QT add Custom Layout Menu Option.

This add Custom Layout selector in Both Menu and Enhancment Setting. This will allow to use or change Custom Layout mode or by using toggle. Still No Overlay Editor, just manual edit box, and this Not saved or carried at per game settings
This commit is contained in:
blakdulz 2023-05-12 17:39:52 +07:00
parent dc39eac916
commit 64f99fc7de
7 changed files with 785 additions and 541 deletions

View file

@ -82,6 +82,14 @@ void ConfigureEnhancements::SetConfiguration() {
ui->toggle_swap_screen->setChecked(Settings::values.swap_screen.GetValue());
ui->toggle_upright_screen->setChecked(Settings::values.upright_screen.GetValue());
ui->large_screen_proportion->setValue(Settings::values.large_screen_proportion.GetValue());
ui->custom_top_left->setValue(Settings::values.custom_top_left.GetValue());
ui->custom_top_top->setValue(Settings::values.custom_top_top.GetValue());
ui->custom_top_right->setValue(Settings::values.custom_top_right.GetValue());
ui->custom_top_bottom->setValue(Settings::values.custom_top_bottom.GetValue());
ui->custom_bottom_left->setValue(Settings::values.custom_bottom_left.GetValue());
ui->custom_bottom_top->setValue(Settings::values.custom_bottom_top.GetValue());
ui->custom_bottom_right->setValue(Settings::values.custom_bottom_right.GetValue());
ui->custom_bottom_bottom->setValue(Settings::values.custom_bottom_bottom.GetValue());
ui->toggle_dump_textures->setChecked(Settings::values.dump_textures.GetValue());
ui->toggle_custom_textures->setChecked(Settings::values.custom_textures.GetValue());
ui->toggle_preload_textures->setChecked(Settings::values.preload_textures.GetValue());
@ -147,6 +155,15 @@ void ConfigureEnhancements::ApplyConfiguration() {
}
Settings::values.large_screen_proportion = ui->large_screen_proportion->value();
Settings::values.custom_top_left = ui->custom_top_left->value();
Settings::values.custom_top_top = ui->custom_top_top->value();
Settings::values.custom_top_right = ui->custom_top_right->value();
Settings::values.custom_top_bottom = ui->custom_top_bottom->value();
Settings::values.custom_bottom_left = ui->custom_bottom_left->value();
Settings::values.custom_bottom_top = ui->custom_bottom_top->value();
Settings::values.custom_bottom_right = ui->custom_bottom_right->value();
Settings::values.custom_bottom_bottom = ui->custom_bottom_bottom->value();
ConfigurationShared::ApplyPerGameSetting(&Settings::values.filter_mode,
ui->toggle_linear_filter, linear_filter);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.texture_filter,

File diff suppressed because it is too large Load diff

View file

@ -375,6 +375,7 @@ void GMainWindow::InitializeWidgets() {
actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Large_Screen);
actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Side_by_Side);
actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Separate_Windows);
actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Custom_Layout);
}
void GMainWindow::InitializeDebugWidgets() {
@ -795,6 +796,7 @@ void GMainWindow::ConnectMenuEvents() {
connect_menu(ui->action_Screen_Layout_Large_Screen, &GMainWindow::ChangeScreenLayout);
connect_menu(ui->action_Screen_Layout_Side_by_Side, &GMainWindow::ChangeScreenLayout);
connect_menu(ui->action_Screen_Layout_Separate_Windows, &GMainWindow::ChangeScreenLayout);
connect_menu(ui->action_Screen_Layout_Custom_Layout, &GMainWindow::ChangeScreenLayout);
connect_menu(ui->action_Screen_Layout_Swap_Screens, &GMainWindow::OnSwapScreens);
connect_menu(ui->action_Screen_Layout_Upright_Screens, &GMainWindow::OnRotateScreens);
@ -1887,6 +1889,8 @@ void GMainWindow::ChangeScreenLayout() {
new_layout = Settings::LayoutOption::SideScreen;
} else if (ui->action_Screen_Layout_Separate_Windows->isChecked()) {
new_layout = Settings::LayoutOption::SeparateWindows;
} else if (ui->action_Screen_Layout_Custom_Layout->isChecked()) {
new_layout = Settings::LayoutOption::CustomLayout;
}
Settings::values.layout_option = new_layout;
@ -1906,6 +1910,8 @@ void GMainWindow::ToggleScreenLayout() {
case Settings::LayoutOption::SideScreen:
return Settings::LayoutOption::SeparateWindows;
case Settings::LayoutOption::SeparateWindows:
return Settings::LayoutOption::CustomLayout;
case Settings::LayoutOption::CustomLayout:
return Settings::LayoutOption::Default;
default:
LOG_ERROR(Frontend, "Unknown layout option {}",
@ -2655,6 +2661,8 @@ void GMainWindow::SyncMenuUISettings() {
Settings::LayoutOption::SideScreen);
ui->action_Screen_Layout_Separate_Windows->setChecked(
Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows);
ui->action_Screen_Layout_Custom_Layout->setChecked(Settings::values.layout_option.GetValue() ==
Settings::LayoutOption::CustomLayout);
ui->action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen.GetValue());
ui->action_Screen_Layout_Upright_Screens->setChecked(
Settings::values.upright_screen.GetValue());

View file

@ -136,6 +136,7 @@
<addaction name="action_Screen_Layout_Large_Screen"/>
<addaction name="action_Screen_Layout_Side_by_Side"/>
<addaction name="action_Screen_Layout_Separate_Windows"/>
<addaction name="action_Screen_Layout_Custom_Layout"/>
<addaction name="separator"/>
<addaction name="action_Screen_Layout_Upright_Screens"/>
<addaction name="action_Screen_Layout_Swap_Screens"/>
@ -520,6 +521,14 @@
<string>Separate Windows</string>
</property>
</action>
<action name="action_Screen_Layout_Custom_Layout">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Custom Layout</string>
</property>
</action>
<action name="action_Screen_Layout_Swap_Screens">
<property name="checkable">
<bool>true</bool>

View file

@ -35,6 +35,7 @@ enum class LayoutOption : u32 {
#ifndef ANDROID
SeparateWindows,
#endif
CustomLayout,
// Similiar to default, but better for mobile devices in portrait mode. Top screen in clamped to
// the top of the frame, and the bottom screen is enlarged to match the top screen.
MobilePortrait,

View file

@ -217,6 +217,10 @@ void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height,
layout = Layout::MobileLandscapeFrameLayout(
width, height, Settings::values.swap_screen.GetValue(), 2.25f, false);
break;
case Settings::LayoutOption::CustomLayout:
layout =
Layout::CustomFrameLayout(width, height, Settings::values.swap_screen.GetValue());
break;
case Settings::LayoutOption::Default:
default:
layout =

View file

@ -487,6 +487,13 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondar
layout = MobileLandscapeFrameLayout(
width, height, Settings::values.swap_screen.GetValue(), 2.25f, false);
break;
case Settings::LayoutOption::CustomLayout:
layout = CustomFrameLayout(std::max(Settings::values.custom_top_right.GetValue(),
Settings::values.custom_bottom_right.GetValue()),
std::max(Settings::values.custom_top_bottom.GetValue(),
Settings::values.custom_bottom_bottom.GetValue()),
Settings::values.swap_screen.GetValue());
break;
case Settings::LayoutOption::Default:
default:
if (Settings::values.upright_screen.GetValue()) {