Review Changes 8

This commit is contained in:
Daniel Stuart Baxter 2015-05-31 10:39:12 -05:00
parent 9ae6bf08a4
commit 61ead16c48
6 changed files with 49 additions and 51 deletions

View file

@ -24,7 +24,7 @@ void Init(EmuWindow* emu_window) {
Kernel::Init(); Kernel::Init();
HLE::Init(); HLE::Init();
VideoCore::Init(emu_window); VideoCore::Init(emu_window);
InputCommon::Init(InputCommon::SDL2_JOY); InputCommon::Init(InputCommon::SDL2);
} }
void Shutdown() { void Shutdown() {

View file

@ -9,12 +9,12 @@
namespace InputCommon { namespace InputCommon {
struct ControllerState { struct ControllerState {
Service::HID::PadState pad_state; Service::HID::PadState pad_state;
s16 circle_pad_x; s16 circle_pad_x;
s16 circle_pad_y; s16 circle_pad_y;
u16 touch_screen_x; u16 touch_screen_x;
u16 touch_screen_y; u16 touch_screen_y;
}; };
} //namespace } // namespace

View file

@ -13,24 +13,24 @@
namespace InputCommon { namespace InputCommon {
//Set to nullptr until initialized by a backend // Set to nullptr until initialized by a backend
ControllerBase* g_user_input = nullptr; ControllerBase* g_user_input = nullptr;
//Event id for CoreTiming // Event id for CoreTiming
static int input_event; static int input_event;
//Ticks for CoreTiming event, same as VBlank in GPU // Ticks for CoreTiming event, same as VBlank in GPU
static u64 frame_ticks; static u64 frame_ticks;
/// Callback for CoreTiming /// Callback for CoreTiming
static void InputCallback(u64 userdata, int cycles_late) { static void InputCallback(u64 userdata, int cycles_late) {
//Call user input plugin Poll() // Call user input plugin Poll()
if (g_user_input != nullptr) { if (g_user_input != nullptr) {
g_user_input->Poll(); g_user_input->Poll();
} }
//Reschedule recurrent event // Reschedule recurrent event
CoreTiming::ScheduleEvent(frame_ticks - cycles_late, input_event); CoreTiming::ScheduleEvent(frame_ticks - cycles_late, input_event);
} }
@ -45,28 +45,28 @@ Service::HID::PadState ControllerBase::GetPadState() const {
void Init(ControllerBackends backend) { void Init(ControllerBackends backend) {
switch (backend) { switch (backend) {
#ifdef HAS_SDL #ifdef HAS_SDL
//SDL2 backend selected // SDL2 backend selected
case SDL2_JOY: case SDL2:
g_user_input = new SDLController(); g_user_input = new SDLController();
break; break;
#endif #endif
//No backend selected // No backend selected
case NO_JOY: case NONE:
break; break;
//What? // What?
default: default:
break; break;
} }
//Shutdown immediately if backend failed to initialize // Shutdown immediately if backend failed to initialize
if (g_user_input != nullptr && !g_user_input->activated) { if (g_user_input != nullptr && !g_user_input->activated) {
Shutdown(); Shutdown();
return; return;
} }
//Setup CoreTiming // Setup CoreTiming
frame_ticks = 268123480 / Settings::values.gpu_refresh_rate / 16; frame_ticks = 268123480 / Settings::values.gpu_refresh_rate / 16;
input_event = CoreTiming::RegisterEvent("InputCommon::InputCallback", InputCallback); input_event = CoreTiming::RegisterEvent("InputCommon::InputCallback", InputCallback);

View file

@ -11,8 +11,8 @@ namespace InputCommon {
/// Enum defining available backends /// Enum defining available backends
enum ControllerBackends { enum ControllerBackends {
NO_JOY, NONE,
SDL2_JOY SDL2
}; };
class ControllerBase { class ControllerBase {
@ -55,6 +55,6 @@ void Init(ControllerBackends backend);
void Shutdown(); void Shutdown();
/// InputCommon 'plugin' /// InputCommon 'plugin'
extern ControllerBase* g_user_input; extern std::unique_ptr<ControllerBase> g_user_input;
} // namespace } // namespace

View file

@ -27,13 +27,13 @@ SDLController::~SDLController() {
bool SDLController::Init() { bool SDLController::Init() {
//Attempt to initialize SDL with joystick only // Attempt to initialize SDL with joystick only
if (SDL_Init(SDL_INIT_JOYSTICK) != 0) { if (SDL_Init(SDL_INIT_JOYSTICK) != 0) {
return false; return false;
} }
//Attempt to open joystick with SDL // Attempt to open joystick with SDL
//TODO - Use DiscoverDevice to generate a list of available joysticks, then open the correct index // TODO - Use DiscoverDevice to generate a list of available joysticks, then open the correct index
jpad = SDL_JoystickOpen(index); jpad = SDL_JoystickOpen(index);
if (jpad == nullptr) { if (jpad == nullptr) {
@ -42,12 +42,12 @@ bool SDLController::Init() {
device_name = SDL_JoystickNameForIndex(index); device_name = SDL_JoystickNameForIndex(index);
//If joystick successfully opened, load up keymap from input configuration // If joystick successfully opened, load up keymap from input configuration
//TODO - Make it NOT hardcoded // TODO - Make it NOT hardcoded
joypad_id = KeyMap::NewDeviceId(); joypad_id = KeyMap::NewDeviceId();
SetupKeyMaps(); SetupKeyMaps();
//TODO - Make it NOT hardcoded // TODO - Make it NOT hardcoded
SetDeadZone(8000); SetDeadZone(8000);
return true; return true;
@ -56,14 +56,14 @@ bool SDLController::Init() {
void SDLController::DiscoverDevices() {} void SDLController::DiscoverDevices() {}
void SDLController::Shutdown() { void SDLController::Shutdown() {
//Attempt to close joystick with SDL // Attempt to close joystick with SDL
if (jpad != nullptr) { if (jpad != nullptr) {
SDL_JoystickClose(jpad); SDL_JoystickClose(jpad);
} }
} }
void SDLController::Poll() { void SDLController::Poll() {
if (SDL_PollEvent(&input_event)) { while (SDL_PollEvent(&input_event)) {
if (input_event.type == SDL_JOYBUTTONDOWN || input_event.type == SDL_JOYBUTTONUP if (input_event.type == SDL_JOYBUTTONDOWN || input_event.type == SDL_JOYBUTTONUP
|| input_event.type == SDL_JOYAXISMOTION || input_event.type == SDL_JOYHATMOTION) { || input_event.type == SDL_JOYAXISMOTION || input_event.type == SDL_JOYHATMOTION) {
ProcessInput(); ProcessInput();
@ -72,13 +72,13 @@ void SDLController::Poll() {
} }
void SDLController::ProcessInput() { void SDLController::ProcessInput() {
//Use a unique id for joystick input // Use a unique id for joystick input
int pad_id = 0; int pad_id = 0;
int val = 0; int val = 0;
//Generate the id based on input from an event // Generate the id based on input from an event
switch (input_event.type) { switch (input_event.type) {
//Joystick button press events // Joystick button press events
case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONDOWN:
pad_id = 100; pad_id = 100;
pad_id += input_event.jbutton.button; pad_id += input_event.jbutton.button;
@ -86,7 +86,7 @@ void SDLController::ProcessInput() {
controller.pad_state.hex |= KeyMap::GetPadKey({pad_id, joypad_id}).hex; controller.pad_state.hex |= KeyMap::GetPadKey({pad_id, joypad_id}).hex;
break; break;
//Joystick button release events // Joystick button release events
case SDL_JOYBUTTONUP: case SDL_JOYBUTTONUP:
pad_id = 100; pad_id = 100;
pad_id += input_event.jbutton.button; pad_id += input_event.jbutton.button;
@ -94,24 +94,24 @@ void SDLController::ProcessInput() {
controller.pad_state.hex &= ~KeyMap::GetPadKey({pad_id, joypad_id}).hex; controller.pad_state.hex &= ~KeyMap::GetPadKey({pad_id, joypad_id}).hex;
break; break;
//Joystick axis motion events // Joystick axis motion events
case SDL_JOYAXISMOTION: case SDL_JOYAXISMOTION:
pad_id = 200; pad_id = 200;
pad_id += (input_event.jaxis.axis * 2); pad_id += (input_event.jaxis.axis * 2);
val = input_event.jaxis.value; val = input_event.jaxis.value;
if (val > 0) { // Make pad_id even or odd depending on positive/negative value
pad_id += 1; // Differentiates the direction of analog input
} if (val > 0) pad_id += 1;
//If analog input is beyond dead zone, set it // If analog input is beyond dead zone, set it
if (CheckDeadZone(val)) { if (CheckDeadZone(val)) {
controller.pad_state.hex |= KeyMap::GetPadKey({pad_id, joypad_id}).hex; controller.pad_state.hex |= KeyMap::GetPadKey({pad_id, joypad_id}).hex;
} else { } else {
controller.pad_state.hex &= ~KeyMap::GetPadKey({pad_id, joypad_id}).hex; controller.pad_state.hex &= ~KeyMap::GetPadKey({pad_id, joypad_id}).hex;
} }
//Release opposite axis // Release opposite axis
if (pad_id % 2 == 0) { if (pad_id % 2 == 0) {
controller.pad_state.hex &= ~KeyMap::GetPadKey({pad_id+1, joypad_id}).hex; controller.pad_state.hex &= ~KeyMap::GetPadKey({pad_id+1, joypad_id}).hex;
} else { } else {
@ -120,7 +120,7 @@ void SDLController::ProcessInput() {
break; break;
//Joystick hat motion events // Joystick hat motion events
case SDL_JOYHATMOTION: case SDL_JOYHATMOTION:
pad_id = 300; pad_id = 300;
pad_id += input_event.jhat.hat * 4; pad_id += input_event.jhat.hat * 4;
@ -228,11 +228,9 @@ void SDLController::SetDeadZone(int range) {
} }
bool SDLController::CheckDeadZone(int range) const { bool SDLController::CheckDeadZone(int range) const {
if ((range < -dead_zone) || (range > dead_zone)) { // See if the absolute range is beyond dead zone
return true; if (std::abs(range) > std::abs(dead_zone)) return true;
} else if ((range > -dead_zone) && (range < dead_zone)) { return false;
return false;
}
} }
}//namespace }// namespace

View file

@ -46,7 +46,7 @@ private:
SDL_Event input_event; SDL_Event input_event;
/// Index of joystick, used for opening/closing a joystick /// Index of joystick, used for opening/closing a joystick
int index; u32 index;
/// Keymap id for this controller /// Keymap id for this controller
int joypad_id; int joypad_id;
@ -54,4 +54,4 @@ private:
int dead_zone; int dead_zone;
}; };
} //namespace } // namespace