qt: Fix per-game config loading for 3DSX/ELF. (#6691)
Co-authored-by: Michael Theall <pigman46@gmail.com>
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2 changed files with 10 additions and 11 deletions
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@ -27,7 +27,8 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString
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Core::System& system_)
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Core::System& system_)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()),
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: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()),
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filename{file_name.toStdString()}, title_id{title_id_}, system{system_} {
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filename{file_name.toStdString()}, title_id{title_id_}, system{system_} {
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const auto config_file_name = title_id == 0 ? filename : fmt::format("{:016X}", title_id);
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const auto config_file_name = title_id == 0 ? std::string(FileUtil::GetFilename(filename))
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: fmt::format("{:016X}", title_id);
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game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
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game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
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audio_tab = std::make_unique<ConfigureAudio>(this);
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audio_tab = std::make_unique<ConfigureAudio>(this);
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@ -1171,21 +1171,19 @@ void GMainWindow::BootGame(const QString& filename) {
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movie.PrepareForPlayback(movie_playback_path.toStdString());
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movie.PrepareForPlayback(movie_playback_path.toStdString());
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}
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}
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u64 title_id{0};
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const std::string path = filename.toStdString();
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const std::string path = filename.toStdString();
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const auto loader = Loader::GetLoader(path);
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const auto loader = Loader::GetLoader(path);
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if (loader && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success) {
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u64 title_id{0};
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loader->ReadProgramId(title_id);
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// Load per game settings
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// Load per game settings
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const std::string name{FileUtil::GetFilename(filename.toStdString())};
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const std::string name{FileUtil::GetFilename(filename.toStdString())};
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const std::string config_file_name =
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const std::string config_file_name = title_id == 0 ? name : fmt::format("{:016X}", title_id);
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title_id == 0 ? name : fmt::format("{:016X}", title_id);
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LOG_INFO(Frontend, "Loading per game config file for title {}", config_file_name);
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Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
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Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
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system.ApplySettings();
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system.ApplySettings();
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LOG_INFO(Frontend, "Using per game config file for title id {}", config_file_name);
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}
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Settings::LogSettings();
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Settings::LogSettings();
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// Save configurations
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// Save configurations
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