Fix Lobby filtering with player list

* Make double clicking the player list open the correct room
* Fix an issue where filtering with search broke the whos playing list
This commit is contained in:
James Rowe 2018-04-19 01:18:45 -06:00
parent 1f6791431d
commit 62257e0d79
2 changed files with 23 additions and 8 deletions

View file

@ -56,8 +56,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
connect(ui->games_owned, &QCheckBox::stateChanged, proxy,
&LobbyFilterProxyModel::SetFilterOwned);
connect(ui->hide_full, &QCheckBox::stateChanged, proxy, &LobbyFilterProxyModel::SetFilterFull);
connect(ui->search, &QLineEdit::textChanged, proxy,
&LobbyFilterProxyModel::setFilterFixedString);
connect(ui->search, &QLineEdit::textChanged, proxy, &LobbyFilterProxyModel::SetFilterSearch);
connect(ui->room_list, &QTreeView::doubleClicked, this, &Lobby::OnJoinRoom);
connect(ui->room_list, &QTreeView::clicked, this, &Lobby::OnExpandRoom);
@ -86,7 +85,12 @@ void Lobby::OnExpandRoom(const QModelIndex& index) {
auto member_list = proxy->data(member_index, LobbyItemMemberList::MemberListRole).toList();
}
void Lobby::OnJoinRoom(const QModelIndex& index) {
void Lobby::OnJoinRoom(const QModelIndex& source) {
QModelIndex index = source;
// If the user double clicks on a child row (aka the player list) then use the parent instead
if (source.parent() != QModelIndex()) {
index = source.parent();
}
if (!ui->nickname->hasAcceptableInput()) {
NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
return;
@ -213,6 +217,11 @@ LobbyFilterProxyModel::LobbyFilterProxyModel(QWidget* parent, QStandardItemModel
bool LobbyFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const {
// Prioritize filters by fastest to compute
// pass over any child rows (aka row that shows the players in the room)
if (sourceParent != QModelIndex()) {
return true;
}
// filter by filled rooms
if (filter_full) {
QModelIndex member_list = sourceModel()->index(sourceRow, Column::MEMBER, sourceParent);
@ -226,23 +235,22 @@ bool LobbyFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex& s
}
// filter by search parameters
auto search_param = filterRegExp();
if (!search_param.isEmpty()) {
if (!filter_search.isEmpty()) {
QModelIndex game_name = sourceModel()->index(sourceRow, Column::GAME_NAME, sourceParent);
QModelIndex room_name = sourceModel()->index(sourceRow, Column::ROOM_NAME, sourceParent);
QModelIndex host_name = sourceModel()->index(sourceRow, Column::HOST, sourceParent);
bool preferred_game_match = sourceModel()
->data(game_name, LobbyItemGame::GameNameRole)
.toString()
.contains(search_param);
.contains(filter_search, filterCaseSensitivity());
bool room_name_match = sourceModel()
->data(room_name, LobbyItemName::NameRole)
.toString()
.contains(search_param);
.contains(filter_search, filterCaseSensitivity());
bool username_match = sourceModel()
->data(host_name, LobbyItemHost::HostUsernameRole)
.toString()
.contains(search_param);
.contains(filter_search, filterCaseSensitivity());
if (!preferred_game_match && !room_name_match && !username_match) {
return false;
}
@ -289,6 +297,11 @@ void LobbyFilterProxyModel::SetFilterFull(bool filter) {
invalidate();
}
void LobbyFilterProxyModel::SetFilterSearch(const QString& filter) {
filter_search = filter;
invalidate();
}
void Lobby::OnConnection() {
if (auto room_member = Network::GetRoomMember().lock()) {
switch (room_member->GetState()) {

View file

@ -122,9 +122,11 @@ public:
public slots:
void SetFilterOwned(bool);
void SetFilterFull(bool);
void SetFilterSearch(const QString&);
private:
QStandardItemModel* game_list;
bool filter_owned = false;
bool filter_full = false;
QString filter_search;
};