Add specific widget for splash and avoids any collision with OpenGL
stuff done by emulator
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5d89e31cf8
commit
679c1e38b6
3 changed files with 61 additions and 36 deletions
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@ -82,21 +82,10 @@ class GGLWidgetInternal : public QGLWidget
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{
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public:
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GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
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: QGLWidget(fmt, parent), splash(":/data/citra.svg"), parent(parent) {
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: QGLWidget(fmt, parent), parent(parent) {
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}
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void paintEvent(QPaintEvent* ev) override {
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if (do_painting) {
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QPainter painter(this);
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int scaled_width = width()/3;
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int scaled_height = width()/3;
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painter.drawImage(QRect(width()/2-scaled_width/2,
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height()/2-scaled_height/2,
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scaled_width,
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scaled_height), splash);
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}
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}
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void resizeEvent(QResizeEvent* ev) override {
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@ -104,13 +93,31 @@ public:
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parent->OnFramebufferSizeChanged();
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}
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void DisablePainting() { do_painting = false; }
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void EnablePainting() { do_painting = true; }
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private:
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GRenderWindow* parent;
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};
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class GSplashWidgetInternal : public QWidget
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{
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public:
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GSplashWidgetInternal(QWidget* parent)
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: QWidget(parent), splash(":/data/citra.svg") {
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}
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void paintEvent(QPaintEvent* ev) override {
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QPainter painter(this);
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int scaled_width = width()/3;
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int scaled_height = width()/3;
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painter.drawImage(QRect(width()/2-scaled_width/2,
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height()/2-scaled_height/2,
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scaled_width,
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scaled_height), splash);
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}
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private:
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QImage splash;
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bool do_painting;
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};
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GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) :
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@ -125,22 +132,26 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) :
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
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QGLFormat fmt;
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fmt.setVersion(3,2);
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//fmt.setProfile(QGLFormat::CoreProfile);
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fmt.setProfile(QGLFormat::CoreProfile);
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// Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
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fmt.setOption(QGL::NoDeprecatedFunctions);
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child = new GGLWidgetInternal(fmt, this);
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QBoxLayout* layout = new QHBoxLayout(this);
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render_widget = new GGLWidgetInternal(fmt, this);
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splash_widget = new GSplashWidgetInternal(this);
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layout = new QHBoxLayout(this);
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resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
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layout->addWidget(child);
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layout->addWidget(splash_widget);
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layout->setMargin(0);
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setLayout(layout);
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active_widget = splash_widget;
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render_widget->hide(); // By default, widget are shown. Hide the inactive one for the moment.
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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OnFramebufferSizeChanged();
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NotifyClientAreaSizeChanged(std::pair<unsigned,unsigned>(child->width(), child->height()));
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NotifyClientAreaSizeChanged(std::pair<unsigned,unsigned>(active_widget->width(), active_widget->height()));
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BackupGeometry();
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@ -156,7 +167,7 @@ void GRenderWindow::moveContext()
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#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
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// If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
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auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr) ? emu_thread : qApp->thread();
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child->context()->moveToThread(thread);
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render_widget->context()->moveToThread(thread);
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#endif
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}
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@ -167,19 +178,19 @@ void GRenderWindow::SwapBuffers()
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// since the last time you called swapBuffers. This presumably means something if you're using
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// QGLWidget the "regular" way, but in our multi-threaded use case is harmless since we never
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// call doneCurrent in this thread.
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child->makeCurrent();
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render_widget->makeCurrent();
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#endif
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child->swapBuffers();
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render_widget->swapBuffers();
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}
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void GRenderWindow::MakeCurrent()
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{
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child->makeCurrent();
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render_widget->makeCurrent();
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}
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void GRenderWindow::DoneCurrent()
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{
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child->doneCurrent();
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render_widget->doneCurrent();
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}
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void GRenderWindow::PollEvents() {
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@ -197,11 +208,11 @@ void GRenderWindow::OnFramebufferSizeChanged()
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// windowHandle() might not be accessible until the window is displayed to screen.
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auto pixel_ratio = windowHandle() ? (windowHandle()->screen()->devicePixelRatio()) : 1.0;
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unsigned width = child->QPaintDevice::width() * pixel_ratio;
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unsigned height = child->QPaintDevice::height() * pixel_ratio;
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unsigned width = active_widget->QPaintDevice::width() * pixel_ratio;
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unsigned height = active_widget->QPaintDevice::height() * pixel_ratio;
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#else
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unsigned width = child->QPaintDevice::width();
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unsigned height = child->QPaintDevice::height();
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unsigned width = active_widget->QPaintDevice::width();
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unsigned height = active_widget->QPaintDevice::height();
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#endif
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NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
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@ -284,10 +295,22 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,un
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void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
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this->emu_thread = emu_thread;
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child->DisablePainting();
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// Swaps to put in front the render widget
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active_widget=render_widget;
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layout->removeWidget(splash_widget);
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layout->addWidget(render_widget);
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render_widget->show();
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splash_widget->hide();
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}
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void GRenderWindow::OnEmulationStopping() {
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emu_thread = nullptr;
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child->EnablePainting();
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// Swaps back the splash widget
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active_widget=splash_widget;
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layout->removeWidget(render_widget);
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layout->addWidget(splash_widget);
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splash_widget->show();
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render_widget->hide();
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}
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@ -12,10 +12,10 @@
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#include "common/emu_window.h"
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#include "common/thread.h"
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class QBoxLayout;
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class QKeyEvent;
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class QScreen;
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class GGLWidgetInternal;
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class GMainWindow;
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class GRenderWindow;
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@ -133,7 +133,11 @@ public slots:
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private:
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void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
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GGLWidgetInternal* child;
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QBoxLayout* layout;
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QWidget* active_widget;
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QGLWidget* render_widget;
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QWidget* splash_widget;
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QByteArray geometry;
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@ -59,7 +59,6 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
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statusBar()->hide();
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render_window = new GRenderWindow(this, emu_thread.get());
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render_window->hide();
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profilerWidget = new ProfilerWidget(this);
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addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
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@ -291,7 +290,6 @@ void GMainWindow::ShutdownGame() {
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ui.action_Start->setText(tr("Start"));
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ui.action_Pause->setEnabled(false);
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ui.action_Stop->setEnabled(false);
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render_window->hide();
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}
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void GMainWindow::StoreRecentFile(const QString& filename)
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