QT add Custom Layout Menu Option.
This add Custom Layout selector in Both Menu and Enhancment Setting. This will allow to use or change Custom Layout mode or by using toggle. Still No Overlay Editor, just manual edit box, and this Not saved or carried at per game settings
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dc39eac916
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7 changed files with 785 additions and 541 deletions
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@ -82,6 +82,14 @@ void ConfigureEnhancements::SetConfiguration() {
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ui->toggle_swap_screen->setChecked(Settings::values.swap_screen.GetValue());
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ui->toggle_upright_screen->setChecked(Settings::values.upright_screen.GetValue());
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ui->large_screen_proportion->setValue(Settings::values.large_screen_proportion.GetValue());
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ui->custom_top_left->setValue(Settings::values.custom_top_left.GetValue());
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ui->custom_top_top->setValue(Settings::values.custom_top_top.GetValue());
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ui->custom_top_right->setValue(Settings::values.custom_top_right.GetValue());
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ui->custom_top_bottom->setValue(Settings::values.custom_top_bottom.GetValue());
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ui->custom_bottom_left->setValue(Settings::values.custom_bottom_left.GetValue());
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ui->custom_bottom_top->setValue(Settings::values.custom_bottom_top.GetValue());
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ui->custom_bottom_right->setValue(Settings::values.custom_bottom_right.GetValue());
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ui->custom_bottom_bottom->setValue(Settings::values.custom_bottom_bottom.GetValue());
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ui->toggle_dump_textures->setChecked(Settings::values.dump_textures.GetValue());
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ui->toggle_custom_textures->setChecked(Settings::values.custom_textures.GetValue());
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ui->toggle_preload_textures->setChecked(Settings::values.preload_textures.GetValue());
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@ -147,6 +155,15 @@ void ConfigureEnhancements::ApplyConfiguration() {
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}
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Settings::values.large_screen_proportion = ui->large_screen_proportion->value();
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Settings::values.custom_top_left = ui->custom_top_left->value();
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Settings::values.custom_top_top = ui->custom_top_top->value();
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Settings::values.custom_top_right = ui->custom_top_right->value();
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Settings::values.custom_top_bottom = ui->custom_top_bottom->value();
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Settings::values.custom_bottom_left = ui->custom_bottom_left->value();
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Settings::values.custom_bottom_top = ui->custom_bottom_top->value();
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Settings::values.custom_bottom_right = ui->custom_bottom_right->value();
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Settings::values.custom_bottom_bottom = ui->custom_bottom_bottom->value();
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.filter_mode,
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ui->toggle_linear_filter, linear_filter);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.texture_filter,
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File diff suppressed because it is too large
Load diff
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@ -375,6 +375,7 @@ void GMainWindow::InitializeWidgets() {
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actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Large_Screen);
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actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Side_by_Side);
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actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Separate_Windows);
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actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Custom_Layout);
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}
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void GMainWindow::InitializeDebugWidgets() {
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@ -795,6 +796,7 @@ void GMainWindow::ConnectMenuEvents() {
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connect_menu(ui->action_Screen_Layout_Large_Screen, &GMainWindow::ChangeScreenLayout);
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connect_menu(ui->action_Screen_Layout_Side_by_Side, &GMainWindow::ChangeScreenLayout);
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connect_menu(ui->action_Screen_Layout_Separate_Windows, &GMainWindow::ChangeScreenLayout);
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connect_menu(ui->action_Screen_Layout_Custom_Layout, &GMainWindow::ChangeScreenLayout);
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connect_menu(ui->action_Screen_Layout_Swap_Screens, &GMainWindow::OnSwapScreens);
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connect_menu(ui->action_Screen_Layout_Upright_Screens, &GMainWindow::OnRotateScreens);
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@ -1887,6 +1889,8 @@ void GMainWindow::ChangeScreenLayout() {
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new_layout = Settings::LayoutOption::SideScreen;
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} else if (ui->action_Screen_Layout_Separate_Windows->isChecked()) {
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new_layout = Settings::LayoutOption::SeparateWindows;
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} else if (ui->action_Screen_Layout_Custom_Layout->isChecked()) {
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new_layout = Settings::LayoutOption::CustomLayout;
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}
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Settings::values.layout_option = new_layout;
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@ -1906,6 +1910,8 @@ void GMainWindow::ToggleScreenLayout() {
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case Settings::LayoutOption::SideScreen:
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return Settings::LayoutOption::SeparateWindows;
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case Settings::LayoutOption::SeparateWindows:
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return Settings::LayoutOption::CustomLayout;
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case Settings::LayoutOption::CustomLayout:
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return Settings::LayoutOption::Default;
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default:
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LOG_ERROR(Frontend, "Unknown layout option {}",
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@ -2655,6 +2661,8 @@ void GMainWindow::SyncMenuUISettings() {
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Settings::LayoutOption::SideScreen);
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ui->action_Screen_Layout_Separate_Windows->setChecked(
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Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows);
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ui->action_Screen_Layout_Custom_Layout->setChecked(Settings::values.layout_option.GetValue() ==
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Settings::LayoutOption::CustomLayout);
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ui->action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen.GetValue());
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ui->action_Screen_Layout_Upright_Screens->setChecked(
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Settings::values.upright_screen.GetValue());
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@ -136,6 +136,7 @@
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<addaction name="action_Screen_Layout_Large_Screen"/>
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<addaction name="action_Screen_Layout_Side_by_Side"/>
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<addaction name="action_Screen_Layout_Separate_Windows"/>
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<addaction name="action_Screen_Layout_Custom_Layout"/>
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<addaction name="separator"/>
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<addaction name="action_Screen_Layout_Upright_Screens"/>
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<addaction name="action_Screen_Layout_Swap_Screens"/>
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@ -520,6 +521,14 @@
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<string>Separate Windows</string>
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</property>
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</action>
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<action name="action_Screen_Layout_Custom_Layout">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Custom Layout</string>
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</property>
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</action>
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<action name="action_Screen_Layout_Swap_Screens">
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<property name="checkable">
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<bool>true</bool>
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@ -35,6 +35,7 @@ enum class LayoutOption : u32 {
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#ifndef ANDROID
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SeparateWindows,
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#endif
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CustomLayout,
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// Similiar to default, but better for mobile devices in portrait mode. Top screen in clamped to
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// the top of the frame, and the bottom screen is enlarged to match the top screen.
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MobilePortrait,
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@ -217,6 +217,10 @@ void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height,
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layout = Layout::MobileLandscapeFrameLayout(
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width, height, Settings::values.swap_screen.GetValue(), 2.25f, false);
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break;
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case Settings::LayoutOption::CustomLayout:
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layout =
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Layout::CustomFrameLayout(width, height, Settings::values.swap_screen.GetValue());
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break;
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case Settings::LayoutOption::Default:
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default:
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layout =
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@ -487,6 +487,13 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondar
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layout = MobileLandscapeFrameLayout(
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width, height, Settings::values.swap_screen.GetValue(), 2.25f, false);
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break;
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case Settings::LayoutOption::CustomLayout:
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layout = CustomFrameLayout(std::max(Settings::values.custom_top_right.GetValue(),
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Settings::values.custom_bottom_right.GetValue()),
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std::max(Settings::values.custom_top_bottom.GetValue(),
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Settings::values.custom_bottom_bottom.GetValue()),
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Settings::values.swap_screen.GetValue());
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break;
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case Settings::LayoutOption::Default:
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default:
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if (Settings::values.upright_screen.GetValue()) {
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