Review Changes 8

This commit is contained in:
Daniel Stuart Baxter 2015-05-31 10:39:12 -05:00
parent 9ae6bf08a4
commit 61ead16c48
6 changed files with 49 additions and 51 deletions

View file

@ -24,7 +24,7 @@ void Init(EmuWindow* emu_window) {
Kernel::Init();
HLE::Init();
VideoCore::Init(emu_window);
InputCommon::Init(InputCommon::SDL2_JOY);
InputCommon::Init(InputCommon::SDL2);
}
void Shutdown() {

View file

@ -9,12 +9,12 @@
namespace InputCommon {
struct ControllerState {
struct ControllerState {
Service::HID::PadState pad_state;
s16 circle_pad_x;
s16 circle_pad_y;
u16 touch_screen_x;
u16 touch_screen_y;
};
};
} //namespace
} // namespace

View file

@ -13,24 +13,24 @@
namespace InputCommon {
//Set to nullptr until initialized by a backend
// Set to nullptr until initialized by a backend
ControllerBase* g_user_input = nullptr;
//Event id for CoreTiming
// Event id for CoreTiming
static int input_event;
//Ticks for CoreTiming event, same as VBlank in GPU
// Ticks for CoreTiming event, same as VBlank in GPU
static u64 frame_ticks;
/// Callback for CoreTiming
static void InputCallback(u64 userdata, int cycles_late) {
//Call user input plugin Poll()
// Call user input plugin Poll()
if (g_user_input != nullptr) {
g_user_input->Poll();
}
//Reschedule recurrent event
// Reschedule recurrent event
CoreTiming::ScheduleEvent(frame_ticks - cycles_late, input_event);
}
@ -45,28 +45,28 @@ Service::HID::PadState ControllerBase::GetPadState() const {
void Init(ControllerBackends backend) {
switch (backend) {
#ifdef HAS_SDL
//SDL2 backend selected
case SDL2_JOY:
// SDL2 backend selected
case SDL2:
g_user_input = new SDLController();
break;
#endif
//No backend selected
case NO_JOY:
// No backend selected
case NONE:
break;
//What?
// What?
default:
break;
}
//Shutdown immediately if backend failed to initialize
// Shutdown immediately if backend failed to initialize
if (g_user_input != nullptr && !g_user_input->activated) {
Shutdown();
return;
}
//Setup CoreTiming
// Setup CoreTiming
frame_ticks = 268123480 / Settings::values.gpu_refresh_rate / 16;
input_event = CoreTiming::RegisterEvent("InputCommon::InputCallback", InputCallback);

View file

@ -11,8 +11,8 @@ namespace InputCommon {
/// Enum defining available backends
enum ControllerBackends {
NO_JOY,
SDL2_JOY
NONE,
SDL2
};
class ControllerBase {
@ -55,6 +55,6 @@ void Init(ControllerBackends backend);
void Shutdown();
/// InputCommon 'plugin'
extern ControllerBase* g_user_input;
extern std::unique_ptr<ControllerBase> g_user_input;
} // namespace

View file

@ -27,13 +27,13 @@ SDLController::~SDLController() {
bool SDLController::Init() {
//Attempt to initialize SDL with joystick only
// Attempt to initialize SDL with joystick only
if (SDL_Init(SDL_INIT_JOYSTICK) != 0) {
return false;
}
//Attempt to open joystick with SDL
//TODO - Use DiscoverDevice to generate a list of available joysticks, then open the correct index
// Attempt to open joystick with SDL
// TODO - Use DiscoverDevice to generate a list of available joysticks, then open the correct index
jpad = SDL_JoystickOpen(index);
if (jpad == nullptr) {
@ -42,12 +42,12 @@ bool SDLController::Init() {
device_name = SDL_JoystickNameForIndex(index);
//If joystick successfully opened, load up keymap from input configuration
//TODO - Make it NOT hardcoded
// If joystick successfully opened, load up keymap from input configuration
// TODO - Make it NOT hardcoded
joypad_id = KeyMap::NewDeviceId();
SetupKeyMaps();
//TODO - Make it NOT hardcoded
// TODO - Make it NOT hardcoded
SetDeadZone(8000);
return true;
@ -56,14 +56,14 @@ bool SDLController::Init() {
void SDLController::DiscoverDevices() {}
void SDLController::Shutdown() {
//Attempt to close joystick with SDL
// Attempt to close joystick with SDL
if (jpad != nullptr) {
SDL_JoystickClose(jpad);
}
}
void SDLController::Poll() {
if (SDL_PollEvent(&input_event)) {
while (SDL_PollEvent(&input_event)) {
if (input_event.type == SDL_JOYBUTTONDOWN || input_event.type == SDL_JOYBUTTONUP
|| input_event.type == SDL_JOYAXISMOTION || input_event.type == SDL_JOYHATMOTION) {
ProcessInput();
@ -72,13 +72,13 @@ void SDLController::Poll() {
}
void SDLController::ProcessInput() {
//Use a unique id for joystick input
// Use a unique id for joystick input
int pad_id = 0;
int val = 0;
//Generate the id based on input from an event
// Generate the id based on input from an event
switch (input_event.type) {
//Joystick button press events
// Joystick button press events
case SDL_JOYBUTTONDOWN:
pad_id = 100;
pad_id += input_event.jbutton.button;
@ -86,7 +86,7 @@ void SDLController::ProcessInput() {
controller.pad_state.hex |= KeyMap::GetPadKey({pad_id, joypad_id}).hex;
break;
//Joystick button release events
// Joystick button release events
case SDL_JOYBUTTONUP:
pad_id = 100;
pad_id += input_event.jbutton.button;
@ -94,24 +94,24 @@ void SDLController::ProcessInput() {
controller.pad_state.hex &= ~KeyMap::GetPadKey({pad_id, joypad_id}).hex;
break;
//Joystick axis motion events
// Joystick axis motion events
case SDL_JOYAXISMOTION:
pad_id = 200;
pad_id += (input_event.jaxis.axis * 2);
val = input_event.jaxis.value;
if (val > 0) {
pad_id += 1;
}
// Make pad_id even or odd depending on positive/negative value
// Differentiates the direction of analog input
if (val > 0) pad_id += 1;
//If analog input is beyond dead zone, set it
// If analog input is beyond dead zone, set it
if (CheckDeadZone(val)) {
controller.pad_state.hex |= KeyMap::GetPadKey({pad_id, joypad_id}).hex;
} else {
controller.pad_state.hex &= ~KeyMap::GetPadKey({pad_id, joypad_id}).hex;
}
//Release opposite axis
// Release opposite axis
if (pad_id % 2 == 0) {
controller.pad_state.hex &= ~KeyMap::GetPadKey({pad_id+1, joypad_id}).hex;
} else {
@ -120,7 +120,7 @@ void SDLController::ProcessInput() {
break;
//Joystick hat motion events
// Joystick hat motion events
case SDL_JOYHATMOTION:
pad_id = 300;
pad_id += input_event.jhat.hat * 4;
@ -228,11 +228,9 @@ void SDLController::SetDeadZone(int range) {
}
bool SDLController::CheckDeadZone(int range) const {
if ((range < -dead_zone) || (range > dead_zone)) {
return true;
} else if ((range > -dead_zone) && (range < dead_zone)) {
// See if the absolute range is beyond dead zone
if (std::abs(range) > std::abs(dead_zone)) return true;
return false;
}
}
}//namespace
}// namespace

View file

@ -46,7 +46,7 @@ private:
SDL_Event input_event;
/// Index of joystick, used for opening/closing a joystick
int index;
u32 index;
/// Keymap id for this controller
int joypad_id;
@ -54,4 +54,4 @@ private:
int dead_zone;
};
} //namespace
} // namespace