SDL2: Statically link against SDL2 on OS X
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1 changed files with 25 additions and 9 deletions
34
externals/cmake-modules/FindSDL2.cmake
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34
externals/cmake-modules/FindSDL2.cmake
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@ -123,8 +123,6 @@
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message("<FindSDL2.cmake>")
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SET(SDL2_SEARCH_PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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/usr
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/sw # Fink
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@ -134,13 +132,24 @@ SET(SDL2_SEARCH_PATHS
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${SDL2_PATH}
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)
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FIND_LIBRARY(SDL2_LIBRARY_TEMP
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NAMES SDL2
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib
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PATHS ${SDL2_SEARCH_PATHS}
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)
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IF(NOT APPLE)
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FIND_LIBRARY(SDL2_LIBRARY_TEMP
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NAMES SDL2
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib
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PATHS ${SDL2_SEARCH_PATHS}
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)
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ELSE()
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# Statically link against SDL2 on OS X
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FIND_LIBRARY(SDL2_LIBRARY_TEMP
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NAMES libSDL2.a
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib
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PATHS ${SDL2_SEARCH_PATHS}
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)
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ENDIF(NOT APPLE)
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IF(SDL2_LIBRARY_TEMP)
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FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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@ -195,7 +204,14 @@ IF(SDL2_LIBRARY_TEMP)
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF(APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Carbon")
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework ForceFeedback")
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework IOKit")
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework CoreAudio")
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework CoreVideo")
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework AudioToolbox")
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework AudioUnit")
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ENDIF(APPLE)
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# For threads, as mentioned Apple doesn't need this.
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