video_core: Avoid setting alpha tev with Dot3_RGBA8 color op (#6907)
* Further reduces unnecessary shader regenerations
This commit is contained in:
parent
f2e0748a22
commit
61cf550d0c
2 changed files with 16 additions and 4 deletions
|
@ -99,6 +99,11 @@ PicaFSConfig PicaFSConfig::BuildFromRegs(const Pica::Regs& regs, bool use_normal
|
|||
state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw;
|
||||
state.tev_stages[i].ops_raw = tev_stage.ops_raw;
|
||||
state.tev_stages[i].scales_raw = tev_stage.scales_raw;
|
||||
if (tev_stage.color_op == TevStageConfig::Operation::Dot3_RGBA) {
|
||||
state.tev_stages[i].sources_raw &= 0xFFF;
|
||||
state.tev_stages[i].modifiers_raw &= 0xFFF;
|
||||
state.tev_stages[i].ops_raw &= 0xF;
|
||||
}
|
||||
}
|
||||
|
||||
state.fog_mode = regs.texturing.fog_mode;
|
||||
|
@ -226,8 +231,9 @@ PicaFSConfig PicaFSConfig::BuildFromRegs(const Pica::Regs& regs, bool use_normal
|
|||
|
||||
state.shadow_rendering = regs.framebuffer.output_merger.fragment_operation_mode ==
|
||||
FramebufferRegs::FragmentOperationMode::Shadow;
|
||||
|
||||
if (state.shadow_rendering) {
|
||||
state.shadow_texture_orthographic = regs.texturing.shadow.orthographic != 0;
|
||||
}
|
||||
|
||||
state.use_custom_normal_map = use_normal;
|
||||
|
||||
|
|
|
@ -102,6 +102,11 @@ PicaFSConfig::PicaFSConfig(const Pica::Regs& regs, const Instance& instance) {
|
|||
state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw;
|
||||
state.tev_stages[i].ops_raw = tev_stage.ops_raw;
|
||||
state.tev_stages[i].scales_raw = tev_stage.scales_raw;
|
||||
if (tev_stage.color_op == TevStageConfig::Operation::Dot3_RGBA) {
|
||||
state.tev_stages[i].sources_raw &= 0xFFF;
|
||||
state.tev_stages[i].modifiers_raw &= 0xFFF;
|
||||
state.tev_stages[i].ops_raw &= 0xF;
|
||||
}
|
||||
}
|
||||
|
||||
state.fog_mode.Assign(regs.texturing.fog_mode);
|
||||
|
@ -230,8 +235,9 @@ PicaFSConfig::PicaFSConfig(const Pica::Regs& regs, const Instance& instance) {
|
|||
|
||||
state.shadow_rendering.Assign(regs.framebuffer.output_merger.fragment_operation_mode ==
|
||||
FramebufferRegs::FragmentOperationMode::Shadow);
|
||||
|
||||
if (state.shadow_rendering) {
|
||||
state.shadow_texture_orthographic.Assign(regs.texturing.shadow.orthographic != 0);
|
||||
}
|
||||
}
|
||||
|
||||
void PicaShaderConfigCommon::Init(const Pica::RasterizerRegs& rasterizer,
|
||||
|
|
Loading…
Reference in a new issue