citra_qt: Add vulkan options to the GUI
This commit is contained in:
parent
a67bfe544d
commit
6b51afaf1f
14 changed files with 256 additions and 24 deletions
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@ -185,6 +185,8 @@ add_executable(citra-qt
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util/spinbox.h
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util/util.cpp
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util/util.h
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util/vk_device_info.cpp
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util/vk_device_info.h
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)
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file(GLOB COMPAT_LIST
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <QDesktopServices>
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#include <QMessageBox>
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#include <QUrl>
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#include "citra_qt/configuration/configuration_shared.h"
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#include "citra_qt/configuration/configure_debug.h"
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@ -12,6 +13,7 @@
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#include "common/logging/backend.h"
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#include "common/settings.h"
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#include "ui_configure_debug.h"
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#include "video_core/renderer_vulkan/vk_instance.h"
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// The QSlider doesn't have an easy way to set a custom step amount,
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// so we can just convert from the sliders range (0 - 79) to the expected
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@ -34,8 +36,39 @@ ConfigureDebug::ConfigureDebug(bool is_powered_on_, QWidget* parent)
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QDesktopServices::openUrl(QUrl::fromLocalFile(path));
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});
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connect(ui->toggle_renderer_debug, &QCheckBox::clicked, this, [this](bool checked) {
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if (checked && Settings::values.graphics_api.GetValue() == Settings::GraphicsAPI::Vulkan) {
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try {
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Vulkan::Instance debug_inst{true};
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} catch (vk::LayerNotPresentError&) {
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ui->toggle_renderer_debug->toggle();
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QMessageBox::warning(this, tr("Validation layer not available"),
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tr("Unable to enable debug renderer because the layer "
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"<strong>VK_LAYER_KHRONOS_validation</strong> is missing. "
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"Please install the Vulkan SDK or the appropriate package "
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"of your distribution"));
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}
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}
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});
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connect(ui->toggle_dump_command_buffers, &QCheckBox::clicked, this, [this](bool checked) {
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if (checked && Settings::values.graphics_api.GetValue() == Settings::GraphicsAPI::Vulkan) {
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try {
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Vulkan::Instance debug_inst{false, true};
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} catch (vk::LayerNotPresentError&) {
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ui->toggle_dump_command_buffers->toggle();
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QMessageBox::warning(this, tr("Command buffer dumping not available"),
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tr("Unable to enable command buffer dumping because the layer "
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"<strong>VK_LAYER_LUNARG_api_dump</strong> is missing. "
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"Please install the Vulkan SDK or the appropriate package "
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"of your distribution"));
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}
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}
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});
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ui->toggle_cpu_jit->setEnabled(!is_powered_on);
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ui->toggle_renderer_debug->setEnabled(!is_powered_on);
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ui->toggle_dump_command_buffers->setEnabled(!is_powered_on);
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// Set a minimum width for the label to prevent the slider from changing size.
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// This scales across DPIs. (This value should be enough for "xxx%")
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@ -62,6 +95,7 @@ void ConfigureDebug::SetConfiguration() {
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ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter.GetValue()));
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ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit.GetValue());
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ui->toggle_renderer_debug->setChecked(Settings::values.renderer_debug.GetValue());
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ui->toggle_dump_command_buffers->setChecked(Settings::values.dump_command_buffers.GetValue());
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if (!Settings::IsConfiguringGlobal()) {
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if (Settings::values.cpu_clock_percentage.UsingGlobal()) {
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@ -92,6 +126,7 @@ void ConfigureDebug::ApplyConfiguration() {
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Common::Log::SetGlobalFilter(filter);
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Settings::values.use_cpu_jit = ui->toggle_cpu_jit->isChecked();
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Settings::values.renderer_debug = ui->toggle_renderer_debug->isChecked();
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Settings::values.dump_command_buffers = ui->toggle_dump_command_buffers->isChecked();
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ConfigurationShared::ApplyPerGameSetting(
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&Settings::values.cpu_clock_percentage, ui->clock_speed_combo,
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>523</width>
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<height>447</height>
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<height>458</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -112,16 +112,6 @@
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<string>CPU</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="2" column="0">
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<widget class="QCheckBox" name="toggle_cpu_jit">
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<property name="toolTip">
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<string><html><head/><body><p>Enables the use of the ARM JIT compiler for emulating the 3DS CPUs. Don't disable unless for debugging purposes</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable CPU JIT</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QWidget" name="clock_speed_widget" native="true">
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<layout class="QHBoxLayout" name="clock_speed_layout">
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@ -202,6 +192,16 @@
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</layout>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="toggle_cpu_jit">
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<property name="toolTip">
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<string><html><head/><body><p>Enables the use of the ARM JIT compiler for emulating the 3DS CPUs. Don't disable unless for debugging purposes</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable CPU JIT</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QCheckBox" name="toggle_renderer_debug">
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<property name="text">
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@ -209,6 +209,13 @@
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</property>
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</widget>
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</item>
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<item row="4" column="0">
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<widget class="QCheckBox" name="toggle_dump_command_buffers">
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<property name="text">
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<string>Dump command buffers</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@ -23,14 +23,14 @@
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#include "ui_configure.h"
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ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_, Core::System& system_,
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bool enable_web_config)
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std::span<const QString> physical_devices, bool enable_web_config)
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: QDialog(parent), ui{std::make_unique<Ui::ConfigureDialog>()}, registry{registry_},
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system{system_}, is_powered_on{system.IsPoweredOn()},
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general_tab{std::make_unique<ConfigureGeneral>(this)},
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system_tab{std::make_unique<ConfigureSystem>(system, this)},
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input_tab{std::make_unique<ConfigureInput>(this)},
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hotkeys_tab{std::make_unique<ConfigureHotkeys>(this)},
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graphics_tab{std::make_unique<ConfigureGraphics>(is_powered_on, this)},
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graphics_tab{std::make_unique<ConfigureGraphics>(physical_devices, is_powered_on, this)},
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enhancements_tab{std::make_unique<ConfigureEnhancements>(this)},
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audio_tab{std::make_unique<ConfigureAudio>(is_powered_on, this)},
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camera_tab{std::make_unique<ConfigureCamera>(this)},
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@ -5,7 +5,9 @@
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#pragma once
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#include <memory>
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#include <span>
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#include <QDialog>
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#include <QString>
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class HotkeyRegistry;
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@ -35,6 +37,7 @@ class ConfigureDialog : public QDialog {
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public:
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explicit ConfigureDialog(QWidget* parent, HotkeyRegistry& registry, Core::System& system,
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std::span<const QString> physical_devices,
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bool enable_web_config = true);
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~ConfigureDialog() override;
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@ -8,15 +8,32 @@
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#include "common/settings.h"
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#include "ui_configure_graphics.h"
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ConfigureGraphics::ConfigureGraphics(bool is_powered_on, QWidget* parent)
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ConfigureGraphics::ConfigureGraphics(std::span<const QString> physical_devices, bool is_powered_on,
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QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureGraphics>()) {
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ui->setupUi(this);
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SetupPerGameUI();
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for (const QString& name : physical_devices) {
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ui->physical_device_combo->addItem(name);
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}
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ui->toggle_vsync_new->setEnabled(!is_powered_on);
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ui->graphics_api_combo->setEnabled(!is_powered_on);
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ui->physical_device_combo->setEnabled(!is_powered_on);
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ui->toggle_async_shaders->setEnabled(!is_powered_on);
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ui->toggle_async_present->setEnabled(!is_powered_on);
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// Set the index to -1 to ensure the below lambda is called with setCurrentIndex
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ui->graphics_api_combo->setCurrentIndex(-1);
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if (physical_devices.empty()) {
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const u32 index = static_cast<u32>(Settings::GraphicsAPI::Vulkan);
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ui->graphics_api_combo->removeItem(index);
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ui->physical_device_combo->setVisible(false);
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ui->spirv_shader_gen->setVisible(false);
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}
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connect(ui->graphics_api_combo, qOverload<int>(&QComboBox::currentIndexChanged), this,
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[this](int index) {
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const auto graphics_api =
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@ -35,7 +52,9 @@ ConfigureGraphics::ConfigureGraphics(bool is_powered_on, QWidget* parent)
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ui->toggle_disk_shader_cache->setEnabled(checked && enabled);
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});
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SetupPerGameUI();
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connect(ui->graphics_api_combo, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&ConfigureGraphics::SetPhysicalDeviceComboVisibility);
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SetConfiguration();
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}
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@ -47,15 +66,24 @@ void ConfigureGraphics::SetConfiguration() {
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!Settings::values.graphics_api.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->graphics_api_combo,
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&Settings::values.graphics_api);
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ConfigurationShared::SetHighlight(ui->physical_device_group,
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!Settings::values.physical_device.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->physical_device_combo,
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&Settings::values.physical_device);
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} else {
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ui->graphics_api_combo->setCurrentIndex(
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static_cast<int>(Settings::values.graphics_api.GetValue()));
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ui->physical_device_combo->setCurrentIndex(
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static_cast<int>(Settings::values.physical_device.GetValue()));
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}
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ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader.GetValue());
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ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul.GetValue());
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ui->toggle_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
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ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new.GetValue());
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ui->spirv_shader_gen->setChecked(Settings::values.spirv_shader_gen.GetValue());
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ui->toggle_async_shaders->setChecked(Settings::values.async_shader_compilation.GetValue());
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ui->toggle_async_present->setChecked(Settings::values.async_presentation.GetValue());
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if (Settings::IsConfiguringGlobal()) {
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ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit.GetValue());
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@ -65,6 +93,14 @@ void ConfigureGraphics::SetConfiguration() {
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void ConfigureGraphics::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.graphics_api,
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ui->graphics_api_combo);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.physical_device,
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ui->physical_device_combo);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_shader_compilation,
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ui->toggle_async_shaders, async_shader_compilation);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_presentation,
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ui->toggle_async_present, async_presentation);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.spirv_shader_gen,
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ui->spirv_shader_gen, spirv_shader_gen);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_hw_shader, ui->toggle_hw_shader,
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use_hw_shader);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.shaders_accurate_mul,
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@ -93,6 +129,11 @@ void ConfigureGraphics::SetupPerGameUI() {
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Settings::values.use_disk_shader_cache.UsingGlobal());
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ui->toggle_vsync_new->setEnabled(ui->toggle_vsync_new->isEnabled() &&
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Settings::values.use_vsync_new.UsingGlobal());
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ui->toggle_async_shaders->setEnabled(
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Settings::values.async_shader_compilation.UsingGlobal());
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ui->toggle_async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
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ui->graphics_api_combo->setEnabled(Settings::values.graphics_api.UsingGlobal());
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ui->physical_device_combo->setEnabled(Settings::values.physical_device.UsingGlobal());
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return;
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}
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@ -102,6 +143,10 @@ void ConfigureGraphics::SetupPerGameUI() {
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ui->graphics_api_combo, ui->graphics_api_group,
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static_cast<u32>(Settings::values.graphics_api.GetValue(true)));
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ConfigurationShared::SetColoredComboBox(
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ui->physical_device_combo, ui->physical_device_group,
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static_cast<u32>(Settings::values.physical_device.GetValue(true)));
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ConfigurationShared::SetColoredTristate(ui->toggle_hw_shader, Settings::values.use_hw_shader,
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use_hw_shader);
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ConfigurationShared::SetColoredTristate(
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@ -111,4 +156,34 @@ void ConfigureGraphics::SetupPerGameUI() {
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use_disk_shader_cache);
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ConfigurationShared::SetColoredTristate(ui->toggle_vsync_new, Settings::values.use_vsync_new,
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use_vsync_new);
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ConfigurationShared::SetColoredTristate(ui->toggle_async_shaders,
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Settings::values.async_shader_compilation,
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async_shader_compilation);
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ConfigurationShared::SetColoredTristate(
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ui->toggle_async_present, Settings::values.async_presentation, async_presentation);
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ConfigurationShared::SetColoredTristate(ui->spirv_shader_gen, Settings::values.spirv_shader_gen,
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spirv_shader_gen);
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}
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void ConfigureGraphics::SetPhysicalDeviceComboVisibility(int index) {
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bool is_visible{};
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// When configuring per-game the physical device combo should be
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// shown either when the global api is used and that is Vulkan or
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// Vulkan is set as the per-game api.
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if (!Settings::IsConfiguringGlobal()) {
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const auto global_graphics_api = Settings::values.graphics_api.GetValue(true);
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const bool using_global = index == 0;
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if (!using_global) {
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index -= ConfigurationShared::USE_GLOBAL_OFFSET;
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}
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const auto graphics_api = static_cast<Settings::GraphicsAPI>(index);
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is_visible = (using_global && global_graphics_api == Settings::GraphicsAPI::Vulkan) ||
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graphics_api == Settings::GraphicsAPI::Vulkan;
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} else {
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const auto graphics_api = static_cast<Settings::GraphicsAPI>(index);
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is_visible = graphics_api == Settings::GraphicsAPI::Vulkan;
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}
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ui->physical_device_group->setVisible(is_visible);
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ui->spirv_shader_gen->setVisible(is_visible);
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}
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@ -5,6 +5,8 @@
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#pragma once
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#include <memory>
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#include <span>
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#include <QString>
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#include <QWidget>
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namespace Ui {
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@ -19,7 +21,8 @@ class ConfigureGraphics : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureGraphics(bool is_powered_on, QWidget* parent = nullptr);
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explicit ConfigureGraphics(std::span<const QString> physical_devices, bool is_powered_on,
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QWidget* parent = nullptr);
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~ConfigureGraphics() override;
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void ApplyConfiguration();
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@ -30,11 +33,15 @@ public:
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private:
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void SetupPerGameUI();
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void SetPhysicalDeviceComboVisibility(int index);
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ConfigurationShared::CheckState use_hw_shader;
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ConfigurationShared::CheckState shaders_accurate_mul;
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ConfigurationShared::CheckState use_disk_shader_cache;
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ConfigurationShared::CheckState use_vsync_new;
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ConfigurationShared::CheckState async_shader_compilation;
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ConfigurationShared::CheckState async_presentation;
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ConfigurationShared::CheckState spirv_shader_gen;
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std::unique_ptr<Ui::ConfigureGraphics> ui;
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QColor bg_color;
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};
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>443</height>
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<height>509</height>
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</rect>
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</property>
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<property name="minimumSize">
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@ -73,6 +73,41 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="physical_device_group" native="true">
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<layout class="QHBoxLayout" name="physical_device_group_2">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="physical_device_label">
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<property name="text">
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<string>Physical Device</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="physical_device_combo"/>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="spirv_shader_gen">
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<property name="text">
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<string>SPIR-V Shader Generation</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@ -100,7 +135,7 @@
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<item>
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<widget class="QCheckBox" name="toggle_hw_shader">
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<property name="toolTip">
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<string><html><head/><body><p>Use OpenGL to accelerate shader emulation.</p><p>Requires a relatively powerful GPU for better performance.</p></body></html></string>
|
||||
<string><html><head/><body><p>Use the selected graphics API to accelerate shader emulation.</p><p>Requires a relatively powerful GPU for better performance.</p></body></html></string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Enable Hardware Shader</string>
|
||||
|
@ -148,6 +183,26 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_async_shaders">
|
||||
<property name="toolTip">
|
||||
<string><html><head/><body><p>Compile shaders using background threads to avoid shader compilation stutter. Expect temporary graphical glitches</p></body></html></string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Enable Async Shader Compilation</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_async_present">
|
||||
<property name="toolTip">
|
||||
<string><html><head/><body><p>Perform presentation on separate threads. Improves performance when using Vulkan in most games.</p></body></html></string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Enable Async Presentation</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
#include "ui_configure_per_game.h"
|
||||
|
||||
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString& file_name,
|
||||
Core::System& system_)
|
||||
std::span<const QString> physical_devices, Core::System& system_)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()),
|
||||
filename{file_name.toStdString()}, title_id{title_id_}, system{system_} {
|
||||
const auto config_file_name = title_id == 0 ? std::string(FileUtil::GetFilename(filename))
|
||||
|
@ -35,7 +35,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString
|
|||
audio_tab = std::make_unique<ConfigureAudio>(is_powered_on, this);
|
||||
general_tab = std::make_unique<ConfigureGeneral>(this);
|
||||
enhancements_tab = std::make_unique<ConfigureEnhancements>(this);
|
||||
graphics_tab = std::make_unique<ConfigureGraphics>(is_powered_on, this);
|
||||
graphics_tab = std::make_unique<ConfigureGraphics>(physical_devices, is_powered_on, this);
|
||||
system_tab = std::make_unique<ConfigureSystem>(system, this);
|
||||
debug_tab = std::make_unique<ConfigureDebug>(is_powered_on, this);
|
||||
cheat_tab = std::make_unique<ConfigureCheats>(system, title_id, this);
|
||||
|
|
|
@ -4,9 +4,11 @@
|
|||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <span>
|
||||
#include <string>
|
||||
#include <QDialog>
|
||||
#include <QList>
|
||||
#include <QString>
|
||||
#include "citra_qt/configuration/config.h"
|
||||
|
||||
namespace Core {
|
||||
|
@ -35,9 +37,8 @@ class ConfigurePerGame : public QDialog {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
// Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263
|
||||
explicit ConfigurePerGame(QWidget* parent, u64 title_id_, const QString& file_name,
|
||||
Core::System& system_);
|
||||
std::span<const QString> physical_devices, Core::System& system_);
|
||||
~ConfigurePerGame() override;
|
||||
|
||||
/// Loads all button configurations to settings file
|
||||
|
|
|
@ -62,6 +62,7 @@
|
|||
#include "citra_qt/uisettings.h"
|
||||
#include "citra_qt/updater/updater.h"
|
||||
#include "citra_qt/util/clickable_label.h"
|
||||
#include "citra_qt/util/vk_device_info.h"
|
||||
#include "common/arch.h"
|
||||
#include "common/common_paths.h"
|
||||
#include "common/detached_tasks.h"
|
||||
|
@ -263,6 +264,14 @@ GMainWindow::GMainWindow(Core::System& system_)
|
|||
connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
|
||||
connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::OnMouseActivity);
|
||||
|
||||
physical_devices = GetVulkanPhysicalDevices();
|
||||
if (physical_devices.empty()) {
|
||||
QMessageBox::warning(this, tr("No Suitable Vulkan Devices Detected"),
|
||||
tr("Vulkan initialization failed during boot.<br/>"
|
||||
"Your GPU may not support Vulkan 1.1, or you do not "
|
||||
"have the latest graphics driver."));
|
||||
}
|
||||
|
||||
#if ENABLE_QT_UPDATER
|
||||
if (UISettings::values.check_for_update_on_start) {
|
||||
CheckForUpdates();
|
||||
|
@ -2010,7 +2019,7 @@ void GMainWindow::OnLoadState() {
|
|||
void GMainWindow::OnConfigure() {
|
||||
game_list->SetDirectoryWatcherEnabled(false);
|
||||
Settings::SetConfiguringGlobal(true);
|
||||
ConfigureDialog configureDialog(this, hotkey_registry, system,
|
||||
ConfigureDialog configureDialog(this, hotkey_registry, system, physical_devices,
|
||||
!multiplayer_state->IsHostingPublicRoom());
|
||||
connect(&configureDialog, &ConfigureDialog::LanguageChanged, this,
|
||||
&GMainWindow::OnLanguageChanged);
|
||||
|
@ -2766,7 +2775,7 @@ void GMainWindow::OnConfigurePerGame() {
|
|||
|
||||
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const QString& file_name) {
|
||||
Settings::SetConfiguringGlobal(false);
|
||||
ConfigurePerGame dialog(this, title_id, file_name, system);
|
||||
ConfigurePerGame dialog(this, title_id, file_name, physical_devices, system);
|
||||
const auto result = dialog.exec();
|
||||
|
||||
if (result != QDialog::Accepted) {
|
||||
|
|
|
@ -6,8 +6,10 @@
|
|||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <QMainWindow>
|
||||
#include <QPushButton>
|
||||
#include <QString>
|
||||
#include <QTimer>
|
||||
#include <QTranslator>
|
||||
#include "citra_qt/compatibility_list.h"
|
||||
|
@ -326,6 +328,8 @@ private:
|
|||
// Whether game was paused due to stopping video dumping
|
||||
bool game_paused_for_dumping = false;
|
||||
|
||||
std::vector<QString> physical_devices;
|
||||
|
||||
// Debugger panes
|
||||
ProfilerWidget* profilerWidget;
|
||||
MicroProfileDialog* microProfileDialog;
|
||||
|
|
23
src/citra_qt/util/vk_device_info.cpp
Normal file
23
src/citra_qt/util/vk_device_info.cpp
Normal file
|
@ -0,0 +1,23 @@
|
|||
// Copyright 2023 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "citra_qt/util/vk_device_info.h"
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
|
||||
std::vector<QString> GetVulkanPhysicalDevices() {
|
||||
std::vector<QString> result;
|
||||
try {
|
||||
Vulkan::Instance instance{};
|
||||
const auto physical_devices = instance.GetPhysicalDevices();
|
||||
|
||||
for (const vk::PhysicalDevice physical_device : physical_devices) {
|
||||
const QString name = QString::fromLocal8Bit(physical_device.getProperties().deviceName);
|
||||
result.push_back(name);
|
||||
}
|
||||
} catch (...) {
|
||||
LOG_ERROR(Frontend, "Error occured while querying for physical devices.");
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
11
src/citra_qt/util/vk_device_info.h
Normal file
11
src/citra_qt/util/vk_device_info.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
// Copyright 2023 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <QString>
|
||||
|
||||
/// Returns a list of all available vulkan GPUs.
|
||||
std::vector<QString> GetVulkanPhysicalDevices();
|
Loading…
Reference in a new issue