diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index a60d56c1b..f73e6be4f 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -1556,8 +1556,8 @@ vec4 secondary_fragment_color = vec4(0.0); if (state.shadow_rendering) { out += R"( #if ALLOW_SHADOW -uint d = uint(clamp(depth, 0.0, 1.0) * 0xFFFFFF); -uint s = uint(last_tex_env_out.g * 0xFF); +uint d = uint(clamp(depth, 0.0, 1.0) * float(0xFFFFFF)); +uint s = uint(last_tex_env_out.g * float(0xFF)); ivec2 image_coord = ivec2(gl_FragCoord.xy); uint old = imageLoad(shadow_buffer, image_coord).x;