Network: Enable to send WifiPackets

This commit is contained in:
B3n30 2017-07-09 10:40:11 +02:00
parent ebff5ba514
commit 641346c15c
3 changed files with 82 additions and 1 deletions

View file

@ -98,6 +98,12 @@ public:
* The first 3 bytes are the NintendoOUI 0x00, 0x1F, 0x32
*/
MacAddress GenerateMacAddress();
/**
* Broadcasts this packet to all members except the sender.
* @param event The ENet event containing the data
*/
void HandleWifiPacket(const ENetEvent* event);
};
// RoomImpl
@ -111,7 +117,10 @@ void Room::RoomImpl::ServerLoop() {
case IdJoinRequest:
HandleJoinRequest(&event);
break;
// TODO(B3N30): Handle the other message types
// TODO(B3N30): Handle the other message types
case IdWifiPacket:
HandleWifiPacket(&event);
break;
}
enet_packet_destroy(event.packet);
break;
@ -247,6 +256,14 @@ MacAddress Room::RoomImpl::GenerateMacAddress() {
return result_mac;
}
void Room::RoomImpl::HandleWifiPacket(const ENetEvent* event) {
for (auto it = members.begin(); it != members.end(); ++it) {
if (it->peer != event->peer)
enet_peer_send(it->peer, 0, event->packet);
}
enet_host_flush(server);
}
// Room
Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}

View file

@ -62,6 +62,12 @@ public:
* @param event The ENet event that was received.
*/
void HandleRoomInformationPacket(const ENetEvent* event);
/**
* Extracts a WifiPacket from a received ENet packet.
* @param event The ENet event that was received.
*/
void HandleWifiPackets(const ENetEvent* event);
};
// RoomMemberImpl
@ -174,6 +180,34 @@ void RoomMember::RoomMemberImpl::HandleJoinPacket(const ENetEvent* event) {
// TODO(B3N30): Invoke callbacks
}
void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) {
WifiPacket wifi_packet{};
Packet packet;
packet.Append(event->packet->data, event->packet->dataLength);
// Ignore the first byte, which is the message id.
packet.IgnoreBytes(sizeof(MessageID));
// Parse the WifiPacket from the BitStream
uint8_t frame_type;
packet >> frame_type;
WifiPacket::PacketType type = static_cast<WifiPacket::PacketType>(frame_type);
wifi_packet.type = type;
packet >> wifi_packet.channel;
packet >> wifi_packet.transmitter_address;
packet >> wifi_packet.destination_address;
uint32_t data_length;
packet >> data_length;
std::vector<uint8_t> data(data_length);
packet >> data;
wifi_packet.data = std::move(data);
// TODO(B3N30): Invoke callbacks
}
// RoomMember
RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
@ -227,6 +261,18 @@ bool RoomMember::IsConnected() const {
return room_member_impl->IsConnected();
}
void RoomMember::SendWifiPacket(const WifiPacket& wifi_packet) {
Packet packet;
packet << static_cast<MessageID>(IdWifiPacket);
packet << static_cast<uint8_t>(wifi_packet.type);
packet << wifi_packet.channel;
packet << wifi_packet.transmitter_address;
packet << wifi_packet.destination_address;
packet << static_cast<uint32_t>(wifi_packet.data.size());
packet << wifi_packet.data;
room_member_impl->Send(packet);
}
void RoomMember::Leave() {
ASSERT_MSG(room_member_impl->receive_thread != nullptr, "Must be in a room to leave it.");
{

View file

@ -12,6 +12,18 @@
namespace Network {
/// Information about the received WiFi packets.
/// Acts as our own 802.11 header.
struct WifiPacket {
enum class PacketType { Beacon, Data, Management };
PacketType type; ///< The type of 802.11 frame, Beacon / Data.
std::vector<uint8_t> data; ///< Raw 802.11 frame data, starting at the management frame header
/// for management frames.
MacAddress transmitter_address; ///< Mac address of the transmitter.
MacAddress destination_address; ///< Mac address of the receiver.
uint8_t channel; ///< WiFi channel where this frame was transmitted.
};
/**
* This is what a client [person joining a server] would use.
* It also has to be used if you host a game yourself (You'd create both, a Room and a
@ -69,6 +81,12 @@ public:
void Join(const std::string& nickname, const char* server_addr = "127.0.0.1",
const u16 serverPort = DefaultRoomPort, const u16 clientPort = 0);
/**
* Sends a WiFi packet to the room.
* @param packet The WiFi packet to send.
*/
void SendWifiPacket(const WifiPacket& packet);
/**
* Leaves the current room.
*/