gl_rasterizer: Make const on references consistent

Applies const to auto& instances that would actually resolve to a const
reference for readability and explicitness.
This commit is contained in:
Lioncash 2020-05-01 06:19:18 -04:00
parent 81768bf0c2
commit 763778e6c0

View file

@ -290,9 +290,9 @@ RasterizerOpenGL::VertexArrayInfo RasterizerOpenGL::AnalyzeVertexArray(bool is_i
vertex_max = regs.pipeline.vertex_offset + regs.pipeline.num_vertices - 1;
}
u32 vertex_num = vertex_max - vertex_min + 1;
const u32 vertex_num = vertex_max - vertex_min + 1;
u32 vs_input_size = 0;
for (auto& loader : vertex_attributes.attribute_loaders) {
for (const auto& loader : vertex_attributes.attribute_loaders) {
if (loader.component_count != 0) {
vs_input_size += loader.byte_count * vertex_num;
}
@ -1338,7 +1338,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
case PICA_REG_INDEX(lighting.lut_data[5]):
case PICA_REG_INDEX(lighting.lut_data[6]):
case PICA_REG_INDEX(lighting.lut_data[7]): {
auto& lut_config = regs.lighting.lut_config;
const auto& lut_config = regs.lighting.lut_config;
uniform_block_data.lighting_lut_dirty[lut_config.type] = true;
uniform_block_data.lighting_lut_dirty_any = true;
break;