Merge pull request #4992 from FearlessTobi/port-2513

yuzu/game_list&multiplayer: Specify string conversions explicitly
This commit is contained in:
Weiyi Wang 2019-11-20 10:45:21 -05:00 committed by GitHub
commit 6d0189b4b1
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 116 additions and 103 deletions

View file

@ -27,7 +27,6 @@
#include "citra_qt/game_list_worker.h" #include "citra_qt/game_list_worker.h"
#include "citra_qt/main.h" #include "citra_qt/main.h"
#include "citra_qt/uisettings.h" #include "citra_qt/uisettings.h"
#include "common/common_paths.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "core/file_sys/archive_extsavedata.h" #include "core/file_sys/archive_extsavedata.h"
#include "core/file_sys/archive_source_sd_savedata.h" #include "core/file_sys/archive_source_sd_savedata.h"
@ -54,7 +53,7 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
return QObject::eventFilter(obj, event); return QObject::eventFilter(obj, event);
} else { } else {
gamelist->search_field->edit_filter->clear(); gamelist->search_field->edit_filter->clear();
edit_filter_text = ""; edit_filter_text.clear();
} }
break; break;
} }
@ -67,9 +66,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
QString file_path = gamelist->getLastFilterResultItem(); QString file_path = gamelist->getLastFilterResultItem();
// To avoid loading error dialog loops while confirming them using enter // To avoid loading error dialog loops while confirming them using enter
// Also users usually want to run a diffrent game after closing one // Also users usually want to run a different game after closing one
gamelist->search_field->edit_filter->setText(""); gamelist->search_field->edit_filter->clear();
edit_filter_text = ""; edit_filter_text.clear();
emit gamelist->GameChosen(file_path); emit gamelist->GameChosen(file_path);
} else { } else {
return QObject::eventFilter(obj, event); return QObject::eventFilter(obj, event);
@ -96,7 +95,7 @@ void GameListSearchField::setFilterResult(int visible, int total) {
result_text = tr("results"); result_text = tr("results");
} }
label_filter_result->setText( label_filter_result->setText(
QString("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text)); QStringLiteral("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text));
} }
QString GameList::getLastFilterResultItem() const { QString GameList::getLastFilterResultItem() const {
@ -119,7 +118,7 @@ QString GameList::getLastFilterResultItem() const {
} }
void GameListSearchField::clear() { void GameListSearchField::clear() {
edit_filter->setText(""); edit_filter->clear();
} }
void GameListSearchField::setFocus() { void GameListSearchField::setFocus() {
@ -129,25 +128,26 @@ void GameListSearchField::setFocus() {
} }
GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} { GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
KeyReleaseEater* keyReleaseEater = new KeyReleaseEater(parent); auto* const key_release_eater = new KeyReleaseEater(parent);
layout_filter = new QHBoxLayout; layout_filter = new QHBoxLayout;
layout_filter->setMargin(8); layout_filter->setMargin(8);
label_filter = new QLabel; label_filter = new QLabel;
label_filter->setText(tr("Filter:")); label_filter->setText(tr("Filter:"));
edit_filter = new QLineEdit; edit_filter = new QLineEdit;
edit_filter->setText(""); edit_filter->clear();
edit_filter->setPlaceholderText(tr("Enter pattern to filter")); edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
edit_filter->installEventFilter(keyReleaseEater); edit_filter->installEventFilter(key_release_eater);
edit_filter->setClearButtonEnabled(true); edit_filter->setClearButtonEnabled(true);
connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::onTextChanged); connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::onTextChanged);
label_filter_result = new QLabel; label_filter_result = new QLabel;
button_filter_close = new QToolButton(this); button_filter_close = new QToolButton(this);
button_filter_close->setText("X"); button_filter_close->setText(QStringLiteral("X"));
button_filter_close->setCursor(Qt::ArrowCursor); button_filter_close->setCursor(Qt::ArrowCursor);
button_filter_close->setStyleSheet("QToolButton{ border: none; padding: 0px; color: " button_filter_close->setStyleSheet(
"#000000; font-weight: bold; background: #F0F0F0; }" QStringLiteral("QToolButton{ border: none; padding: 0px; color: "
"QToolButton:hover{ border: none; padding: 0px; color: " "#000000; font-weight: bold; background: #F0F0F0; }"
"#EEEEEE; font-weight: bold; background: #E81123}"); "QToolButton:hover{ border: none; padding: 0px; color: "
"#EEEEEE; font-weight: bold; background: #E81123}"));
connect(button_filter_close, &QToolButton::clicked, parent, &GameList::onFilterCloseClicked); connect(button_filter_close, &QToolButton::clicked, parent, &GameList::onFilterCloseClicked);
layout_filter->setSpacing(10); layout_filter->setSpacing(10);
layout_filter->addWidget(label_filter); layout_filter->addWidget(label_filter);
@ -167,7 +167,7 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
*/ */
static bool ContainsAllWords(const QString& haystack, const QString& userinput) { static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
const QStringList userinput_split = const QStringList userinput_split =
userinput.split(' ', QString::SplitBehavior::SkipEmptyParts); userinput.split(QLatin1Char{' '}, QString::SplitBehavior::SkipEmptyParts);
return std::all_of(userinput_split.begin(), userinput_split.end(), return std::all_of(userinput_split.begin(), userinput_split.end(),
[&haystack](const QString& s) { return haystack.contains(s); }); [&haystack](const QString& s) { return haystack.contains(s); });
@ -183,16 +183,16 @@ void GameList::onItemExpanded(const QModelIndex& item) {
} }
// Event in order to filter the gamelist after editing the searchfield // Event in order to filter the gamelist after editing the searchfield
void GameList::onTextChanged(const QString& newText) { void GameList::onTextChanged(const QString& new_text) {
const int folderCount = tree_view->model()->rowCount(); const int folder_count = tree_view->model()->rowCount();
QString edit_filter_text = newText.toLower(); QString edit_filter_text = new_text.toLower();
QStandardItem* folder; QStandardItem* folder;
int children_total = 0; int children_total = 0;
// If the searchfield is empty every item is visible // If the searchfield is empty every item is visible
// Otherwise the filter gets applied // Otherwise the filter gets applied
if (edit_filter_text.isEmpty()) { if (edit_filter_text.isEmpty()) {
for (int i = 0; i < folderCount; ++i) { for (int i = 0; i < folder_count; ++i) {
folder = item_model->item(i, 0); folder = item_model->item(i, 0);
const QModelIndex folder_index = folder->index(); const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount(); const int children_count = folder->rowCount();
@ -204,7 +204,7 @@ void GameList::onTextChanged(const QString& newText) {
search_field->setFilterResult(children_total, children_total); search_field->setFilterResult(children_total, children_total);
} else { } else {
int result_count = 0; int result_count = 0;
for (int i = 0; i < folderCount; ++i) { for (int i = 0; i < folder_count; ++i) {
folder = item_model->item(i, 0); folder = item_model->item(i, 0);
const QModelIndex folder_index = folder->index(); const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount(); const int children_count = folder->rowCount();
@ -213,10 +213,9 @@ void GameList::onTextChanged(const QString& newText) {
const QStandardItem* child = folder->child(j, 0); const QStandardItem* child = folder->child(j, 0);
const QString file_path = const QString file_path =
child->data(GameListItemPath::FullPathRole).toString().toLower(); child->data(GameListItemPath::FullPathRole).toString().toLower();
QString file_name = file_path.mid(file_path.lastIndexOf("/") + 1);
const QString file_title = const QString file_title =
child->data(GameListItemPath::LongTitleRole).toString().toLower(); child->data(GameListItemPath::LongTitleRole).toString().toLower();
const QString file_programmid = const QString file_program_id =
child->data(GameListItemPath::ProgramIdRole).toString().toLower(); child->data(GameListItemPath::ProgramIdRole).toString().toLower();
// Only items which filename in combination with its title contains all words // Only items which filename in combination with its title contains all words
@ -224,8 +223,11 @@ void GameList::onTextChanged(const QString& newText) {
// The search is case insensitive because of toLower() // The search is case insensitive because of toLower()
// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent // I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
// multiple conversions of edit_filter_text for each game in the gamelist // multiple conversions of edit_filter_text for each game in the gamelist
if (ContainsAllWords(file_name.append(' ').append(file_title), edit_filter_text) || const QString file_name =
(file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) { file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} +
file_title;
if (ContainsAllWords(file_name, edit_filter_text) ||
(file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) {
tree_view->setRowHidden(j, folder_index, false); tree_view->setRowHidden(j, folder_index, false);
++result_count; ++result_count;
} else { } else {
@ -243,20 +245,23 @@ void GameList::onUpdateThemedIcons() {
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) { switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::InstalledDir: case GameListItemType::InstalledDir:
child->setData(QIcon::fromTheme("sd_card").pixmap(48), Qt::DecorationRole); child->setData(QIcon::fromTheme(QStringLiteral("sd_card")).pixmap(48),
Qt::DecorationRole);
break; break;
case GameListItemType::SystemDir: case GameListItemType::SystemDir:
child->setData(QIcon::fromTheme("chip").pixmap(48), Qt::DecorationRole); child->setData(QIcon::fromTheme(QStringLiteral("chip")).pixmap(48), Qt::DecorationRole);
break; break;
case GameListItemType::CustomDir: { case GameListItemType::CustomDir: {
const UISettings::GameDir* game_dir = const UISettings::GameDir* game_dir =
child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>(); child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
const QString icon_name = QFileInfo::exists(game_dir->path) ? "folder" : "bad_folder"; const QString icon_name = QFileInfo::exists(game_dir->path)
? QStringLiteral("folder")
: QStringLiteral("bad_folder");
child->setData(QIcon::fromTheme(icon_name).pixmap(48), Qt::DecorationRole); child->setData(QIcon::fromTheme(icon_name).pixmap(48), Qt::DecorationRole);
break; break;
} }
case GameListItemType::AddDir: case GameListItemType::AddDir:
child->setData(QIcon::fromTheme("plus").pixmap(48), Qt::DecorationRole); child->setData(QIcon::fromTheme(QStringLiteral("plus")).pixmap(48), Qt::DecorationRole);
break; break;
default: default:
break; break;
@ -288,7 +293,7 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} {
tree_view->setSortingEnabled(true); tree_view->setSortingEnabled(true);
tree_view->setEditTriggers(QHeaderView::NoEditTriggers); tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
tree_view->setContextMenuPolicy(Qt::CustomContextMenu); tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
tree_view->setStyleSheet("QTreeView{ border: none; }"); tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
item_model->insertColumns(0, COLUMN_COUNT); item_model->insertColumns(0, COLUMN_COUNT);
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name")); item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
@ -588,7 +593,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
} }
void GameList::LoadCompatibilityList() { void GameList::LoadCompatibilityList() {
QFile compat_list{":compatibility_list/compatibility_list.json"}; QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")};
if (!compat_list.open(QFile::ReadOnly | QFile::Text)) { if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
LOG_ERROR(Frontend, "Unable to open game compatibility list"); LOG_ERROR(Frontend, "Unable to open game compatibility list");
@ -606,25 +611,27 @@ void GameList::LoadCompatibilityList() {
return; return;
} }
const QString string_content = content; const QJsonDocument json = QJsonDocument::fromJson(content);
QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8()); const QJsonArray arr = json.array();
QJsonArray arr = json.array();
for (const QJsonValueRef value : arr) { for (const QJsonValue value : arr) {
QJsonObject game = value.toObject(); const QJsonObject game = value.toObject();
const QString compatibility_key = QStringLiteral("compatibility");
if (game.contains("compatibility") && game["compatibility"].isDouble()) { if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) {
int compatibility = game["compatibility"].toInt(); continue;
QString directory = game["directory"].toString(); }
QJsonArray ids = game["releases"].toArray();
for (const QJsonValueRef id_ref : ids) { const int compatibility = game[compatibility_key].toInt();
QJsonObject id_object = id_ref.toObject(); const QString directory = game[QStringLiteral("directory")].toString();
QString id = id_object["id"].toString(); const QJsonArray ids = game[QStringLiteral("releases")].toArray();
compatibility_list.emplace(
id.toUpper().toStdString(), for (const QJsonValue id_ref : ids) {
std::make_pair(QString::number(compatibility), directory)); const QJsonObject id_object = id_ref.toObject();
} const QString id = id_object[QStringLiteral("id")].toString();
compatibility_list.emplace(id.toUpper().toStdString(),
std::make_pair(QString::number(compatibility), directory));
} }
} }
} }
@ -672,8 +679,9 @@ void GameList::LoadInterfaceLayout() {
item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder()); item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
} }
const QStringList GameList::supported_file_extensions = {"3ds", "3dsx", "elf", "axf", const QStringList GameList::supported_file_extensions = {
"cci", "cxi", "app"}; QStringLiteral("3ds"), QStringLiteral("3dsx"), QStringLiteral("elf"), QStringLiteral("axf"),
QStringLiteral("cci"), QStringLiteral("cxi"), QStringLiteral("app")};
void GameList::RefreshGameDirectory() { void GameList::RefreshGameDirectory() {
if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) { if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) {
@ -697,7 +705,7 @@ QString GameList::FindGameByProgramID(QStandardItem* current_item, u64 program_i
return path; return path;
} }
} }
return ""; return QString();
} }
GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} { GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
@ -708,7 +716,7 @@ GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent}
image = new QLabel; image = new QLabel;
text = new QLabel; text = new QLabel;
layout->setAlignment(Qt::AlignCenter); layout->setAlignment(Qt::AlignCenter);
image->setPixmap(QIcon::fromTheme("plus_folder").pixmap(200)); image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
text->setText(tr("Double-click to add a new folder to the game list")); text->setText(tr("Double-click to add a new folder to the game list"));
QFont font = text->font(); QFont font = text->font();
@ -725,7 +733,7 @@ GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent}
GameListPlaceholder::~GameListPlaceholder() = default; GameListPlaceholder::~GameListPlaceholder() = default;
void GameListPlaceholder::onUpdateThemedIcons() { void GameListPlaceholder::onUpdateThemedIcons() {
image->setPixmap(QIcon::fromTheme("plus_folder").pixmap(200)); image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
} }
void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) { void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {

View file

@ -88,7 +88,7 @@ signals:
private slots: private slots:
void onItemExpanded(const QModelIndex& item); void onItemExpanded(const QModelIndex& item);
void onTextChanged(const QString& newText); void onTextChanged(const QString& new_text);
void onFilterCloseClicked(); void onFilterCloseClicked();
void onUpdateThemedIcons(); void onUpdateThemedIcons();

View file

@ -244,13 +244,13 @@ public:
}; };
// clang-format off // clang-format off
static const std::map<QString, CompatStatus> status_data = { static const std::map<QString, CompatStatus> status_data = {
{"0", {"#5c93ed", QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}}, {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
{"1", {"#47d35c", QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}}, {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
{"2", {"#94b242", QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}}, {QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
{"3", {"#f2d624", QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}}, {QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
{"4", {"#ff0000", QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}}, {QStringLiteral("4"), {QStringLiteral("#ff0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
{"5", {"#828282", QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}}, {QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
{"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}}; {QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}};
// clang-format on // clang-format on
auto iterator = status_data.find(compatibility); auto iterator = status_data.find(compatibility);

View file

@ -91,7 +91,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
// The game list uses this as compatibility number for untested games // The game list uses this as compatibility number for untested games
QString compatibility("99"); QString compatibility(QStringLiteral("99"));
if (it != compatibility_list.end()) if (it != compatibility_list.end())
compatibility = it->second.first; compatibility = it->second.first;
@ -121,7 +121,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
void GameListWorker::run() { void GameListWorker::run() {
stop_processing = false; stop_processing = false;
for (UISettings::GameDir& game_dir : game_dirs) { for (UISettings::GameDir& game_dir : game_dirs) {
if (game_dir.path == "INSTALLED") { if (game_dir.path == QStringLiteral("INSTALLED")) {
QString games_path = QString games_path =
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)) + QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)) +
"Nintendo " "Nintendo "
@ -138,7 +138,7 @@ void GameListWorker::run() {
emit DirEntryReady(game_list_dir); emit DirEntryReady(game_list_dir);
AddFstEntriesToGameList(games_path.toStdString(), 2, game_list_dir); AddFstEntriesToGameList(games_path.toStdString(), 2, game_list_dir);
AddFstEntriesToGameList(demos_path.toStdString(), 2, game_list_dir); AddFstEntriesToGameList(demos_path.toStdString(), 2, game_list_dir);
} else if (game_dir.path == "SYSTEM") { } else if (game_dir.path == QStringLiteral("SYSTEM")) {
QString path = QString path =
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)) + QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)) +
"00000000000000000000000000000000/title/00040010"; "00000000000000000000000000000000/title/00040010";

View file

@ -44,10 +44,10 @@ public:
} }
// Handle pings at the beginning and end of message // Handle pings at the beginning and end of message
QString fixed_message = QString(" %1 ").arg(message); QString fixed_message = QStringLiteral(" %1 ").arg(message);
if (fixed_message.contains(QString(" @%1 ").arg(cur_nickname)) || if (fixed_message.contains(QStringLiteral(" @%1 ").arg(cur_nickname)) ||
(!cur_username.isEmpty() && (!cur_username.isEmpty() &&
fixed_message.contains(QString(" @%1 ").arg(cur_username)))) { fixed_message.contains(QStringLiteral(" @%1 ").arg(cur_username)))) {
contains_ping = true; contains_ping = true;
} else { } else {
@ -66,20 +66,20 @@ public:
if (username.isEmpty() || username == nickname) { if (username.isEmpty() || username == nickname) {
name = nickname; name = nickname;
} else { } else {
name = QString("%1 (%2)").arg(nickname, username); name = QStringLiteral("%1 (%2)").arg(nickname, username);
} }
QString style, text_color; QString style, text_color;
if (ContainsPing()) { if (ContainsPing()) {
// Add a background color to these messages // Add a background color to these messages
style = QString("background-color: %1").arg(ping_color); style = QStringLiteral("background-color: %1").arg(QString::fromStdString(ping_color));
// Add a font color // Add a font color
text_color = "color='#000000'"; text_color = QStringLiteral("color='#000000'");
} }
return QString("[%1] <font color='%2'>&lt;%3&gt;</font> <font style='%4' " return QStringLiteral("[%1] <font color='%2'>&lt;%3&gt;</font> <font style='%4' "
"%5>%6</font>") "%5>%6</font>")
.arg(timestamp, color, name.toHtmlEscaped(), style, text_color, .arg(timestamp, QString::fromStdString(color), name.toHtmlEscaped(), style, text_color,
message.toHtmlEscaped()); message.toHtmlEscaped());
} }
@ -106,7 +106,8 @@ public:
} }
QString GetSystemChatMessage() const { QString GetSystemChatMessage() const {
return QString("[%1] <font color='%2'>* %3</font>").arg(timestamp, system_color, message); return QStringLiteral("[%1] <font color='%2'>* %3</font>")
.arg(timestamp, QString::fromStdString(system_color), message);
} }
private: private:
@ -146,9 +147,9 @@ public:
if (username.isEmpty() || username == nickname) { if (username.isEmpty() || username == nickname) {
name = nickname; name = nickname;
} else { } else {
name = QString("%1 (%2)").arg(nickname, username); name = QStringLiteral("%1 (%2)").arg(nickname, username);
} }
return QString("%1\n %2").arg(name, data(GameNameRole).toString()); return QStringLiteral("%1\n %2").arg(name, data(GameNameRole).toString());
} }
}; };
@ -288,8 +289,8 @@ void ChatRoom::OnStatusMessageReceive(const Network::StatusMessageEntry& status_
if (status_message.username.empty() || status_message.username == status_message.nickname) { if (status_message.username.empty() || status_message.username == status_message.nickname) {
name = QString::fromStdString(status_message.nickname); name = QString::fromStdString(status_message.nickname);
} else { } else {
name = QString("%1 (%2)").arg(QString::fromStdString(status_message.nickname), name = QStringLiteral("%1 (%2)").arg(QString::fromStdString(status_message.nickname),
QString::fromStdString(status_message.username)); QString::fromStdString(status_message.username));
} }
QString message; QString message;
switch (status_message.type) { switch (status_message.type) {
@ -353,7 +354,8 @@ void ChatRoom::UpdateIconDisplay() {
if (icon_cache.count(avatar_url)) { if (icon_cache.count(avatar_url)) {
item->setData(icon_cache.at(avatar_url), Qt::DecorationRole); item->setData(icon_cache.at(avatar_url), Qt::DecorationRole);
} else { } else {
item->setData(QIcon::fromTheme("no_avatar").pixmap(48), Qt::DecorationRole); item->setData(QIcon::fromTheme(QStringLiteral("no_avatar")).pixmap(48),
Qt::DecorationRole);
} }
} }
} }
@ -373,7 +375,7 @@ void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list)
const QUrl url(QString::fromStdString(member.avatar_url)); const QUrl url(QString::fromStdString(member.avatar_url));
QFuture<std::string> future = QtConcurrent::run([url] { QFuture<std::string> future = QtConcurrent::run([url] {
WebService::Client client( WebService::Client client(
QString("%1://%2").arg(url.scheme(), url.host()).toStdString(), "", ""); QStringLiteral("%1://%2").arg(url.scheme(), url.host()).toStdString(), "", "");
auto result = client.GetImage(url.path().toStdString(), true); auto result = client.GetImage(url.path().toStdString(), true);
if (result.returned_data.empty()) { if (result.returned_data.empty()) {
LOG_ERROR(WebService, "Failed to get avatar"); LOG_ERROR(WebService, "Failed to get avatar");
@ -426,7 +428,7 @@ void ChatRoom::PopupContextMenu(const QPoint& menu_location) {
QAction* view_profile_action = context_menu.addAction(tr("View Profile")); QAction* view_profile_action = context_menu.addAction(tr("View Profile"));
connect(view_profile_action, &QAction::triggered, [username] { connect(view_profile_action, &QAction::triggered, [username] {
QDesktopServices::openUrl( QDesktopServices::openUrl(
QUrl(QString("https://community.citra-emu.org/u/%1").arg(username))); QUrl(QStringLiteral("https://community.citra-emu.org/u/%1").arg(username)));
}); });
} }

View file

@ -99,8 +99,9 @@ void Lobby::RetranslateUi() {
QString Lobby::PasswordPrompt() { QString Lobby::PasswordPrompt() {
bool ok; bool ok;
const QString text = QInputDialog::getText(this, tr("Password Required to Join"), const QString text =
tr("Password:"), QLineEdit::Password, "", &ok); QInputDialog::getText(this, tr("Password Required to Join"), tr("Password:"),
QLineEdit::Password, QString(), &ok);
return ok ? text : QString(); return ok ? text : QString();
} }
@ -181,7 +182,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
void Lobby::ResetModel() { void Lobby::ResetModel() {
model->clear(); model->clear();
model->insertColumns(0, Column::TOTAL); model->insertColumns(0, Column::TOTAL);
model->setHeaderData(Column::EXPAND, Qt::Horizontal, "", Qt::DisplayRole); model->setHeaderData(Column::EXPAND, Qt::Horizontal, QString(), Qt::DisplayRole);
model->setHeaderData(Column::ROOM_NAME, Qt::Horizontal, tr("Room Name"), Qt::DisplayRole); model->setHeaderData(Column::ROOM_NAME, Qt::Horizontal, tr("Room Name"), Qt::DisplayRole);
model->setHeaderData(Column::GAME_NAME, Qt::Horizontal, tr("Preferred Game"), Qt::DisplayRole); model->setHeaderData(Column::GAME_NAME, Qt::Horizontal, tr("Preferred Game"), Qt::DisplayRole);
model->setHeaderData(Column::HOST, Qt::Horizontal, tr("Host"), Qt::DisplayRole); model->setHeaderData(Column::HOST, Qt::Horizontal, tr("Host"), Qt::DisplayRole);

View file

@ -42,7 +42,7 @@ public:
QVariant data(int role) const override { QVariant data(int role) const override {
if (role == Qt::DecorationRole) { if (role == Qt::DecorationRole) {
bool has_password = data(PasswordRole).toBool(); bool has_password = data(PasswordRole).toBool();
return has_password ? QIcon::fromTheme("lock").pixmap(16) : QIcon(); return has_password ? QIcon::fromTheme(QStringLiteral("lock")).pixmap(16) : QIcon();
} }
if (role != Qt::DisplayRole) { if (role != Qt::DisplayRole) {
return LobbyItem::data(role); return LobbyItem::data(role);
@ -69,7 +69,7 @@ public:
return LobbyItem::data(role); return LobbyItem::data(role);
} }
auto description = data(DescriptionRole).toString(); auto description = data(DescriptionRole).toString();
description.prepend("Description: "); description.prepend(QStringLiteral("Description: "));
return description; return description;
} }
@ -157,7 +157,7 @@ public:
if (username.isEmpty() || username == nickname) { if (username.isEmpty() || username == nickname) {
return nickname; return nickname;
} else { } else {
return QString("%1 (%2)").arg(nickname, username); return QStringLiteral("%1 (%2)").arg(nickname, username);
} }
} }
u64 GetTitleId() const { u64 GetTitleId() const {
@ -192,8 +192,8 @@ public:
return LobbyItem::data(role); return LobbyItem::data(role);
} }
auto members = data(MemberListRole).toList(); auto members = data(MemberListRole).toList();
return QString("%1 / %2").arg(QString::number(members.size()), return QStringLiteral("%1 / %2").arg(QString::number(members.size()),
data(MaxPlayerRole).toString()); data(MaxPlayerRole).toString());
} }
bool operator<(const QStandardItem& other) const override { bool operator<(const QStandardItem& other) const override {
@ -225,7 +225,7 @@ public:
bool first = true; bool first = true;
for (const auto& member : members) { for (const auto& member : members) {
if (!first) if (!first)
out += '\n'; out.append(QStringLiteral("\n"));
const auto& m = member.value<LobbyMember>(); const auto& m = member.value<LobbyMember>();
if (m.GetGameName().isEmpty()) { if (m.GetGameName().isEmpty()) {
out += QString(QObject::tr("%1 is not playing a game")).arg(m.GetName()); out += QString(QObject::tr("%1 is not playing a game")).arg(m.GetName());

View file

@ -46,7 +46,7 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis
status_icon = new ClickableLabel(this); status_icon = new ClickableLabel(this);
status_text->setToolTip(tr("Current connection status")); status_text->setToolTip(tr("Current connection status"));
status_text->setText(tr("Not Connected. Click here to find a room!")); status_text->setText(tr("Not Connected. Click here to find a room!"));
status_icon->setPixmap(QIcon::fromTheme("disconnected").pixmap(16)); status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
connect(status_text, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom); connect(status_text, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
connect(status_icon, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom); connect(status_icon, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
@ -113,12 +113,12 @@ void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& s
state == Network::RoomMember::State::Moderator) { state == Network::RoomMember::State::Moderator) {
OnOpenNetworkRoom(); OnOpenNetworkRoom();
status_icon->setPixmap(QIcon::fromTheme("connected").pixmap(16)); status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
status_text->setText(tr("Connected")); status_text->setText(tr("Connected"));
leave_room->setEnabled(true); leave_room->setEnabled(true);
show_room->setEnabled(true); show_room->setEnabled(true);
} else { } else {
status_icon->setPixmap(QIcon::fromTheme("disconnected").pixmap(16)); status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
status_text->setText(tr("Not Connected")); status_text->setText(tr("Not Connected"));
leave_room->setEnabled(false); leave_room->setEnabled(false);
show_room->setEnabled(false); show_room->setEnabled(false);
@ -183,13 +183,14 @@ void MultiplayerState::OnAnnounceFailed(const Common::WebResult& result) {
void MultiplayerState::UpdateThemedIcons() { void MultiplayerState::UpdateThemedIcons() {
if (show_notification) { if (show_notification) {
status_icon->setPixmap(QIcon::fromTheme("connected_notification").pixmap(16)); status_icon->setPixmap(
QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16));
} else if (current_state == Network::RoomMember::State::Joined || } else if (current_state == Network::RoomMember::State::Joined ||
current_state == Network::RoomMember::State::Moderator) { current_state == Network::RoomMember::State::Moderator) {
status_icon->setPixmap(QIcon::fromTheme("connected").pixmap(16)); status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
} else { } else {
status_icon->setPixmap(QIcon::fromTheme("disconnected").pixmap(16)); status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
} }
if (client_room) if (client_room)
client_room->UpdateIconDisplay(); client_room->UpdateIconDisplay();
@ -245,13 +246,13 @@ void MultiplayerState::ShowNotification() {
return; // Do not show notification if the chat window currently has focus return; // Do not show notification if the chat window currently has focus
show_notification = true; show_notification = true;
QApplication::alert(nullptr); QApplication::alert(nullptr);
status_icon->setPixmap(QIcon::fromTheme("connected_notification").pixmap(16)); status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16));
status_text->setText(tr("New Messages Received")); status_text->setText(tr("New Messages Received"));
} }
void MultiplayerState::HideNotification() { void MultiplayerState::HideNotification() {
show_notification = false; show_notification = false;
status_icon->setPixmap(QIcon::fromTheme("connected").pixmap(16)); status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
status_text->setText(tr("Connected")); status_text->setText(tr("Connected"));
} }

View file

@ -5,6 +5,7 @@
#pragma once #pragma once
#include <QRegExp> #include <QRegExp>
#include <QString>
#include <QValidator> #include <QValidator>
class Validation { class Validation {
@ -29,18 +30,18 @@ public:
private: private:
/// room name can be alphanumeric and " " "_" "." and "-" and must have a size of 4-20 /// room name can be alphanumeric and " " "_" "." and "-" and must have a size of 4-20
QRegExp room_name_regex = QRegExp("^[a-zA-Z0-9._- ]{4,20}$"); QRegExp room_name_regex = QRegExp(QStringLiteral("^[a-zA-Z0-9._- ]{4,20}$"));
QRegExpValidator room_name; QRegExpValidator room_name;
/// nickname can be alphanumeric and " " "_" "." and "-" and must have a size of 4-20 /// nickname can be alphanumeric and " " "_" "." and "-" and must have a size of 4-20
QRegExp nickname_regex = QRegExp("^[a-zA-Z0-9._- ]{4,20}$"); QRegExp nickname_regex = QRegExp(QStringLiteral("^[a-zA-Z0-9._- ]{4,20}$"));
QRegExpValidator nickname; QRegExpValidator nickname;
/// ipv4 address only /// ipv4 address only
// TODO remove this when we support hostnames in direct connect // TODO remove this when we support hostnames in direct connect
QRegExp ip_regex = QRegExp( QRegExp ip_regex = QRegExp(QStringLiteral(
"(([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\\.){3}([0-9]|[1-9][0-9]|1[0-9]{2}|" "(([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\\.){3}([0-9]|[1-9][0-9]|1[0-9]{2}|"
"2[0-4][0-9]|25[0-5])"); "2[0-4][0-9]|25[0-5])"));
QRegExpValidator ip; QRegExpValidator ip;
/// port must be between 0 and 65535 /// port must be between 0 and 65535

View file

@ -59,8 +59,8 @@ private:
bool launch_ui_on_exit = false; bool launch_ui_on_exit = false;
QStringList run_arguments{"--updater"}; QStringList run_arguments{QStringLiteral("--updater")};
QStringList silent_arguments{"--silentUpdate"}; QStringList silent_arguments{QStringLiteral("--silentUpdate")};
friend class Updater; friend class Updater;
}; };