diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 71b74c081..f95e8e422 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -948,7 +948,6 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle& rect, GLuint r bool dump_tex = false; bool use_custom_tex = false; std::string dump_path; // Has to be declared here for logging later - Core::CustomTexInfo custom_tex_info; u64 tex_hash = 0; Common::Rectangle custom_rect = rect; // Required for rect to function properly with custom textures @@ -957,7 +956,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle& rect, GLuint r tex_hash = Common::ComputeHash64(gl_buffer.get(), gl_buffer_size); if (Settings::values.custom_textures) - use_custom_tex = LoadCustomTexture(tex_hash, custom_tex_info, custom_rect); + is_custom = use_custom_tex = LoadCustomTexture(tex_hash, custom_tex_info, custom_rect); if (Settings::values.dump_textures && !use_custom_tex) { auto temp_dump_path = GetDumpPath(tex_hash); @@ -1541,12 +1540,23 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Pica::Texture::TextureInf state.Apply(); glActiveTexture(GL_TEXTURE0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, max_level); - u32 width = surface->width * surface->res_scale; - u32 height = surface->height * surface->res_scale; + u32 width; + u32 height; + if (surface->is_custom) { + width = surface->custom_tex_info.width; + height = surface->custom_tex_info.height; + } else { + width = surface->width * surface->res_scale; + height = surface->height * surface->res_scale; + } for (u32 level = surface->max_level + 1; level <= max_level; ++level) { glTexImage2D(GL_TEXTURE_2D, level, format_tuple.internal_format, width >> level, height >> level, 0, format_tuple.format, format_tuple.type, nullptr); } + if (surface->is_custom) { + // TODO: proper mipmap support for custom textures + glGenerateMipmap(GL_TEXTURE_2D); + } surface->max_level = max_level; } @@ -1579,21 +1589,23 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Pica::Texture::TextureInf } state.ResetTexture(level_surface->texture.handle); state.Apply(); - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, - level_surface->texture.handle, 0); - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, - GL_TEXTURE_2D, 0, 0); + if (!surface->is_custom) { + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, + level_surface->texture.handle, 0); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, + GL_TEXTURE_2D, 0, 0); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, - surface->texture.handle, level); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, - GL_TEXTURE_2D, 0, 0); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, + surface->texture.handle, level); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, + GL_TEXTURE_2D, 0, 0); - auto src_rect = level_surface->GetScaledRect(); - auto dst_rect = params.GetScaledRect(); - glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top, - dst_rect.left, dst_rect.bottom, dst_rect.right, dst_rect.top, - GL_COLOR_BUFFER_BIT, GL_LINEAR); + auto src_rect = level_surface->GetScaledRect(); + auto dst_rect = params.GetScaledRect(); + glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top, + dst_rect.left, dst_rect.bottom, dst_rect.right, dst_rect.top, + GL_COLOR_BUFFER_BIT, GL_LINEAR); + } watcher->Validate(); } } diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 501271606..bc8183164 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -362,6 +362,9 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this, 7> level_watchers; + bool is_custom = false; + Core::CustomTexInfo custom_tex_info; + static constexpr unsigned int GetGLBytesPerPixel(PixelFormat format) { // OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type return format == PixelFormat::Invalid