Only auto unpause when auto paused

This commit is contained in:
vitor-k 2019-09-11 21:53:26 -03:00
parent 23405b4ce1
commit 7224ec57f6
2 changed files with 5 additions and 1 deletions

View file

@ -503,9 +503,11 @@ void GMainWindow::OnLoseFocus(Qt::ApplicationState state) {
if (ui.action_Pause->isEnabled() && if (ui.action_Pause->isEnabled() &&
(state == Qt::ApplicationSuspended || (state == Qt::ApplicationSuspended ||
state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
auto_paused = true;
OnPauseGame(); OnPauseGame();
} }
if (ui.action_Start->isEnabled() && state == Qt::ApplicationActive) { if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
auto_paused = false;
OnStartGame(); OnStartGame();
} }
} }

View file

@ -233,6 +233,8 @@ private:
// The path to the game currently running // The path to the game currently running
QString game_path; QString game_path;
bool auto_paused = false;
// Movie // Movie
bool movie_record_on_start = false; bool movie_record_on_start = false;
QString movie_record_path; QString movie_record_path;