diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 7821170db..8bc8e2b36 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -416,7 +416,7 @@ vec4 secondary_fragment_color = vec4(0.0); std::string light_src = "light_src[" + std::to_string(num) + "]"; if (config.light_src[light_index].directional) - out += "light_vector = normalize(-" + light_src + ".position);\n"; + out += "light_vector = normalize(" + light_src + ".position);\n"; else out += "light_vector = normalize(" + light_src + ".position - fragment_position);\n";