core/core: Replace direct usage of the global system telemetry accessor from Shutdown()

The telemetry instance is actually a member of the class itself, so we
can access it directly instead of going through the global accessor.
This commit is contained in:
Lioncash 2019-03-02 15:17:40 -05:00 committed by fearlessTobi
parent 592ec9b084
commit 6f251a6db2

View file

@ -280,13 +280,13 @@ void System::RegisterSoftwareKeyboard(std::shared_ptr<Frontend::SoftwareKeyboard
void System::Shutdown() {
// Log last frame performance stats
auto perf_results = GetAndResetPerfStats();
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
perf_results.emulation_speed * 100.0);
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
perf_results.game_fps);
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
perf_results.frametime * 1000.0);
const auto perf_results = GetAndResetPerfStats();
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
perf_results.emulation_speed * 100.0);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
perf_results.game_fps);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
perf_results.frametime * 1000.0);
// Shutdown emulation session
GDBStub::Shutdown();