diff --git a/src/audio_core/time_stretch.cpp b/src/audio_core/time_stretch.cpp index d36690b2b..4e50b9fa9 100644 --- a/src/audio_core/time_stretch.cpp +++ b/src/audio_core/time_stretch.cpp @@ -54,8 +54,8 @@ std::size_t TimeStretcher::Process(const s16* in, std::size_t num_in, s16* out, const double lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale); stretch_ratio += lpf_gain * (current_ratio - stretch_ratio); - // Place a lower limit of 5% speed. When a game boots up, there will be - // many silence samples. These do not need to be timestretched. + // Place a lower limit of 5% speed. When a game boots up, there will be + // many silence samples. These do not need to be timestretched. stretch_ratio = std::max(stretch_ratio, 0.05); sound_touch->setTempo(stretch_ratio);