Merge pull request #713 from bunnei/qt-emuthread-fixes

Fix emulation state resetting to support multiple emulation sessions
This commit is contained in:
bunnei 2015-05-01 19:05:18 -04:00
commit 6a2d8c46f2
37 changed files with 408 additions and 311 deletions

View file

@ -10,6 +10,7 @@
#include "common/common.h"
#include "bootmanager.h"
#include "main.h"
#include "core/core.h"
#include "core/settings.h"
@ -27,43 +28,33 @@
#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
EmuThread::EmuThread(GRenderWindow* render_window) :
filename(""), exec_cpu_step(false), cpu_running(false),
stop_run(false), render_window(render_window)
{
exec_step(false), running(false), stop_run(false), render_window(render_window) {
connect(this, SIGNAL(started()), render_window, SLOT(moveContext()));
}
void EmuThread::SetFilename(std::string filename)
{
this->filename = filename;
}
void EmuThread::run()
{
void EmuThread::run() {
stop_run = false;
// holds whether the cpu was running during the last iteration,
// so that the DebugModeLeft signal can be emitted before the
// next execution step
bool was_active = false;
while (!stop_run)
{
if (cpu_running)
{
while (!stop_run) {
if (running) {
if (!was_active)
emit DebugModeLeft();
Core::RunLoop();
was_active = cpu_running || exec_cpu_step;
if (!was_active)
was_active = running || exec_step;
if (!was_active && !stop_run)
emit DebugModeEntered();
}
else if (exec_cpu_step)
{
} else if (exec_step) {
if (!was_active)
emit DebugModeLeft();
exec_cpu_step = false;
exec_step = false;
Core::SingleStep();
emit DebugModeEntered();
yieldCurrentThread();
@ -71,47 +62,10 @@ void EmuThread::run()
was_active = false;
}
}
render_window->moveContext();
Core::Stop();
}
void EmuThread::Stop()
{
if (!isRunning())
{
LOG_WARNING(Frontend, "EmuThread::Stop called while emu thread wasn't running, returning...");
return;
}
stop_run = true;
// Release emu threads from any breakpoints, so that this doesn't hang forever.
Pica::g_debug_context->ClearBreakpoints();
//core::g_state = core::SYS_DIE;
// TODO: Waiting here is just a bad workaround for retarded shutdown logic.
wait(1000);
if (isRunning())
{
LOG_WARNING(Frontend, "EmuThread still running, terminating...");
quit();
// TODO: Waiting 50 seconds can be necessary if the logging subsystem has a lot of spam
// queued... This should be fixed.
wait(50000);
if (isRunning())
{
LOG_CRITICAL(Frontend, "EmuThread STILL running, something is wrong here...");
terminate();
}
}
LOG_INFO(Frontend, "EmuThread stopped");
System::Shutdown();
}
// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL context.
// The corresponding functionality is handled in EmuThread instead
class GGLWidgetInternal : public QGLWidget
@ -133,13 +87,9 @@ private:
GRenderWindow* parent;
};
EmuThread& GRenderWindow::GetEmuThread()
{
return emu_thread;
}
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) :
QWidget(parent), emu_thread(emu_thread), keyboard_id(0) {
GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this), keyboard_id(0)
{
std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
setWindowTitle(QString::fromStdString(window_title));
@ -160,7 +110,6 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this
layout->addWidget(child);
layout->setMargin(0);
setLayout(layout);
connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext()));
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
@ -180,29 +129,17 @@ void GRenderWindow::moveContext()
// We need to move GL context to the swapping thread in Qt5
#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
// If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
child->context()->moveToThread((QThread::currentThread() == qApp->thread()) ? &emu_thread : qApp->thread());
auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr) ? emu_thread : qApp->thread();
child->context()->moveToThread(thread);
#endif
}
GRenderWindow::~GRenderWindow()
{
if (emu_thread.isRunning())
emu_thread.Stop();
}
void GRenderWindow::SwapBuffers()
{
// MakeCurrent is already called in renderer_opengl
child->swapBuffers();
}
void GRenderWindow::closeEvent(QCloseEvent* event)
{
if (emu_thread.isRunning())
emu_thread.Stop();
QWidget::closeEvent(event);
}
void GRenderWindow::MakeCurrent()
{
child->makeCurrent();
@ -335,3 +272,11 @@ void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height)
void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
setMinimumSize(minimal_size.first, minimal_size.second);
}
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
this->emu_thread = emu_thread;
}
void GRenderWindow::OnEmulationStopping() {
emu_thread = nullptr;
}

View file

@ -9,72 +9,58 @@
#include "common/common.h"
#include "common/emu_window.h"
#include "common/thread.h"
class QScreen;
class QKeyEvent;
class GRenderWindow;
class GMainWindow;
class EmuThread : public QThread
{
Q_OBJECT
public:
/**
* Set image filename
*
* @param filename
* @warning Only call when not running!
*/
void SetFilename(std::string filename);
EmuThread(GRenderWindow* render_window);
/**
* Start emulation (on new thread)
*
* @warning Only call when not running!
*/
void run() override;
/**
* Allow the CPU to process a single instruction (if cpu is not running)
*
* Steps the emulation thread by a single CPU instruction (if the CPU is not already running)
* @note This function is thread-safe
*/
void ExecStep() { exec_cpu_step = true; }
void ExecStep() { exec_step = true; }
/**
* Allow the CPU to continue processing instructions without interruption
*
* Sets whether the emulation thread is running or not
* @param running Boolean value, set the emulation thread to running if true
* @note This function is thread-safe
*/
void SetCpuRunning(bool running) { cpu_running = running; }
void SetRunning(bool running) { this->running = running; }
/**
* Allow the CPU to continue processing instructions without interruption
*
* Check if the emulation thread is running or not
* @return True if the emulation thread is running, otherwise false
* @note This function is thread-safe
*/
bool IsCpuRunning() { return cpu_running; }
bool IsRunning() { return running; }
public slots:
/**
* Stop emulation and wait for the thread to finish.
*
* @details: This function will wait a second for the thread to finish; if it hasn't finished until then, we'll terminate() it and wait another second, hoping that it will be terminated by then.
* @note: This function is thread-safe.
* Requests for the emulation thread to stop running
*/
void Stop();
void RequestStop() {
stop_run = true;
running = false;
};
private:
friend class GRenderWindow;
EmuThread(GRenderWindow* render_window);
std::string filename;
bool exec_cpu_step;
bool cpu_running;
bool exec_step;
bool running;
std::atomic<bool> stop_run;
GRenderWindow* render_window;
@ -100,10 +86,7 @@ class GRenderWindow : public QWidget, public EmuWindow
Q_OBJECT
public:
GRenderWindow(QWidget* parent = NULL);
~GRenderWindow();
void closeEvent(QCloseEvent*) override;
GRenderWindow(QWidget* parent, EmuThread* emu_thread);
// EmuWindow implementation
void SwapBuffers() override;
@ -116,8 +99,6 @@ public:
void restoreGeometry(const QByteArray& geometry); // overridden
QByteArray saveGeometry(); // overridden
EmuThread& GetEmuThread();
void keyPressEvent(QKeyEvent* event) override;
void keyReleaseEvent(QKeyEvent* event) override;
@ -134,15 +115,18 @@ public:
public slots:
void moveContext(); // overridden
void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping();
private:
void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
QGLWidget* child;
EmuThread emu_thread;
QByteArray geometry;
/// Device id of keyboard for use with KeyMap
int keyboard_id;
EmuThread* emu_thread;
};

View file

@ -18,8 +18,8 @@
#include "core/arm/disassembler/arm_disasm.h"
DisassemblerModel::DisassemblerModel(QObject* parent) : QAbstractListModel(parent), base_address(0), code_size(0), program_counter(0), selection(QModelIndex()) {
DisassemblerModel::DisassemblerModel(QObject* parent) :
QAbstractListModel(parent), base_address(0), code_size(0), program_counter(0), selection(QModelIndex()) {
}
int DisassemblerModel::columnCount(const QModelIndex& parent) const {
@ -158,34 +158,28 @@ void DisassemblerModel::SetNextInstruction(unsigned int address) {
emit dataChanged(prev_index, prev_index);
}
DisassemblerWidget::DisassemblerWidget(QWidget* parent, EmuThread& emu_thread) : QDockWidget(parent), base_addr(0), emu_thread(emu_thread)
{
disasm_ui.setupUi(this);
DisassemblerWidget::DisassemblerWidget(QWidget* parent, EmuThread* emu_thread) :
QDockWidget(parent), emu_thread(emu_thread), base_addr(0) {
model = new DisassemblerModel(this);
disasm_ui.treeView->setModel(model);
disasm_ui.setupUi(this);
RegisterHotkey("Disassembler", "Start/Stop", QKeySequence(Qt::Key_F5), Qt::ApplicationShortcut);
RegisterHotkey("Disassembler", "Step", QKeySequence(Qt::Key_F10), Qt::ApplicationShortcut);
RegisterHotkey("Disassembler", "Step into", QKeySequence(Qt::Key_F11), Qt::ApplicationShortcut);
RegisterHotkey("Disassembler", "Set Breakpoint", QKeySequence(Qt::Key_F9), Qt::ApplicationShortcut);
connect(disasm_ui.button_breakpoint, SIGNAL(clicked()), model, SLOT(OnSetOrUnsetBreakpoint()));
connect(disasm_ui.button_step, SIGNAL(clicked()), this, SLOT(OnStep()));
connect(disasm_ui.button_pause, SIGNAL(clicked()), this, SLOT(OnPause()));
connect(disasm_ui.button_continue, SIGNAL(clicked()), this, SLOT(OnContinue()));
connect(disasm_ui.treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex&, const QModelIndex&)),
model, SLOT(OnSelectionChanged(const QModelIndex&)));
connect(GetHotkey("Disassembler", "Start/Stop", this), SIGNAL(activated()), this, SLOT(OnToggleStartStop()));
connect(GetHotkey("Disassembler", "Step", this), SIGNAL(activated()), this, SLOT(OnStep()));
connect(GetHotkey("Disassembler", "Step into", this), SIGNAL(activated()), this, SLOT(OnStepInto()));
connect(GetHotkey("Disassembler", "Set Breakpoint", this), SIGNAL(activated()), model, SLOT(OnSetOrUnsetBreakpoint()));
setEnabled(false);
}
void DisassemblerWidget::Init()
{
void DisassemblerWidget::Init() {
model->ParseFromAddress(Core::g_app_core->GetPC());
disasm_ui.treeView->resizeColumnToContents(0);
@ -197,25 +191,21 @@ void DisassemblerWidget::Init()
disasm_ui.treeView->selectionModel()->setCurrentIndex(model_index, QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
}
void DisassemblerWidget::OnContinue()
{
emu_thread.SetCpuRunning(true);
void DisassemblerWidget::OnContinue() {
emu_thread->SetRunning(true);
}
void DisassemblerWidget::OnStep()
{
void DisassemblerWidget::OnStep() {
OnStepInto(); // change later
}
void DisassemblerWidget::OnStepInto()
{
emu_thread.SetCpuRunning(false);
emu_thread.ExecStep();
void DisassemblerWidget::OnStepInto() {
emu_thread->SetRunning(false);
emu_thread->ExecStep();
}
void DisassemblerWidget::OnPause()
{
emu_thread.SetCpuRunning(false);
void DisassemblerWidget::OnPause() {
emu_thread->SetRunning(false);
// TODO: By now, the CPU might not have actually stopped...
if (Core::g_app_core) {
@ -223,17 +213,15 @@ void DisassemblerWidget::OnPause()
}
}
void DisassemblerWidget::OnToggleStartStop()
{
emu_thread.SetCpuRunning(!emu_thread.IsCpuRunning());
void DisassemblerWidget::OnToggleStartStop() {
emu_thread->SetRunning(!emu_thread->IsRunning());
}
void DisassemblerWidget::OnDebugModeEntered()
{
void DisassemblerWidget::OnDebugModeEntered() {
ARMword next_instr = Core::g_app_core->GetPC();
if (model->GetBreakPoints().IsAddressBreakPoint(next_instr))
emu_thread.SetCpuRunning(false);
emu_thread->SetRunning(false);
model->SetNextInstruction(next_instr);
@ -242,16 +230,35 @@ void DisassemblerWidget::OnDebugModeEntered()
disasm_ui.treeView->selectionModel()->setCurrentIndex(model_index, QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
}
void DisassemblerWidget::OnDebugModeLeft()
{
void DisassemblerWidget::OnDebugModeLeft() {
}
int DisassemblerWidget::SelectedRow()
{
int DisassemblerWidget::SelectedRow() {
QModelIndex index = disasm_ui.treeView->selectionModel()->currentIndex();
if (!index.isValid())
return -1;
return disasm_ui.treeView->selectionModel()->currentIndex().row();
}
void DisassemblerWidget::OnEmulationStarting(EmuThread* emu_thread) {
this->emu_thread = emu_thread;
model = new DisassemblerModel(this);
disasm_ui.treeView->setModel(model);
connect(disasm_ui.treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex&, const QModelIndex&)),
model, SLOT(OnSelectionChanged(const QModelIndex&)));
connect(disasm_ui.button_breakpoint, SIGNAL(clicked()), model, SLOT(OnSetOrUnsetBreakpoint()));
connect(GetHotkey("Disassembler", "Set Breakpoint", this), SIGNAL(activated()), model, SLOT(OnSetOrUnsetBreakpoint()));
Init();
setEnabled(true);
}
void DisassemblerWidget::OnEmulationStopping() {
disasm_ui.treeView->setModel(nullptr);
delete model;
emu_thread = nullptr;
setEnabled(false);
}

View file

@ -51,7 +51,7 @@ class DisassemblerWidget : public QDockWidget
Q_OBJECT
public:
DisassemblerWidget(QWidget* parent, EmuThread& emu_thread);
DisassemblerWidget(QWidget* parent, EmuThread* emu_thread);
void Init();
@ -65,6 +65,9 @@ public slots:
void OnDebugModeEntered();
void OnDebugModeLeft();
void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping();
private:
// returns -1 if no row is selected
int SelectedRow();
@ -75,5 +78,5 @@ private:
u32 base_addr;
EmuThread& emu_thread;
EmuThread* emu_thread;
};

View file

@ -7,8 +7,7 @@
#include "core/core.h"
#include "core/arm/arm_interface.h"
RegistersWidget::RegistersWidget(QWidget* parent) : QDockWidget(parent)
{
RegistersWidget::RegistersWidget(QWidget* parent) : QDockWidget(parent) {
cpu_regs_ui.setupUi(this);
tree = cpu_regs_ui.treeWidget;
@ -18,8 +17,7 @@ RegistersWidget::RegistersWidget(QWidget* parent) : QDockWidget(parent)
registers->setExpanded(true);
CSPR->setExpanded(true);
for (int i = 0; i < 16; ++i)
{
for (int i = 0; i < 16; ++i) {
QTreeWidgetItem* child = new QTreeWidgetItem(QStringList(QString("R[%1]").arg(i, 2, 10, QLatin1Char('0'))));
registers->addChild(child);
}
@ -39,12 +37,16 @@ RegistersWidget::RegistersWidget(QWidget* parent) : QDockWidget(parent)
CSPR->addChild(new QTreeWidgetItem(QStringList("C")));
CSPR->addChild(new QTreeWidgetItem(QStringList("Z")));
CSPR->addChild(new QTreeWidgetItem(QStringList("N")));
setEnabled(false);
}
void RegistersWidget::OnDebugModeEntered()
{
void RegistersWidget::OnDebugModeEntered() {
ARM_Interface* app_core = Core::g_app_core;
if (app_core == nullptr)
return;
for (int i = 0; i < 16; ++i)
registers->child(i)->setText(1, QString("0x%1").arg(app_core->GetReg(i), 8, 16, QLatin1Char('0')));
@ -66,7 +68,22 @@ void RegistersWidget::OnDebugModeEntered()
CSPR->child(14)->setText(1, QString("%1").arg((app_core->GetCPSR() >> 31) & 0x1)); // N - Negative/Less than
}
void RegistersWidget::OnDebugModeLeft()
{
void RegistersWidget::OnDebugModeLeft() {
}
void RegistersWidget::OnEmulationStarting(EmuThread* emu_thread) {
setEnabled(true);
}
void RegistersWidget::OnEmulationStopping() {
// Reset widget text
for (int i = 0; i < 16; ++i)
registers->child(i)->setText(1, QString(""));
for (int i = 0; i < 15; ++i)
CSPR->child(i)->setText(1, QString(""));
CSPR->setText(1, QString(""));
setEnabled(false);
}

View file

@ -8,6 +8,7 @@
#include <QTreeWidgetItem>
class QTreeWidget;
class EmuThread;
class RegistersWidget : public QDockWidget
{
@ -20,6 +21,9 @@ public slots:
void OnDebugModeEntered();
void OnDebugModeLeft();
void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping();
private:
Ui::ARMRegisters cpu_regs_ui;

View file

@ -15,6 +15,7 @@
#include "common/logging/log.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/make_unique.h"
#include "common/platform.h"
#include "common/scope_exit.h"
@ -46,7 +47,7 @@
#include "version.h"
GMainWindow::GMainWindow()
GMainWindow::GMainWindow() : emu_thread(nullptr)
{
Pica::g_debug_context = Pica::DebugContext::Construct();
@ -55,14 +56,14 @@ GMainWindow::GMainWindow()
ui.setupUi(this);
statusBar()->hide();
render_window = new GRenderWindow;
render_window = new GRenderWindow(this, emu_thread.get());
render_window->hide();
profilerWidget = new ProfilerWidget(this);
addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
profilerWidget->hide();
disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread());
disasmWidget = new DisassemblerWidget(this, emu_thread.get());
addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
disasmWidget->hide();
@ -138,14 +139,12 @@ GMainWindow::GMainWindow()
connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget, SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping()));
connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget, SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping()));
connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
// Setup hotkeys
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
@ -196,33 +195,77 @@ void GMainWindow::OnDisplayTitleBars(bool show)
}
}
void GMainWindow::BootGame(std::string filename)
{
void GMainWindow::BootGame(std::string filename) {
LOG_INFO(Frontend, "Citra starting...\n");
// Initialize the core emulation
System::Init(render_window);
// Load a game or die...
// Load the game
if (Loader::ResultStatus::Success != Loader::LoadFile(filename)) {
LOG_CRITICAL(Frontend, "Failed to load ROM!");
System::Shutdown();
return;
}
disasmWidget->Init();
// Create and start the emulation thread
emu_thread = Common::make_unique<EmuThread>(render_window);
emit EmulationStarting(emu_thread.get());
emu_thread->start();
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
// Update the GUI
registersWidget->OnDebugModeEntered();
callstackWidget->OnDebugModeEntered();
render_window->GetEmuThread().SetFilename(filename);
render_window->GetEmuThread().start();
render_window->show();
OnStartGame();
}
void GMainWindow::ShutdownGame() {
emu_thread->RequestStop();
// Release emu threads from any breakpoints
// This belongs after RequestStop() and before wait() because if emulation stops on a GPU
// breakpoint after (or before) RequestStop() is called, the emulation would never be able
// to continue out to the main loop and terminate. Thus wait() would hang forever.
// TODO(bunnei): This function is not thread safe, but it's being used as if it were
Pica::g_debug_context->ClearBreakpoints();
emit EmulationStopping();
// Wait for emulation thread to complete and delete it
emu_thread->wait();
emu_thread = nullptr;
// Shutdown the core emulation
System::Shutdown();
// Update the GUI
ui.action_Start->setEnabled(false);
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(false);
render_window->hide();
}
void GMainWindow::OnMenuLoadFile()
{
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
if (filename.size())
if (filename.size()) {
// Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr)
ShutdownGame();
BootGame(filename.toLatin1().data());
}
}
void GMainWindow::OnMenuLoadSymbolMap() {
QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), QString(), tr("Symbol map (*)"));
@ -232,7 +275,7 @@ void GMainWindow::OnMenuLoadSymbolMap() {
void GMainWindow::OnStartGame()
{
render_window->GetEmuThread().SetCpuRunning(true);
emu_thread->SetRunning(true);
ui.action_Start->setEnabled(false);
ui.action_Pause->setEnabled(true);
@ -241,21 +284,15 @@ void GMainWindow::OnStartGame()
void GMainWindow::OnPauseGame()
{
render_window->GetEmuThread().SetCpuRunning(false);
emu_thread->SetRunning(false);
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(true);
}
void GMainWindow::OnStopGame()
{
render_window->GetEmuThread().SetCpuRunning(false);
// TODO: Shutdown core
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(false);
void GMainWindow::OnStopGame() {
ShutdownGame();
}
void GMainWindow::OnOpenHotkeysDialog()
@ -265,24 +302,22 @@ void GMainWindow::OnOpenHotkeysDialog()
}
void GMainWindow::ToggleWindowMode()
{
bool enable = ui.action_Single_Window_Mode->isChecked();
if (!enable && render_window->parent() != nullptr)
{
ui.horizontalLayout->removeWidget(render_window);
render_window->setParent(nullptr);
render_window->setVisible(true);
render_window->RestoreGeometry();
render_window->setFocusPolicy(Qt::NoFocus);
}
else if (enable && render_window->parent() == nullptr)
{
void GMainWindow::ToggleWindowMode() {
if (ui.action_Single_Window_Mode->isChecked()) {
// Render in the main window...
render_window->BackupGeometry();
ui.horizontalLayout->addWidget(render_window);
render_window->setVisible(true);
render_window->setFocusPolicy(Qt::ClickFocus);
render_window->setFocus();
} else {
// Render in a separate window...
ui.horizontalLayout->removeWidget(render_window);
render_window->setParent(nullptr);
render_window->setVisible(true);
render_window->RestoreGeometry();
render_window->setFocusPolicy(Qt::NoFocus);
}
}
@ -303,6 +338,8 @@ void GMainWindow::closeEvent(QCloseEvent* event)
settings.setValue("firstStart", false);
SaveHotkeys(settings);
ShutdownGame();
render_window->close();
QWidget::closeEvent(event);

View file

@ -5,12 +5,14 @@
#ifndef _CITRA_QT_MAIN_HXX_
#define _CITRA_QT_MAIN_HXX_
#include <memory>
#include <QMainWindow>
#include "ui_main.h"
class GImageInfo;
class GRenderWindow;
class EmuThread;
class ProfilerWidget;
class DisassemblerWidget;
class RegistersWidget;
@ -34,8 +36,27 @@ public:
GMainWindow();
~GMainWindow();
signals:
/**
* Signal that is emitted when a new EmuThread has been created and an emulation session is
* about to start. At this time, the core system emulation has been initialized, and all
* emulation handles and memory should be valid.
*
* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
* access/change emulation state).
*/
void EmulationStarting(EmuThread* emu_thread);
/**
* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
* system emulation handles and memory are still valid, but are about become invalid.
*/
void EmulationStopping();
private:
void BootGame(std::string filename);
void ShutdownGame();
void closeEvent(QCloseEvent* event) override;
@ -55,6 +76,8 @@ private:
GRenderWindow* render_window;
std::unique_ptr<EmuThread> emu_thread;
ProfilerWidget* profilerWidget;
DisassemblerWidget* disasmWidget;
RegistersWidget* registersWidget;

View file

@ -90,6 +90,9 @@
</property>
</action>
<action name="action_Start">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>&amp;Start</string>
</property>

View file

@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/make_unique.h"
#include "core/arm/skyeye_common/armemu.h"
#include "core/arm/skyeye_common/vfp/vfp.h"
@ -17,7 +19,7 @@ const static cpu_config_t s_arm11_cpu_info = {
};
ARM_DynCom::ARM_DynCom(PrivilegeMode initial_mode) {
state = std::unique_ptr<ARMul_State>(new ARMul_State);
state = Common::make_unique<ARMul_State>();
ARMul_NewState(state.get());
ARMul_SelectProcessor(state.get(), ARM_v6_Prop | ARM_v5_Prop | ARM_v5e_Prop);

View file

@ -6,7 +6,6 @@
#include <algorithm>
#include <cstdio>
#include <unordered_map>
#include "common/logging/log.h"
#include "common/profiler.h"
@ -3533,25 +3532,6 @@ const transop_fp_t arm_instruction_trans[] = {
INTERPRETER_TRANSLATE(blx_1_thumb)
};
typedef std::unordered_map<u32, int> bb_map;
static bb_map CreamCache;
static void insert_bb(unsigned int addr, int start) {
CreamCache[addr] = start;
}
static int find_bb(unsigned int addr, int& start) {
int ret = -1;
bb_map::const_iterator it = CreamCache.find(addr);
if (it != CreamCache.end()) {
start = static_cast<int>(it->second);
ret = 0;
} else {
ret = -1;
}
return ret;
}
enum {
FETCH_SUCCESS,
FETCH_FAILURE
@ -3674,7 +3654,9 @@ translated:
}
ret = inst_base->br;
};
insert_bb(pc_start, bb_start);
cpu->instruction_cache[pc_start] = bb_start;
return KEEP_GOING;
}
@ -4001,9 +3983,14 @@ unsigned InterpreterMainLoop(ARMul_State* state) {
phys_addr = cpu->Reg[15];
if (find_bb(cpu->Reg[15], ptr) == -1)
// Find the cached instruction cream, otherwise translate it...
auto itr = cpu->instruction_cache.find(cpu->Reg[15]);
if (itr != cpu->instruction_cache.end()) {
ptr = itr->second;
} else {
if (InterpreterTranslate(cpu, ptr, cpu->Reg[15]) == FETCH_EXCEPTION)
goto END;
}
inst_base = (arm_inst *)&inst_buf[ptr];
GOTO_NEXT_INST;

View file

@ -26,8 +26,6 @@
\***************************************************************************/
ARMul_State* ARMul_NewState(ARMul_State* state)
{
memset(state, 0, sizeof(ARMul_State));
state->Emulate = RUN;
state->Mode = USER32MODE;

View file

@ -17,6 +17,8 @@
#pragma once
#include <unordered_map>
#include "common/common_types.h"
#include "core/arm/skyeye_common/arm_regformat.h"
#include "core/arm/skyeye_common/skyeye_defs.h"
@ -152,6 +154,10 @@ So, if lateabtSig=1, then it means Late Abort Model(Base Updated Abort Model)
// Added by ksh in 2005-10-1
cpu_config_t* cpu;
// TODO(bunnei): Move this cache to a better place - it should be per codeset (likely per
// process for our purposes), not per ARMul_State (which tracks CPU core state).
std::unordered_map<u32, int> instruction_cache;
};
/***************************************************************************\

View file

@ -160,6 +160,16 @@ void Init() {
last_global_time_us = 0;
has_ts_events = 0;
mhz_change_callbacks.clear();
first = nullptr;
ts_first = nullptr;
ts_last = nullptr;
event_pool = nullptr;
event_ts_pool = nullptr;
allocated_ts_events = 0;
advance_callback = nullptr;
}
void Shutdown() {

View file

@ -61,6 +61,8 @@ template void Read<u16>(u16 &var, const u32 addr);
template void Read<u8>(u8 &var, const u32 addr);
void Init() {
memset(&config_mem, 0, sizeof(config_mem));
config_mem.update_flag = 0; // No update
config_mem.sys_core_ver = 0x2;
config_mem.unit_info = 0x1; // Bit 0 set for Retail
@ -76,4 +78,7 @@ void Init() {
config_mem.firm_sys_core_ver = 0x2;
}
void Shutdown() {
}
} // namespace

View file

@ -20,4 +20,6 @@ void Read(T &var, const u32 addr);
void Init();
void Shutdown();
} // namespace

View file

@ -23,7 +23,7 @@ Common::Profiling::TimingCategory profiler_svc("SVC Calls");
static std::vector<ModuleDef> g_module_db;
bool g_reschedule = false; ///< If true, immediately reschedules the CPU to a new thread
bool g_reschedule; ///< If true, immediately reschedules the CPU to a new thread
static const FunctionDef* GetSVCInfo(u32 opcode) {
u32 func_num = opcode & 0xFFFFFF; // 8 bits
@ -73,17 +73,20 @@ static void RegisterAllModules() {
}
void Init() {
Service::Init();
RegisterAllModules();
Service::Init();
ConfigMem::Init();
SharedPage::Init();
g_reschedule = false;
LOG_DEBUG(Kernel, "initialized OK");
}
void Shutdown() {
ConfigMem::Shutdown();
SharedPage::Shutdown();
Service::Shutdown();
g_module_db.clear();

View file

@ -14,11 +14,10 @@
namespace Kernel {
unsigned int Object::next_object_id = 0;
SharedPtr<Thread> g_main_thread = nullptr;
unsigned int Object::next_object_id;
SharedPtr<Thread> g_main_thread;
HandleTable g_handle_table;
u64 g_program_id = 0;
u64 g_program_id;
void WaitObject::AddWaitingThread(SharedPtr<Thread> thread) {
auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
@ -138,6 +137,10 @@ void HandleTable::Clear() {
void Init() {
Kernel::ThreadingInit();
Kernel::TimersInit();
Object::next_object_id = 0;
g_program_id = 0;
g_main_thread = nullptr;
}
/// Shutdown the kernel

View file

@ -95,12 +95,13 @@ public:
return false;
}
public:
static unsigned int next_object_id;
private:
friend void intrusive_ptr_add_ref(Object*);
friend void intrusive_ptr_release(Object*);
static unsigned int next_object_id;
unsigned int ref_count = 0;
unsigned int object_id = next_object_id++;
};

View file

@ -23,7 +23,7 @@
namespace Kernel {
/// Event type for the thread wake up event
static int ThreadWakeupEventType = -1;
static int ThreadWakeupEventType;
bool Thread::ShouldWait() {
return status != THREADSTATUS_DEAD;
@ -42,7 +42,7 @@ static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> ready_queue;
static Thread* current_thread;
// The first available thread id at startup
static u32 next_thread_id = 1;
static u32 next_thread_id;
/**
* Creates a new thread ID
@ -497,6 +497,12 @@ void Thread::SetWaitSynchronizationOutput(s32 output) {
void ThreadingInit() {
ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
current_thread = nullptr;
next_thread_id = 1;
thread_list.clear();
ready_queue.clear();
// Setup the idle thread
SetupIdleThread();
}

View file

@ -12,7 +12,7 @@
namespace Kernel {
/// The event type of the generic timer callback event
static int timer_callback_event_type = -1;
static int timer_callback_event_type;
// TODO(yuriks): This can be removed if Timer objects are explicitly pooled in the future, allowing
// us to simply use a pool index or similar.
static Kernel::HandleTable timer_callback_handle_table;
@ -89,6 +89,7 @@ static void TimerCallback(u64 timer_handle, int cycles_late) {
}
void TimersInit() {
timer_callback_handle_table.Clear();
timer_callback_event_type = CoreTiming::RegisterEvent("TimerCallback", TimerCallback);
}

View file

@ -28,15 +28,15 @@ namespace APT {
static const VAddr SHARED_FONT_VADDR = 0x18000000;
/// Handle to shared memory region designated to for shared system font
static Kernel::SharedPtr<Kernel::SharedMemory> shared_font_mem = nullptr;
static Kernel::SharedPtr<Kernel::SharedMemory> shared_font_mem;
static Kernel::SharedPtr<Kernel::Mutex> lock = nullptr;
static Kernel::SharedPtr<Kernel::Event> notification_event = nullptr; ///< APT notification event
static Kernel::SharedPtr<Kernel::Event> start_event = nullptr; ///< APT start event
static Kernel::SharedPtr<Kernel::Mutex> lock;
static Kernel::SharedPtr<Kernel::Event> notification_event; ///< APT notification event
static Kernel::SharedPtr<Kernel::Event> start_event; ///< APT start event
static std::vector<u8> shared_font;
static u32 cpu_percent = 0; ///< CPU time available to the running application
static u32 cpu_percent; ///< CPU time available to the running application
void Initialize(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
@ -309,6 +309,7 @@ void Init() {
}
lock = Kernel::Mutex::Create(false, "APT_U:Lock");
cpu_percent = 0;
// TODO(bunnei): Check if these are created in Initialize or on APT process startup.
@ -317,7 +318,11 @@ void Init() {
}
void Shutdown() {
shared_font.clear();
shared_font_mem = nullptr;
lock = nullptr;
notification_event = nullptr;
start_event = nullptr;
}
} // namespace APT

View file

@ -207,6 +207,7 @@ void Init() {
// Initialize the Username block
// TODO(Subv): Initialize this directly in the variable when MSVC supports char16_t string literals
memset(&CONSOLE_USERNAME_BLOCK, 0, sizeof(CONSOLE_USERNAME_BLOCK));
CONSOLE_USERNAME_BLOCK.ng_word = 0;
CONSOLE_USERNAME_BLOCK.zero = 0;
@ -219,7 +220,6 @@ void Init() {
}
void Shutdown() {
}
} // namespace CFG

View file

@ -11,7 +11,7 @@
namespace DSP_DSP {
static u32 read_pipe_count = 0;
static u32 read_pipe_count;
static Kernel::SharedPtr<Kernel::Event> semaphore_event;
static Kernel::SharedPtr<Kernel::Event> interrupt_event;

View file

@ -20,17 +20,17 @@ namespace HID {
static const int MAX_CIRCLEPAD_POS = 0x9C; ///< Max value for a circle pad position
// Handle to shared memory region designated to HID_User service
static Kernel::SharedPtr<Kernel::SharedMemory> shared_mem = nullptr;
static Kernel::SharedPtr<Kernel::SharedMemory> shared_mem;
// Event handles
static Kernel::SharedPtr<Kernel::Event> event_pad_or_touch_1 = nullptr;
static Kernel::SharedPtr<Kernel::Event> event_pad_or_touch_2 = nullptr;
static Kernel::SharedPtr<Kernel::Event> event_accelerometer = nullptr;
static Kernel::SharedPtr<Kernel::Event> event_gyroscope = nullptr;
static Kernel::SharedPtr<Kernel::Event> event_debug_pad = nullptr;
static Kernel::SharedPtr<Kernel::Event> event_pad_or_touch_1;
static Kernel::SharedPtr<Kernel::Event> event_pad_or_touch_2;
static Kernel::SharedPtr<Kernel::Event> event_accelerometer;
static Kernel::SharedPtr<Kernel::Event> event_gyroscope;
static Kernel::SharedPtr<Kernel::Event> event_debug_pad;
static u32 next_pad_index = 0;
static u32 next_touch_index = 0;
static u32 next_pad_index;
static u32 next_touch_index;
// TODO(peachum):
// Add a method for setting analog input from joystick device for the circle Pad.
@ -175,6 +175,12 @@ void Init() {
}
void Shutdown() {
shared_mem = nullptr;
event_pad_or_touch_1 = nullptr;
event_pad_or_touch_2 = nullptr;
event_accelerometer = nullptr;
event_gyroscope = nullptr;
event_debug_pad = nullptr;
}
} // namespace HID

View file

@ -15,8 +15,8 @@
namespace Service {
namespace IR {
static Kernel::SharedPtr<Kernel::Event> handle_event = nullptr;
static Kernel::SharedPtr<Kernel::SharedMemory> shared_memory = nullptr;
static Kernel::SharedPtr<Kernel::Event> handle_event;
static Kernel::SharedPtr<Kernel::SharedMemory> shared_memory;
void GetHandles(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
@ -41,6 +41,8 @@ void Init() {
}
void Shutdown() {
shared_memory = nullptr;
handle_event = nullptr;
}
} // namespace IR

View file

@ -11,7 +11,7 @@
namespace NWM_UDS {
static Kernel::SharedPtr<Kernel::Event> handle_event = nullptr;
static Kernel::SharedPtr<Kernel::Event> handle_event;
/**
* NWM_UDS::Shutdown service function

View file

@ -18,9 +18,9 @@ static const GameCoin default_game_coin = { 0x4F00, 42, 0, 0, 0, 2014, 12, 29 };
/// Id of the SharedExtData archive used by the PTM process
static const std::vector<u8> ptm_shared_extdata_id = {0, 0, 0, 0, 0x0B, 0, 0, 0xF0, 0, 0, 0, 0};
static bool shell_open = true;
static bool shell_open;
static bool battery_is_charging = true;
static bool battery_is_charging;
u32 GetAdapterState() {
// TODO(purpasmart96): This function is only a stub,
@ -43,6 +43,9 @@ void Init() {
AddService(new PTM_Sysm_Interface);
AddService(new PTM_U_Interface);
shell_open = true;
battery_is_charging = true;
// Open the SharedExtSaveData archive 0xF000000B and create the gamecoin.dat file if it doesn't exist
FileSys::Path archive_path(ptm_shared_extdata_id);
auto archive_result = Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);

View file

@ -11,7 +11,7 @@
namespace Y2R_U {
static Kernel::SharedPtr<Kernel::Event> completion_event = 0;
static Kernel::SharedPtr<Kernel::Event> completion_event;
/**
* Y2R_U::IsBusyConversion service function

View file

@ -62,6 +62,8 @@ template void Read<u16>(u16 &var, const u32 addr);
template void Read<u8>(u8 &var, const u32 addr);
void Set3DSlider(float amount) {
memset(&shared_page, 0, sizeof(shared_page));
shared_page.sliderstate_3d = amount;
shared_page.ledstate_3d = (amount == 0.0f); // off when non-zero
}
@ -71,4 +73,7 @@ void Init() {
Set3DSlider(0.0f);
}
void Shutdown() {
}
} // namespace

View file

@ -23,4 +23,6 @@ void Set3DSlider(float amount);
void Init();
void Shutdown();
} // namespace

View file

@ -29,8 +29,7 @@ namespace GPU {
Regs g_regs;
/// True if the current frame was skipped
bool g_skip_frame = false;
bool g_skip_frame;
/// 268MHz / gpu_refresh_rate frames per second
static u64 frame_ticks;
/// Event id for CoreTiming
@ -38,7 +37,7 @@ static int vblank_event;
/// Total number of frames drawn
static u64 frame_count;
/// True if the last frame was skipped
static bool last_skip_frame = false;
static bool last_skip_frame;
template <typename T>
inline void Read(T &var, const u32 raw_addr) {
@ -320,6 +319,8 @@ static void VBlankCallback(u64 userdata, int cycles_late) {
/// Initialize hardware
void Init() {
memset(&g_regs, 0, sizeof(g_regs));
auto& framebuffer_top = g_regs.framebuffer_config[0];
auto& framebuffer_sub = g_regs.framebuffer_config[1];
@ -349,6 +350,7 @@ void Init() {
frame_ticks = 268123480 / Settings::values.gpu_refresh_rate;
last_skip_frame = false;
g_skip_frame = false;
frame_count = 0;
vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback);
CoreTiming::ScheduleEvent(frame_ticks, vblank_event);

View file

@ -63,6 +63,8 @@ void Init() {
/// Shutdown hardware
void Shutdown() {
GPU::Shutdown();
LCD::Shutdown();
LOG_DEBUG(HW, "shutdown OK");
}

View file

@ -55,6 +55,7 @@ template void Write<u8>(u32 addr, const u8 data);
/// Initialize hardware
void Init() {
memset(&g_regs, 0, sizeof(g_regs));
LOG_DEBUG(HW_LCD, "initialized OK");
}

View file

@ -11,29 +11,29 @@
namespace Memory {
u8* g_base = nullptr; ///< The base pointer to the auto-mirrored arena.
u8* g_base; ///< The base pointer to the auto-mirrored arena.
static MemArena arena; ///< The MemArena class
u8* g_exefs_code = nullptr; ///< ExeFS:/.code is loaded here
u8* g_system_mem = nullptr; ///< System memory
u8* g_heap = nullptr; ///< Application heap (main memory)
u8* g_heap_linear = nullptr; ///< Linear heap
u8* g_vram = nullptr; ///< Video memory (VRAM) pointer
u8* g_shared_mem = nullptr; ///< Shared memory
u8* g_dsp_mem = nullptr; ///< DSP memory
u8* g_exefs_code; ///< ExeFS:/.code is loaded here
u8* g_system_mem; ///< System memory
u8* g_heap; ///< Application heap (main memory)
u8* g_heap_linear; ///< Linear heap
u8* g_vram; ///< Video memory (VRAM) pointer
u8* g_shared_mem; ///< Shared memory
u8* g_dsp_mem; ///< DSP memory
u8* g_kernel_mem; ///< Kernel memory
static u8* physical_bootrom = nullptr; ///< Bootrom physical memory
static u8* uncached_bootrom = nullptr;
static u8* physical_bootrom; ///< Bootrom physical memory
static u8* uncached_bootrom;
static u8* physical_exefs_code = nullptr; ///< Phsical ExeFS:/.code is loaded here
static u8* physical_system_mem = nullptr; ///< System physical memory
static u8* physical_fcram = nullptr; ///< Main physical memory (FCRAM)
static u8* physical_heap_gsp = nullptr; ///< GSP heap physical memory
static u8* physical_vram = nullptr; ///< Video physical memory (VRAM)
static u8* physical_shared_mem = nullptr; ///< Physical shared memory
static u8* physical_dsp_mem = nullptr; ///< Physical DSP memory
static u8* physical_exefs_code; ///< Phsical ExeFS:/.code is loaded here
static u8* physical_system_mem; ///< System physical memory
static u8* physical_fcram; ///< Main physical memory (FCRAM)
static u8* physical_heap_gsp; ///< GSP heap physical memory
static u8* physical_vram; ///< Video physical memory (VRAM)
static u8* physical_shared_mem; ///< Physical shared memory
static u8* physical_dsp_mem; ///< Physical DSP memory
static u8* physical_kernel_mem; ///< Kernel memory
// We don't declare the IO region in here since its handled by other means.
@ -73,6 +73,7 @@ void Init() {
}
g_base = MemoryMap_Setup(g_views, kNumMemViews, flags, &arena);
MemBlock_Init();
LOG_DEBUG(HW_Memory, "initialized OK, RAM at %p (mirror at 0 @ %p)", g_heap,
physical_fcram);
@ -81,9 +82,29 @@ void Init() {
void Shutdown() {
u32 flags = 0;
MemoryMap_Shutdown(g_views, kNumMemViews, flags, &arena);
arena.ReleaseSpace();
MemBlock_Shutdown();
g_base = nullptr;
g_exefs_code = nullptr;
g_system_mem = nullptr;
g_heap = nullptr;
g_heap_linear = nullptr;
g_vram = nullptr;
g_shared_mem = nullptr;
g_dsp_mem = nullptr;
g_kernel_mem = nullptr;
physical_bootrom = nullptr;
uncached_bootrom = nullptr;
physical_exefs_code = nullptr;
physical_system_mem = nullptr;
physical_fcram = nullptr;
physical_heap_gsp = nullptr;
physical_vram = nullptr;
physical_shared_mem = nullptr;
physical_dsp_mem = nullptr;
physical_kernel_mem = nullptr;
LOG_DEBUG(HW_Memory, "shutdown OK");
}

View file

@ -171,6 +171,12 @@ u32 MapBlock_Heap(u32 size, u32 operation, u32 permissions);
*/
u32 MapBlock_HeapLinear(u32 size, u32 operation, u32 permissions);
/// Initialize mapped memory blocks
void MemBlock_Init();
/// Shutdown mapped memory blocks
void MemBlock_Shutdown();
inline const char* GetCharPointer(const VAddr address) {
return (const char *)GetPointer(address);
}

View file

@ -15,7 +15,6 @@ namespace Memory {
static std::map<u32, MemoryBlock> heap_map;
static std::map<u32, MemoryBlock> heap_linear_map;
static std::map<u32, MemoryBlock> shared_map;
/// Convert a physical address to virtual address
VAddr PhysicalToVirtualAddress(const PAddr addr) {
@ -185,12 +184,6 @@ u8 *GetPointer(const VAddr vaddr) {
}
}
/**
* Maps a block of memory on the heap
* @param size Size of block in bytes
* @param operation Memory map operation type
* @param flags Memory allocation flags
*/
u32 MapBlock_Heap(u32 size, u32 operation, u32 permissions) {
MemoryBlock block;
@ -208,12 +201,6 @@ u32 MapBlock_Heap(u32 size, u32 operation, u32 permissions) {
return block.GetVirtualAddress();
}
/**
* Maps a block of memory on the linear heap
* @param size Size of block in bytes
* @param operation Memory map operation type
* @param flags Memory allocation flags
*/
u32 MapBlock_HeapLinear(u32 size, u32 operation, u32 permissions) {
MemoryBlock block;
@ -231,6 +218,14 @@ u32 MapBlock_HeapLinear(u32 size, u32 operation, u32 permissions) {
return block.GetVirtualAddress();
}
void MemBlock_Init() {
}
void MemBlock_Shutdown() {
heap_map.clear();
heap_linear_map.clear();
}
u8 Read8(const VAddr addr) {
u8 data = 0;
Read<u8>(data, addr);