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@ -865,9 +870,9 @@ void RasterizerOpenGL::SyncCullMode() {
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void RasterizerOpenGL::SyncDepthModifiers() {
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float depth_scale = -Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
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float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32() / 2.0f;
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float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
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// TODO: Implement scale modifier
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uniform_block_data.data.depth_scale = depth_scale;
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uniform_block_data.data.depth_offset = depth_offset;
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uniform_block_data.dirty = true;
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}
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@ -35,6 +35,8 @@ struct PicaShaderConfig {
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PicaShaderConfig res;
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const auto& regs = Pica::g_state.regs;
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res.depthmap_enable = regs.depthmap_enable;
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res.alpha_test_func = regs.output_merger.alpha_test.enable ?
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regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always;
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@ -141,6 +143,8 @@ struct PicaShaderConfig {
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return std::memcmp(this, &o, sizeof(PicaShaderConfig)) == 0;
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};
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Pica::Regs::DepthBuffering depthmap_enable = Pica::Regs::DepthBuffering::WBuffering;
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Pica::Regs::CompareFunc alpha_test_func = Pica::Regs::CompareFunc::Never;
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std::array<Pica::Regs::TevStageConfig, 6> tev_stages = {};
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u8 combiner_buffer_input = 0;
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@ -303,6 +307,7 @@ private:
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GLvec4 const_color[6];
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GLvec4 tev_combiner_buffer_color;
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GLint alphatest_ref;
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GLfloat depth_scale;
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GLfloat depth_offset;
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alignas(16) GLvec3 lighting_global_ambient;
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LightSrc light_src[8];
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@ -525,6 +525,7 @@ layout (std140) uniform shader_data {
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vec4 const_color[NUM_TEV_STAGES];
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vec4 tev_combiner_buffer_color;
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int alphatest_ref;
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float depth_scale;
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float depth_offset;
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vec3 lighting_global_ambient;
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LightSrc light_src[NUM_LIGHTS];
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@ -566,7 +567,15 @@ vec4 secondary_fragment_color = vec4(0.0);
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}
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out += "color = last_tex_env_out;\n";
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out += "gl_FragDepth = gl_FragCoord.z + depth_offset;\n}";
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out += "float z_over_w = gl_FragCoord.z * 2.0 - 1.0;\n";
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out += "float depth = z_over_w * depth_scale + depth_offset;\n";
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if (config.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {
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out += "depth /= gl_FragCoord.w;\n";
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}
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out += "gl_FragDepth = depth;\n";
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out += "}";
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return out;
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}
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