citra-qt: fixes to per game settings (#6298)
* citra-qt config: small misc changes Remove unused ReadSettingGlobal Remove unused WriteSetting overload ReadGlobalSetting: rename default value variable * qt config: fix u16 values being written as QMetaType * qt config: rework post processing shader setting handles post processing setting properly when per-game settings are used. the anaglyph shader is given its own setting, separate from the post processing name. * qt config: use u32 instead of unsigned int when casting
This commit is contained in:
parent
49acfe428a
commit
6fbc54b0c5
9 changed files with 74 additions and 85 deletions
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@ -168,9 +168,12 @@ factor_3d =
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# The name of the post processing shader to apply.
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# The name of the post processing shader to apply.
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# Loaded from shaders if render_3d is off or side by side.
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# Loaded from shaders if render_3d is off or side by side.
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# Loaded from shaders/anaglyph if render_3d is anaglyph
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pp_shader_name =
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pp_shader_name =
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# The name of the shader to apply when render_3d is anaglyph.
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# Loaded from shaders/anaglyph
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anaglyph_shader_name =
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# Whether to enable linear filtering or not
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# Whether to enable linear filtering or not
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# This is required for some shaders to work correctly
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# This is required for some shaders to work correctly
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# 0: Nearest, 1 (default): Linear
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# 0: Nearest, 1 (default): Linear
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@ -139,15 +139,10 @@ void Config::ReadValues() {
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sdl2_config->GetInteger("Renderer", "render_3d", 0));
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sdl2_config->GetInteger("Renderer", "render_3d", 0));
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Settings::values.factor_3d =
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Settings::values.factor_3d =
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static_cast<u8>(sdl2_config->GetInteger("Renderer", "factor_3d", 0));
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static_cast<u8>(sdl2_config->GetInteger("Renderer", "factor_3d", 0));
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std::string default_shader = "none (builtin)";
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph)
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default_shader = "dubois (builtin)";
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else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced ||
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Settings::values.render_3d.GetValue() ==
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Settings::StereoRenderOption::ReverseInterlaced)
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default_shader = "horizontal (builtin)";
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Settings::values.pp_shader_name =
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Settings::values.pp_shader_name =
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sdl2_config->GetString("Renderer", "pp_shader_name", default_shader);
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sdl2_config->GetString("Renderer", "pp_shader_name", "none (builtin)");
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Settings::values.anaglyph_shader_name =
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sdl2_config->GetString("Renderer", "anaglyph_shader_name", "dubois (builtin)");
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Settings::values.filter_mode = sdl2_config->GetBoolean("Renderer", "filter_mode", true);
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Settings::values.filter_mode = sdl2_config->GetBoolean("Renderer", "filter_mode", true);
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Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
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Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
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@ -172,9 +172,12 @@ mono_render_option =
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# The name of the post processing shader to apply.
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# The name of the post processing shader to apply.
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# Loaded from shaders if render_3d is off or side by side.
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# Loaded from shaders if render_3d is off or side by side.
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# Loaded from shaders/anaglyph if render_3d is anaglyph
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pp_shader_name =
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pp_shader_name =
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# The name of the shader to apply when render_3d is anaglyph.
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# Loaded from shaders/anaglyph
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anaglyph_shader_name =
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# Whether to enable linear filtering or not
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# Whether to enable linear filtering or not
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# This is required for some shaders to work correctly
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# This is required for some shaders to work correctly
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# 0: Nearest, 1 (default): Linear
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# 0: Nearest, 1 (default): Linear
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@ -149,14 +149,14 @@ void Config::ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& settin
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const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
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const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
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setting.SetGlobal(use_global);
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setting.SetGlobal(use_global);
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if (global || !use_global) {
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if (global || !use_global) {
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QVariant value{};
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QVariant default_value{};
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if constexpr (std::is_enum_v<Type>) {
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if constexpr (std::is_enum_v<Type>) {
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using TypeU = std::underlying_type_t<Type>;
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using TypeU = std::underlying_type_t<Type>;
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value = QVariant::fromValue<TypeU>(static_cast<TypeU>(setting.GetDefault()));
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default_value = QVariant::fromValue<TypeU>(static_cast<TypeU>(setting.GetDefault()));
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setting.SetValue(static_cast<Type>(ReadSetting(name, value).value<TypeU>()));
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setting.SetValue(static_cast<Type>(ReadSetting(name, default_value).value<TypeU>()));
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} else {
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} else {
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value = QVariant::fromValue<Type>(setting.GetDefault());
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default_value = QVariant::fromValue<Type>(setting.GetDefault());
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setting.SetValue(ReadSetting(name, value).value<Type>());
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setting.SetValue(ReadSetting(name, default_value).value<Type>());
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}
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}
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}
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}
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}
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}
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@ -182,6 +182,15 @@ void Config::WriteBasicSetting(const Settings::Setting<std::string>& setting) {
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qt_config->setValue(name, QString::fromStdString(value));
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qt_config->setValue(name, QString::fromStdString(value));
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}
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}
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// Explicit u16 definition: Qt would store it as QMetaType otherwise, which is not human-readable
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template <>
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void Config::WriteBasicSetting(const Settings::Setting<u16>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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const u16& value = setting.GetValue();
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qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
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qt_config->setValue(name, static_cast<u32>(value));
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}
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template <typename Type, bool ranged>
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template <typename Type, bool ranged>
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void Config::WriteBasicSetting(const Settings::Setting<Type, ranged>& setting) {
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void Config::WriteBasicSetting(const Settings::Setting<Type, ranged>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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const QString name = QString::fromStdString(setting.GetLabel());
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@ -224,6 +233,20 @@ void Config::WriteGlobalSetting(const Settings::SwitchableSetting<std::string>&
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}
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}
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}
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}
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// Explicit u16 definition: Qt would store it as QMetaType otherwise, which is not human-readable
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template <>
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void Config::WriteGlobalSetting(const Settings::SwitchableSetting<u16, true>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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const u16& value = setting.GetValue(global);
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if (!global) {
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qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
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}
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if (global || !setting.UsingGlobal()) {
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qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
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qt_config->setValue(name, static_cast<u32>(value));
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}
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}
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void Config::ReadValues() {
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void Config::ReadValues() {
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if (global) {
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if (global) {
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ReadControlValues();
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ReadControlValues();
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@ -474,13 +497,8 @@ void Config::ReadLayoutValues() {
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ReadGlobalSetting(Settings::values.render_3d);
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ReadGlobalSetting(Settings::values.render_3d);
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ReadGlobalSetting(Settings::values.factor_3d);
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ReadGlobalSetting(Settings::values.factor_3d);
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Settings::values.pp_shader_name =
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ReadGlobalSetting(Settings::values.pp_shader_name);
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ReadSetting(QStringLiteral("pp_shader_name"), (Settings::values.render_3d.GetValue() ==
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ReadGlobalSetting(Settings::values.anaglyph_shader_name);
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Settings::StereoRenderOption::Anaglyph)
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? QStringLiteral("dubois (builtin)")
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: QStringLiteral("none (builtin)"))
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.toString()
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.toStdString();
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ReadGlobalSetting(Settings::values.filter_mode);
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ReadGlobalSetting(Settings::values.filter_mode);
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ReadGlobalSetting(Settings::values.layout_option);
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ReadGlobalSetting(Settings::values.layout_option);
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ReadGlobalSetting(Settings::values.swap_screen);
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ReadGlobalSetting(Settings::values.swap_screen);
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@ -989,11 +1007,8 @@ void Config::SaveLayoutValues() {
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WriteGlobalSetting(Settings::values.render_3d);
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WriteGlobalSetting(Settings::values.render_3d);
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WriteGlobalSetting(Settings::values.factor_3d);
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WriteGlobalSetting(Settings::values.factor_3d);
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WriteSetting(QStringLiteral("pp_shader_name"),
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WriteGlobalSetting(Settings::values.pp_shader_name);
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QString::fromStdString(Settings::values.pp_shader_name.GetValue()),
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WriteGlobalSetting(Settings::values.anaglyph_shader_name);
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(Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph)
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? QStringLiteral("dubois (builtin)")
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: QStringLiteral("none (builtin)"));
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WriteGlobalSetting(Settings::values.filter_mode);
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WriteGlobalSetting(Settings::values.filter_mode);
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WriteGlobalSetting(Settings::values.layout_option);
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WriteGlobalSetting(Settings::values.layout_option);
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WriteGlobalSetting(Settings::values.swap_screen);
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WriteGlobalSetting(Settings::values.swap_screen);
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@ -1276,15 +1291,6 @@ QVariant Config::ReadSetting(const QString& name, const QVariant& default_value)
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return result;
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return result;
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}
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}
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template <typename Type>
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void Config::ReadSettingGlobal(Type& setting, const QString& name,
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const QVariant& default_value) const {
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const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
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if (global || !use_global) {
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setting = ReadSetting(name, default_value).value<Type>();
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}
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}
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void Config::WriteSetting(const QString& name, const QVariant& value) {
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void Config::WriteSetting(const QString& name, const QVariant& value) {
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qt_config->setValue(name, value);
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qt_config->setValue(name, value);
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}
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}
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@ -1295,17 +1301,6 @@ void Config::WriteSetting(const QString& name, const QVariant& value,
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qt_config->setValue(name, value);
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qt_config->setValue(name, value);
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}
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}
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void Config::WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
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bool use_global) {
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if (!global) {
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qt_config->setValue(name + QStringLiteral("/use_global"), use_global);
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}
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if (global || !use_global) {
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qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
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qt_config->setValue(name, value);
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}
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}
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void Config::Reload() {
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void Config::Reload() {
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ReadValues();
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ReadValues();
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// To apply default value changes
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// To apply default value changes
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@ -84,31 +84,15 @@ private:
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QVariant ReadSetting(const QString& name) const;
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QVariant ReadSetting(const QString& name) const;
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QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
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QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
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/**
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* Only reads a setting from the qt_config if the current config is a global config, or if the
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* current config is a custom config and the setting is overriding the global setting. Otherwise
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* it does nothing.
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*
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* @param setting The variable to be modified
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* @param name The setting's identifier
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* @param default_value The value to use when the setting is not already present in the config
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*/
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template <typename Type>
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void ReadSettingGlobal(Type& setting, const QString& name, const QVariant& default_value) const;
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/**
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/**
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* Writes a setting to the qt_config.
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* Writes a setting to the qt_config.
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*
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*
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* @param name The setting's idetentifier
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* @param name The setting's idetentifier
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* @param value Value of the setting
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* @param value Value of the setting
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* @param default_value Default of the setting if not present in qt_config
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* @param default_value Default of the setting if not present in qt_config
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* @param use_global Specifies if the custom or global config should be in use, for custom
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* configs
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*/
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*/
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void WriteSetting(const QString& name, const QVariant& value);
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void WriteSetting(const QString& name, const QVariant& value);
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void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
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void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
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void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
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bool use_global);
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/**
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/**
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* Reads a value from the qt_config and applies it to the setting, using its label and default
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* Reads a value from the qt_config and applies it to the setting, using its label and default
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@ -84,21 +84,31 @@ void ConfigureEnhancements::SetConfiguration() {
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void ConfigureEnhancements::updateShaders(Settings::StereoRenderOption stereo_option) {
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void ConfigureEnhancements::updateShaders(Settings::StereoRenderOption stereo_option) {
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ui->shader_combobox->clear();
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ui->shader_combobox->clear();
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ui->shader_combobox->setEnabled(true);
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if (stereo_option == Settings::StereoRenderOption::Anaglyph)
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if (stereo_option == Settings::StereoRenderOption::Interlaced ||
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ui->shader_combobox->addItem(QStringLiteral("dubois (builtin)"));
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stereo_option == Settings::StereoRenderOption::ReverseInterlaced) {
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else if (stereo_option == Settings::StereoRenderOption::Interlaced ||
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stereo_option == Settings::StereoRenderOption::ReverseInterlaced)
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ui->shader_combobox->addItem(QStringLiteral("horizontal (builtin)"));
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ui->shader_combobox->addItem(QStringLiteral("horizontal (builtin)"));
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else
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ui->shader_combobox->setCurrentIndex(0);
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ui->shader_combobox->setEnabled(false);
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return;
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}
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std::string current_shader;
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if (stereo_option == Settings::StereoRenderOption::Anaglyph) {
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ui->shader_combobox->addItem(QStringLiteral("dubois (builtin)"));
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current_shader = Settings::values.anaglyph_shader_name.GetValue();
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} else {
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ui->shader_combobox->addItem(QStringLiteral("none (builtin)"));
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ui->shader_combobox->addItem(QStringLiteral("none (builtin)"));
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current_shader = Settings::values.pp_shader_name.GetValue();
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}
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ui->shader_combobox->setCurrentIndex(0);
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ui->shader_combobox->setCurrentIndex(0);
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for (const auto& shader : OpenGL::GetPostProcessingShaderList(
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for (const auto& shader : OpenGL::GetPostProcessingShaderList(
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stereo_option == Settings::StereoRenderOption::Anaglyph)) {
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stereo_option == Settings::StereoRenderOption::Anaglyph)) {
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ui->shader_combobox->addItem(QString::fromStdString(shader));
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ui->shader_combobox->addItem(QString::fromStdString(shader));
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if (Settings::values.pp_shader_name.GetValue() == shader)
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if (current_shader == shader)
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ui->shader_combobox->setCurrentIndex(ui->shader_combobox->count() - 1);
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ui->shader_combobox->setCurrentIndex(ui->shader_combobox->count() - 1);
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}
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}
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}
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}
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Settings::values.factor_3d = ui->factor_3d->value();
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Settings::values.factor_3d = ui->factor_3d->value();
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Settings::values.mono_render_option =
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Settings::values.mono_render_option =
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static_cast<Settings::MonoRenderOption>(ui->mono_rendering_eye->currentIndex());
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static_cast<Settings::MonoRenderOption>(ui->mono_rendering_eye->currentIndex());
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Settings::values.pp_shader_name =
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph) {
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ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString();
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Settings::values.anaglyph_shader_name =
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ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString();
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} else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
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Settings::values.pp_shader_name =
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ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString();
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}
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Settings::values.filter_mode = ui->toggle_linear_filter->isChecked();
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Settings::values.filter_mode = ui->toggle_linear_filter->isChecked();
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Settings::values.texture_filter_name = ui->texture_filter_combobox->currentText().toStdString();
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Settings::values.texture_filter_name = ui->texture_filter_combobox->currentText().toStdString();
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Settings::values.layout_option =
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Settings::values.layout_option =
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@ -115,6 +115,9 @@ void LogSettings() {
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log_setting("Stereoscopy_Render3d", values.render_3d.GetValue());
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log_setting("Stereoscopy_Render3d", values.render_3d.GetValue());
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log_setting("Stereoscopy_Factor3d", values.factor_3d.GetValue());
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log_setting("Stereoscopy_Factor3d", values.factor_3d.GetValue());
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log_setting("Stereoscopy_MonoRenderOption", values.mono_render_option.GetValue());
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log_setting("Stereoscopy_MonoRenderOption", values.mono_render_option.GetValue());
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if (values.render_3d.GetValue() == StereoRenderOption::Anaglyph) {
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log_setting("Renderer_AnaglyphShader", values.anaglyph_shader_name.GetValue());
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}
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log_setting("Layout_LayoutOption", values.layout_option.GetValue());
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log_setting("Layout_LayoutOption", values.layout_option.GetValue());
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log_setting("Layout_SwapScreen", values.swap_screen.GetValue());
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log_setting("Layout_SwapScreen", values.swap_screen.GetValue());
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log_setting("Layout_UprightScreen", values.upright_screen.GetValue());
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log_setting("Layout_UprightScreen", values.upright_screen.GetValue());
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@ -203,6 +206,7 @@ void RestoreGlobalState(bool is_powered_on) {
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values.factor_3d.SetGlobal(true);
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values.factor_3d.SetGlobal(true);
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values.filter_mode.SetGlobal(true);
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values.filter_mode.SetGlobal(true);
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values.pp_shader_name.SetGlobal(true);
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values.pp_shader_name.SetGlobal(true);
|
||||||
|
values.anaglyph_shader_name.SetGlobal(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LoadProfile(int index) {
|
void LoadProfile(int index) {
|
||||||
|
|
|
@ -483,6 +483,7 @@ struct Values {
|
||||||
|
|
||||||
SwitchableSetting<bool> filter_mode{true, "filter_mode"};
|
SwitchableSetting<bool> filter_mode{true, "filter_mode"};
|
||||||
SwitchableSetting<std::string> pp_shader_name{"none (builtin)", "pp_shader_name"};
|
SwitchableSetting<std::string> pp_shader_name{"none (builtin)", "pp_shader_name"};
|
||||||
|
SwitchableSetting<std::string> anaglyph_shader_name{"dubois (builtin)", "anaglyph_shader_name"};
|
||||||
|
|
||||||
Setting<bool> dump_textures{false, "dump_textures"};
|
Setting<bool> dump_textures{false, "dump_textures"};
|
||||||
Setting<bool> custom_textures{false, "custom_textures"};
|
Setting<bool> custom_textures{false, "custom_textures"};
|
||||||
|
|
|
@ -687,11 +687,11 @@ void RendererOpenGL::ReloadShader() {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph) {
|
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph) {
|
||||||
if (Settings::values.pp_shader_name.GetValue() == "dubois (builtin)") {
|
if (Settings::values.anaglyph_shader_name.GetValue() == "dubois (builtin)") {
|
||||||
shader_data += fragment_shader_anaglyph;
|
shader_data += fragment_shader_anaglyph;
|
||||||
} else {
|
} else {
|
||||||
std::string shader_text = OpenGL::GetPostProcessingShaderCode(
|
std::string shader_text = OpenGL::GetPostProcessingShaderCode(
|
||||||
true, Settings::values.pp_shader_name.GetValue());
|
true, Settings::values.anaglyph_shader_name.GetValue());
|
||||||
if (shader_text.empty()) {
|
if (shader_text.empty()) {
|
||||||
// Should probably provide some information that the shader couldn't load
|
// Should probably provide some information that the shader couldn't load
|
||||||
shader_data += fragment_shader_anaglyph;
|
shader_data += fragment_shader_anaglyph;
|
||||||
|
@ -702,18 +702,7 @@ void RendererOpenGL::ReloadShader() {
|
||||||
} else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced ||
|
} else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced ||
|
||||||
Settings::values.render_3d.GetValue() ==
|
Settings::values.render_3d.GetValue() ==
|
||||||
Settings::StereoRenderOption::ReverseInterlaced) {
|
Settings::StereoRenderOption::ReverseInterlaced) {
|
||||||
if (Settings::values.pp_shader_name.GetValue() == "horizontal (builtin)") {
|
shader_data += fragment_shader_interlaced;
|
||||||
shader_data += fragment_shader_interlaced;
|
|
||||||
} else {
|
|
||||||
std::string shader_text = OpenGL::GetPostProcessingShaderCode(
|
|
||||||
false, Settings::values.pp_shader_name.GetValue());
|
|
||||||
if (shader_text.empty()) {
|
|
||||||
// Should probably provide some information that the shader couldn't load
|
|
||||||
shader_data += fragment_shader_interlaced;
|
|
||||||
} else {
|
|
||||||
shader_data += shader_text;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
if (Settings::values.pp_shader_name.GetValue() == "none (builtin)") {
|
if (Settings::values.pp_shader_name.GetValue() == "none (builtin)") {
|
||||||
shader_data += fragment_shader;
|
shader_data += fragment_shader;
|
||||||
|
|
Loading…
Reference in a new issue