diff --git a/src/audio_core/time_stretch.cpp b/src/audio_core/time_stretch.cpp index d36690b2b..4e50b9fa9 100644 --- a/src/audio_core/time_stretch.cpp +++ b/src/audio_core/time_stretch.cpp @@ -54,8 +54,8 @@ std::size_t TimeStretcher::Process(const s16* in, std::size_t num_in, s16* out, const double lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale); stretch_ratio += lpf_gain * (current_ratio - stretch_ratio); - // Place a lower limit of 5% speed. When a game boots up, there will be - // many silence samples. These do not need to be timestretched. + // Place a lower limit of 5% speed. When a game boots up, there will be + // many silence samples. These do not need to be timestretched. stretch_ratio = std::max(stretch_ratio, 0.05); sound_touch->setTempo(stretch_ratio); diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp index 03af04927..4ab491f04 100644 --- a/src/citra_qt/game_list.cpp +++ b/src/citra_qt/game_list.cpp @@ -585,7 +585,7 @@ void GameList::LoadCompatibilityList() { QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8()); QJsonArray arr = json.array(); - for (const QJsonValueRef& value : arr) { + for (const QJsonValueRef value : arr) { QJsonObject game = value.toObject(); if (game.contains("compatibility") && game["compatibility"].isDouble()) { @@ -593,7 +593,7 @@ void GameList::LoadCompatibilityList() { QString directory = game["directory"].toString(); QJsonArray ids = game["releases"].toArray(); - for (const QJsonValueRef& id_ref : ids) { + for (const QJsonValueRef id_ref : ids) { QJsonObject id_object = id_ref.toObject(); QString id = id_object["id"].toString(); compatibility_list.emplace(