Network: Send JoinRequest and handle the answer in RoomMember

This commit is contained in:
B3n30 2017-07-08 18:31:35 +02:00
parent 2af9a7146d
commit 77677e205e
2 changed files with 125 additions and 2 deletions

View file

@ -7,6 +7,7 @@
#include <thread>
#include "common/assert.h"
#include "enet/enet.h"
#include "network/packet.h"
#include "network/room_member.h"
namespace Network {
@ -18,17 +19,49 @@ public:
ENetHost* client = nullptr; ///< ENet network interface.
ENetPeer* server = nullptr; ///< The server peer the client is connected to
/// Information about the clients connected to the same room as us.
MemberList member_information;
/// Information about the room we're connected to.
RoomInformation room_information;
std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
void SetState(const State new_state);
bool IsConnected() const;
std::string nickname; ///< The nickname of this member.
std::string nickname; ///< The nickname of this member.
MacAddress mac_address; ///< The mac_address of this member.
std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
/// Thread that receives and dispatches network packets
std::unique_ptr<std::thread> receive_thread;
void ReceiveLoop();
void StartLoop();
/**
* Sends data to the room. It will be send on channel 0 with flag RELIABLE
* @param packet The data to send
*/
void Send(Packet& packet);
/**
* Sends a request to the server, asking for permission to join a room with the specified
* nickname and preferred mac.
* @params nickname The desired nickname.
* @params preferred_mac The preferred MAC address to use in the room, the NoPreferredMac tells
* the server to assign one for us.
*/
void SendJoinRequest(const std::string& nickname,
const MacAddress& preferred_mac = NoPreferredMac);
/**
* Extracts a MAC Address from a received ENet packet.
* @param event The ENet event that was received.
*/
void HandleJoinPacket(const ENetEvent* event);
/**
* Extracts RoomInformation and MemberInformation from a received RakNet packet.
* @param event The ENet event that was received.
*/
void HandleRoomInformationPacket(const ENetEvent* event);
};
// RoomMemberImpl
@ -50,6 +83,17 @@ void RoomMember::RoomMemberImpl::ReceiveLoop() {
if (event.type == ENET_EVENT_TYPE_RECEIVE) {
switch (event.packet->data[0]) {
// TODO(B3N30): Handle the other message types
case IdRoomInformation:
HandleRoomInformationPacket(&event);
break;
case IdJoinSuccess:
// The join request was successful, we are now in the room.
// If we joined successfully, there must be at least one client in the room: us.
ASSERT_MSG(member_information.size() > 0,
"We have not yet received member information.");
HandleJoinPacket(&event); // Get the MAC Address for the client
SetState(State::Joined);
break;
case IdNameCollision:
SetState(State::NameCollision);
enet_packet_destroy(event.packet);
@ -77,6 +121,59 @@ void RoomMember::RoomMemberImpl::StartLoop() {
receive_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::ReceiveLoop, this);
}
void RoomMember::RoomMemberImpl::Send(Packet& packet) {
ENetPacket* enetPacket =
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(server, 0, enetPacket);
enet_host_flush(client);
}
void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname,
const MacAddress& preferred_mac) {
Packet packet;
packet << static_cast<MessageID>(IdJoinRequest);
packet << nickname;
packet << preferred_mac;
Send(packet);
}
void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* event) {
Packet packet;
packet.Append(event->packet->data, event->packet->dataLength);
// Ignore the first byte, which is the message id.
packet.IgnoreBytes(sizeof(MessageID));
RoomInformation info{};
packet >> info.name;
packet >> info.member_slots;
room_information.name = info.name;
room_information.member_slots = info.member_slots;
uint32_t num_members;
packet >> num_members;
member_information.resize(num_members);
for (auto& member : member_information) {
packet >> member.nickname;
packet >> member.mac_address;
packet >> member.game_name;
}
// TODO(B3N30): Invoke callbacks
}
void RoomMember::RoomMemberImpl::HandleJoinPacket(const ENetEvent* event) {
Packet packet;
packet.Append(event->packet->data, event->packet->dataLength);
// Ignore the first byte, which is the message id.
packet.IgnoreBytes(sizeof(MessageID));
// Parse the MAC Address from the BitStream
packet >> mac_address;
// TODO(B3N30): Invoke callbacks
}
// RoomMember
RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
@ -92,6 +189,14 @@ RoomMember::State RoomMember::GetState() const {
return room_member_impl->state;
}
const RoomMember::MemberList& RoomMember::GetMemberInformation() const {
return room_member_impl->member_information;
}
RoomInformation RoomMember::GetRoomInformation() const {
return room_member_impl->room_information;
}
void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
u16 client_port) {
ENetAddress address{};
@ -112,7 +217,7 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv
room_member_impl->nickname = nick;
room_member_impl->SetState(State::Joining);
room_member_impl->StartLoop();
// TODO(B3N30): Send a join request with the nickname to the server
room_member_impl->SendJoinRequest(nick);
} else {
room_member_impl->SetState(State::CouldNotConnect);
}

View file

@ -6,6 +6,7 @@
#include <memory>
#include <string>
#include <vector>
#include "common/common_types.h"
#include "network/room.h"
@ -31,6 +32,14 @@ public:
CouldNotConnect ///< The room is not responding to a connection attempt
};
struct MemberInformation {
std::string nickname; ///< Nickname of the member.
std::string game_name; ///< Name of the game they're currently playing, or empty if they're
/// not playing anything.
MacAddress mac_address; ///< MAC address associated with this member.
};
using MemberList = std::vector<MemberInformation>;
RoomMember();
~RoomMember();
@ -39,6 +48,15 @@ public:
*/
State GetState() const;
/**
* Returns information about the members in the room we're currently connected to.
*/
const MemberList& GetMemberInformation() const;
/**
* Returns information about the room we're currently connected to.
*/
RoomInformation GetRoomInformation() const;
/**
* Returns whether we're connected to a server or not.
*/