loader/ncch: less verbose log for loading game list. only log program ID when booting

This commit is contained in:
wwylele 2017-03-08 17:37:24 +02:00
parent 4b931bb913
commit 6551a72ec8

View file

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <cinttypes>
#include <cstring>
#include <memory>
#include "common/logging/log.h"
@ -253,7 +254,7 @@ ResultStatus AppLoader_NCCH::LoadExeFS() {
// Skip NCSD header and load first NCCH (NCSD is just a container of NCCH files)...
if (MakeMagic('N', 'C', 'S', 'D') == ncch_header.magic) {
LOG_WARNING(Loader, "Only loading the first (bootable) NCCH within the NCSD file!");
LOG_DEBUG(Loader, "Only loading the first (bootable) NCCH within the NCSD file!");
ncch_offset = 0x4000;
file.Seek(ncch_offset, SEEK_SET);
file.ReadBytes(&ncch_header, sizeof(NCCH_Header));
@ -277,8 +278,8 @@ ResultStatus AppLoader_NCCH::LoadExeFS() {
priority = exheader_header.arm11_system_local_caps.priority;
resource_limit_category = exheader_header.arm11_system_local_caps.resource_limit_category;
LOG_INFO(Loader, "Name: %s", exheader_header.codeset_info.name);
LOG_INFO(Loader, "Program ID: %016llX", ncch_header.program_id);
LOG_DEBUG(Loader, "Name: %s", exheader_header.codeset_info.name);
LOG_DEBUG(Loader, "Program ID: %016" PRIX64, ncch_header.program_id);
LOG_DEBUG(Loader, "Code compressed: %s", is_compressed ? "yes" : "no");
LOG_DEBUG(Loader, "Entry point: 0x%08X", entry_point);
LOG_DEBUG(Loader, "Code size: 0x%08X", code_size);
@ -336,6 +337,8 @@ ResultStatus AppLoader_NCCH::Load() {
if (result != ResultStatus::Success)
return result;
LOG_INFO(Loader, "Program ID: %016" PRIX64, ncch_header.program_id);
is_loaded = true; // Set state to loaded
result = LoadExec(); // Load the executable into memory for booting